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1. [REQUEST] Increase eHP on Gun Installations - in Feedback/Requests [original thread]
Sgt Kirk wrote: Man, it's be great if we had some kind of Vehicle repair module in this game to keep strategic installations alive on the field.... Man, it would be great if we had some kind of AI so one person could rep a rail turret while i...
- by Nevyn Tazinas - at 2015.04.20 20:44:00
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2. To Rattati: Redoing the assault swarm launcher - in Feedback/Requests [original thread]
Dovallis Martan JenusKoll wrote: If swarms required the user to follow their target with a targeting laser, like the rocket launcher in Half Life, they would probably be more balanced. The only thing is that they wouldn't change targets if you...
- by Nevyn Tazinas - at 2015.04.20 05:37:00
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3. CPM Feedback Requestion - Myofibril Stimulant - in Feedback/Requests [original thread]
Template ; Primary play mode(s) - Pubs Top role(s) used since the change - Logi/Assault Have you tried the Myofibril Stimulant since the change? - No How has the addition of Myofibril Stimulant jumping effected your match to match game ...
- by Nevyn Tazinas - at 2015.04.16 11:52:00
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4. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Rather than changing game modes, is it possible to change the queue? I'd happily queue for both FW & Pub at the same time and take whatever comes, with FW getting preference in the MM with which match I get put into. But if I want to shoot stu...
- by Nevyn Tazinas - at 2015.04.14 07:12:00
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5. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I get your point, but the fitting space we have were designed around the lower slot count. There's some formula CCP has where each slot is worth X CPU and Y PG or something similar. If we increase slots, we should also ...
- by Nevyn Tazinas - at 2015.04.13 20:10:00
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6. Breach mass driver a viable AV choice - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Even if we made the breach MD 100% on vehicles, you would have a DPS of 355. Swarms have double the DPS, many times the range, and home in on a target. Swarms are still the superior choice. Other than the 'tiny' factor...
- by Nevyn Tazinas - at 2015.04.05 21:39:00
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7. [Idea] join / Leave Ratio - in Feedback/Requests [original thread]
Vyzion Eyri wrote: "Leaving in public contracts is strictly prohibited" So instead you want me to idle in the MCC when we are getting utterly stomped and I can't score WP's? Great plan.
- by Nevyn Tazinas - at 2015.04.04 05:26:00
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8. there is a simple solution to protostomping.... - in Feedback/Requests [original thread]
XxBlazikenxX wrote: There is only one solution to protostomping...... be a protostomper, be patient while you obtain skill, as in actual skill and skill points. The people at the top are at the top because they worked their way up. While th...
- by Nevyn Tazinas - at 2015.04.04 05:25:00
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9. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
As always when this topic comes up. Slots should be the same at all tiers. Basic & Adv should get the slot layout of the proto suits. This will do MASSIVE amounts to making proto stomping no longer such a big deal and giving people flexibility...
- by Nevyn Tazinas - at 2015.03.22 03:29:00
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10. leaping tall buildings in a single bound - in Feedback/Requests [original thread]
Vyzion Eyri wrote: AHAHAHAHAHAHHAHA JUMP FATIGUE!!!! Oh my lord that's funny if you play EVE. Oh the apple doesn't fall far from the tree. Indeed, and the lesson about percentage based increases learnt in EVE hasn't been learnt in Dust also ...
- by Nevyn Tazinas - at 2015.03.14 22:30:00
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11. AV - in Feedback/Requests [original thread]
2 AV should kill 1 Vehicle nearly all the time. Otherwise you are creating an unbalanced team. Considering AV fits are sacrificing significant ability vs infantry to be able to engage you. While if you fly with some weapons you can OHK most suits.
- by Nevyn Tazinas - at 2015.03.14 21:52:00
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12. leaping tall buildings in a single bound - in Feedback/Requests [original thread]
A 'solution' to this would be to make jumps take fatigue relative to the height you jump to, rather than a fixed fatigue no matter what the jump height. This would make it so that people can still do huge jumps, but nowhere near as often. Currentl...
- by Nevyn Tazinas - at 2015.03.14 21:51:00
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13. Basic medium frames with 2 equipment slots - in Feedback/Requests [original thread]
CCP Rattati wrote: I think this may infringe on logis a little. I have noted this down ( a long tima go really) but need a real discussion going., As always when suit slots come up, Basic and Adv should have the same slots as Proto. This woul...
- by Nevyn Tazinas - at 2015.03.12 11:15:00
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14. Idea: change ADV Minmatar scout slot layout from 3/2 to 2/3 - in Feedback/Requests [original thread]
Or just do slot tiericide already. There is no reason not to do this now that there is proto BPO suits available. Make all suits have the same slot layout of the Proto suits. The Proto suits still have the superior stats & fittings which will...
- by Nevyn Tazinas - at 2015.03.01 20:38:00
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15. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
Ku Shala wrote: so bonus stacking isnt the reason that proto stomping happens?bonus to suit base plus better modules with bonuses is not the reason that there is such a huge difference between a basic and proto fit? yes that is my opinion but t...
- by Nevyn Tazinas - at 2015.01.19 00:22:00
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16. @Rattati: Logi Slot Layouts - in Feedback/Requests [original thread]
1. Stop hating on Amarr specifically. ADS still have a massive kill ratio most games. So do any scouts. 2. Logi are the most obvious case for Tiericide. Make all levels of suit have the same number of slots (Probably should match current proto s...
- by Nevyn Tazinas - at 2014.12.06 00:38:00
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17. Updating the frontline starter fittings - in Feedback/Requests [original thread]
If we are trying to make newbies experiences better, we should be looking at suit tiericide. Not small band aids to the starting fits. Much as said bandaids will improve the game. Giving all suits of the same role/race the same number of slots wil...
- by Nevyn Tazinas - at 2014.11.30 06:38:00
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18. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
KA24DERT wrote: I've been playing some Doom multiplayer recently, and I must say half of these whiners would probably have three aneurysms and lose bowel control over the incredible speed of that game. Shooters have gotten slower and slower t...
- by Nevyn Tazinas - at 2014.11.24 01:34:00
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19. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Can we just get rid if the tiering on slots already? So that all suits have the same number of slots (Within a speciality obviously) and the Basic/Adv/Proto tiers are reflected in the PG/CPU, Equipment Bandwidth, base EHP, and the like. Rather tha...
- by Nevyn Tazinas - at 2014.11.23 02:08:00
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20. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
I don't see how this fixes scouts which can strafe through bullets (& laser streams) currently. Hit detection is a real issue vs scouts currently and giving them the ability to INCREASE strafe speed will lead to a new kind of tanking based on ...
- by Nevyn Tazinas - at 2014.11.23 02:05:00
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