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21. Requesting KBM users help - in Feedback/Requests [original thread]
Zatara Rought wrote: What is your ideal remap for dusts controls? If you were trying to unfug the KBM controls what precisely would you think to change? Remove Aim Assist from Controllers or give it to KB/M. Puts both control systems on t...
- by Nevyn Tazinas - at 2014.11.17 07:22:00
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22. Bolt Rifle - in Feedback/Requests [original thread]
I believe the Bolt Rifle you are looking for is under the Rail Rifle label. Also the Bolt Pistol is OP because of AA auto tracking heads on the bolt pistol, so every second shot is a head shot while they are leaping through the air hip firing from...
- by Nevyn Tazinas - at 2014.11.14 05:02:00
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23. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
CCP Rattati wrote: Until we get that "one per equipment category" setting I want If/When we do get that setting, can we then have unlimited 'ammo' with a timer on use. As it stands, the consumable logi equipment requires continually suit swa...
- by Nevyn Tazinas - at 2014.11.05 07:08:00
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24. Rattati when do you think we'll get post level 5 skills? - in Feedback/Requests [original thread]
This has to be done with interesting broadening of things, not simply more power to the same thing, or all it does is move the goalposts and increase the grind, just like a level expansion on an MMO does.
- by Nevyn Tazinas - at 2014.10.31 07:16:00
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25. WP for repping installations? - in Feedback/Requests [original thread]
Rather have WP for repping vehicles first.
- by Nevyn Tazinas - at 2014.10.31 07:13:00
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26. Sticky:[Feedback] Loyalty Store and Factional Fittings - in Feedback/Requests [original thread]
CCP Rattati wrote: CoochMaster Flex wrote: not bad. Not bad at all. They are only proto fits? To have more slots to play with, this is a theoretical exercise Can you fix slots so it's not proto or bust and make all levels of suit have t...
- by Nevyn Tazinas - at 2014.10.28 22:04:00
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27. Start new players at 15 million SP. - in Feedback/Requests [original thread]
Or... rather than trying to band aid with SP, we change it a different way and make basic suits both have a purpose, and remove the difference in slot number from Standard > Prototype suits. You still get the increased base stats & PG/CPU o...
- by Nevyn Tazinas - at 2014.09.13 01:35:00
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28. Dear Scotty.. - in Feedback/Requests [original thread]
TOOMANY NAMES ALREADYTAKEn wrote: *waiting in battle loading screen* Aura: Mission failed, MCC destroyed, commencing tacnet shutdown And the battle doesn't even load or put me back to my quarters so i have to restart the whole damn game, WITH ...
- by Nevyn Tazinas - at 2014.08.05 02:13:00
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29. Return of the Enforcers: A Suggestion for Tier 2 HAV - in Feedback/Requests [original thread]
The Std, Adv, Proto framework is a terrible framework to start with and one of the issues with the suits. As the proto suits get both better base stats and more slots. Making a multiplicative effect. Lets not bring back a terrible framework into V...
- by Nevyn Tazinas - at 2014.08.05 01:59:00
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30. How do we increase participation and/or team play? - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: change squad size back to 4.. solo people get thrown into a squad in the match unless you choose to opt out of auto squading. that way you could actually get more teamwork I agree with squads at 4. As 6 is too many in...
- by Nevyn Tazinas - at 2014.08.05 01:45:00
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31. The sprinting issue - in Feedback/Requests [original thread]
Can you reproduce it with a specific set of instructions 100% or is it an intermittent bug that you have to do something repeatedly till it actually happens?
- by Nevyn Tazinas - at 2014.07.01 19:33:00
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32. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
Ability to 'random squad' would also be a huge boon to matches I feel. If there are part squads in the match, Squad Leader can set 'Accept Randoms for Match' or not as he wants. These players would only be in the squad for the one match, not perma...
- by Nevyn Tazinas - at 2014.07.01 19:32:00
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33. Swarm launcher reserve ammo too low - in Feedback/Requests [original thread]
Extra Mags will not increase dps. They will increase time actually able to fight however vs run around screaming for a hive or supply depot.
- by Nevyn Tazinas - at 2014.07.01 19:13:00
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34. Why shaking forgegun shoots so accurately? - in Feedback/Requests [original thread]
So wait, the guy who is designed PURELY TO COUNTER VEHICLES is too good against vehicles? Just leave your tank/ds behind a wall and run over there with any rifle and chew him up. You are only one guy in your ADS, you should totally be owned by two...
- by Nevyn Tazinas - at 2014.07.01 19:08:00
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35. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
DeathwindRising wrote: buffing the LR wouldnt be needed as the RR max effective range would still be 100m, same as if anybody else used it. the caldari would just get more room within that 100m range. the LR already has optimal at 100M So ...
- by Nevyn Tazinas - at 2014.07.01 11:00:00
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36. [Petition] Full Character Transfers to Project:Legion - in Feedback/Requests [original thread]
My take. Names should transfer. Some form of SP should transfer. Given they are looking at role based progression I would consider transferring your most common suit used as well as some core type skills. Transfer too much sp effectively and you e...
- by Nevyn Tazinas - at 2014.05.04 23:54:00
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37. dropships and av - in Feedback/Requests [original thread]
a brackers wrote: My incubus eats proto swarms for breakfast. Gets a bit annoying as I might need 3 missiles to kill the proto logi firing them because he knocks me off. However, a single forge gun can 1 shot my 3800armour, 1000 shield incubus ...
- by Nevyn Tazinas - at 2014.04.19 07:44:00
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38. Revive Request - in Feedback/Requests [original thread]
So other than your Epeen K/D ratio care to explain what you actually loose being revived?
- by Nevyn Tazinas - at 2014.04.14 06:12:00
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39. dropships and av - in Feedback/Requests [original thread]
Regularly seeing ADS with no gunners going 20+/0 against multiple AV. ADS with only pilot needs a nerf. ADS gunners need a buff to make them more relevant.
- by Nevyn Tazinas - at 2014.04.14 06:10:00
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40. Hey CCP, TTK is still wrong brosephs :( - in Feedback/Requests [original thread]
Decloaking needs a delay before firing, just like EVE has. Because the visual takes a second to animate you don't need to worry about which way they are facing when you decloak, you still kill them before the cloak actually fades. Add a delay and ...
- by Nevyn Tazinas - at 2014.03.27 01:32:00
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