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41. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
perhaps for the Shield Extenders we'll see the return of them increasing a suits profile signature (making them easier to pickup) which would counter the scouts a little.
- by Nirwanda Vaughns - at 2014.11.23 00:19:00
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42. Advanced tanks? - in Feedback/Requests [original thread]
been there, done that, got removed from game. how fun a ride dust has been
- by Nirwanda Vaughns - at 2014.11.23 00:16:00
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43. [Request] Black eagle series of BPO's - in Feedback/Requests [original thread]
great idea. i'd be up for that.
- by Nirwanda Vaughns - at 2014.11.22 16:13:00
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44. [REQUEST] Quality of Life Changes for Dust - in Feedback/Requests [original thread]
manboar thunder fist wrote: personally because a dropship can see targets.... it makes sense to have a target painter module that adds passive 100% precision to dropship screen.... just makes the dropship/infantry disparity easier... an infant...
- by Nirwanda Vaughns - at 2014.11.22 11:57:00
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45. [REQUEST] Quality of Life Changes for Dust - in Feedback/Requests [original thread]
remember when it used to light up on the side of the screen who was talking too? was so much easier when playing with blueberries in pubs to see who to talk to in team chat and made identifying players far easier. also green equipment for squads ...
- by Nirwanda Vaughns - at 2014.11.22 11:36:00
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46. No, extenders cannot change the hitbox size - in Feedback/Requests [original thread]
Back in the day i remember when shield extenders increased your signature profile that'd be an interesting dynamic to bring back
- by Nirwanda Vaughns - at 2014.11.22 11:29:00
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47. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
introduce the 'black ops' proto uplink, 5 spawns, really low profile signature designed for sneaking in behind enemy troops and flanking. but its nice ot see something i've been harping on about for months being brought into the game perhaps nex...
- by Nirwanda Vaughns - at 2014.11.21 17:00:00
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48. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
with the changes, seeing as the amount of prox mines dropped is limited could we perhaps have them magnetized in teh same way as AV nades with say a 5 or 10m seek range? it'd make them so much more usefull and mixed with the lower sig radius of a ...
- by Nirwanda Vaughns - at 2014.11.21 16:57:00
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49. Improving minimap for ariel vehicles - in Feedback/Requests [original thread]
Meeko Fent wrote: Ehhh... I would say COLOR the swarms differently based on the Meta, but to have to SELECT what to be shown is not going to work when you're under fire from AV. noo different symbols based on the meta level icon the game us...
- by Nirwanda Vaughns - at 2014.11.11 16:37:00
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50. Improving minimap for ariel vehicles - in Feedback/Requests [original thread]
So after many lengthy discussions with chat mates about AV vs DS we settled that one of the main difficulties DS/ADS pilots face from swarms is a lack of idea as to where they're coming from. this lead to an idea of when you're in an DS/ADS the mi...
- by Nirwanda Vaughns - at 2014.11.11 16:16:00
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51. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
ffs please no more nerfs to the swarms the only issue that was wrong with them is vs shield vehicles which is why armour guys are the ones complaining on forums that swarms are so OP all time. leave turning angle as is but change damage profile f...
- by Nirwanda Vaughns - at 2014.10.27 23:00:00
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52. 1.9 needs Supply depots to be reachable by tanks et al - in Feedback/Requests [original thread]
Banjo Robertson wrote: Nirwanda Vaughns wrote: When it comes to ammo supply i'd liek a ocuple of new modules. 1 new infantry and 1 new vehicle Infantry - Give the heavy frames a specialized Heavy equipment slot and introduce a Heavy Nanohiv...
- by Nirwanda Vaughns - at 2014.10.27 17:30:00
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53. 1.9 needs Supply depots to be reachable by tanks et al - in Feedback/Requests [original thread]
When it comes to ammo supply i'd liek a ocuple of new modules. 1 new infantry and 1 new vehicle Infantry - Give the heavy frames a specialized Heavy equipment slot and introduce a Heavy Nanohive unit that can supply XL ammo rounds for vehicles. ...
- by Nirwanda Vaughns - at 2014.10.27 15:36:00
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54. [SUGGESTION] SP cap - in Feedback/Requests [original thread]
Breakin Stuff wrote: I suggest we remove the SP cap entirely. It was voted on during the beta when players were receiving 25,000 SP per match payouts that allowed motivated players to hit cap and relax in an afternoon, let people take a break ...
- by Nirwanda Vaughns - at 2014.10.27 12:41:00
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55. Sticky:[Feedback] Loyalty Store and Factional Fittings - in Feedback/Requests [original thread]
Could we perhaps start seeing other 'Specialist' items like damage mods, dropsuits, codebreakers, armour repair plates, shield extenders ect that are proto gear but add a little somethign extra in a way that Navy items in EVE are sometimes slightl...
- by Nirwanda Vaughns - at 2014.10.27 12:37:00
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56. some kind of 'ground clearence' for swarms? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Swarms need to be dumber actually for balance. Currently they target the last location a vehicle was at THEN turn to pursue rather than tracking the target directly. Bluntly swarms should go completely dumbfire and go spi...
- by Nirwanda Vaughns - at 2014.10.20 14:47:00
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57. Cal Sentinel Flux resistence ... - in Feedback/Requests [original thread]
most folk i know carry fluxs instead of locus nades these days because of how effective they are at stripping the shields and removing equipment. the shields do have a great resistence to the HMG now though and it is also quite resilient to standa...
- by Nirwanda Vaughns - at 2014.10.20 14:42:00
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58. some kind of 'ground clearence' for swarms? - in Feedback/Requests [original thread]
Wonder how hard it could be to have some kind of system in place for swarms to be a bit more 'smart' in order not to plough into the floor or a building when chasing a vehicle? as it stands swarms target teh centre of the vehicle mass which means ...
- by Nirwanda Vaughns - at 2014.10.20 14:29:00
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59. Reduce maximum squad size to 3-4 players - in Feedback/Requests [original thread]
Ku Shala wrote: reduce maximum squad size to 4 players and reduce orbital wp to 3800 why? -smaller squads can be split more evenly amongst teams. 25% control per team per squad -At times where less players are online its more likely that bot...
- by Nirwanda Vaughns - at 2014.10.18 15:18:00
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60. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
shields are still far too resilient to swarms/forges. poor armour tankers crumble whereas shields are far too powerful and our proficiencies are pretty much wasted. a small tweak to the damage profiles would help the final balance. instead +/- 20%...
- by Nirwanda Vaughns - at 2014.10.10 21:36:00
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