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1621. Shield Tanking - in Rookie Training Grounds [original thread]
I armour tank (Heavy over 900 armour at proto level) But i used to shield thank. Max out them shield skills, Shield extenders to five, then put a bunch of them on. Also in low slots the shield things that make the delay shorter are really nice.
- by N1ck Comeau - at 2013.07.01 13:29:00
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1622. Turnaround on the newer/patched version of the client being put up on PSN? - in General Discussions [original thread]
1.2 down time.
- by N1ck Comeau - at 2013.07.01 13:27:00
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1623. The flaylocks range is way too far. - in General Discussions [original thread]
Daxxis KANNAH wrote: N1ck Comeau wrote: Daxxis KANNAH wrote: If you are getting hit at range by an FP it is your fault though. You can dodge those. As a heavy maybe you need to carry a pistol if the flaylock is becoming an issue. Also h...
- by N1ck Comeau - at 2013.07.01 03:30:00
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1624. Scout Registry / Killboard - in General Discussions [original thread]
Good job with this Shotty.
- by N1ck Comeau - at 2013.07.01 03:28:00
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1625. The flaylocks range is way too far. - in General Discussions [original thread]
The Black Art wrote: N1ck Comeau wrote: [ I don't need to use facts to prove that something is a problem. Stop posting. I'll admit that was a stupid thing to say. I'm sorry. But you have to admit that it is a problem, and i could pull...
- by N1ck Comeau - at 2013.07.01 03:04:00
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1626. The flaylocks range is way too far. - in General Discussions [original thread]
loumanchew wrote: N1ck Comeau wrote: ZDub 303 wrote: Buster Friently wrote: Here's what I think about it. Unlike a lot of weapons, the AR and HMG in particular, the Flaylock has a high skill ceiling. This means that players who practic...
- by N1ck Comeau - at 2013.07.01 02:32:00
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1627. The flaylocks range is way too far. - in General Discussions [original thread]
Buster Friently wrote: N1ck Comeau wrote: ZDub 303 wrote: Buster Friently wrote: Here's what I think about it. Unlike a lot of weapons, the AR and HMG in particular, the Flaylock has a high skill ceiling. This means that players who pr...
- by N1ck Comeau - at 2013.07.01 01:59:00
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1628. The flaylocks range is way too far. - in General Discussions [original thread]
ZDub 303 wrote: Buster Friently wrote: Here's what I think about it. Unlike a lot of weapons, the AR and HMG in particular, the Flaylock has a high skill ceiling. This means that players who practice with it, get very good with it. I don't t...
- by N1ck Comeau - at 2013.07.01 01:46:00
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1629. PPL need to stop complaining about AR there nothing wrong with them it just u. - in General Discussions [original thread]
Ar is the most used weapon because it is very versatile. It is good at everything but not great at anything.
- by N1ck Comeau - at 2013.07.01 01:30:00
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1630. The flaylocks range is way too far. - in General Discussions [original thread]
Daxxis KANNAH wrote: If you are getting hit at range by an FP it is your fault though. You can dodge those. As a heavy maybe you need to carry a pistol if the flaylock is becoming an issue. Also heavies probably need a mid range weapon to dea...
- by N1ck Comeau - at 2013.07.01 00:59:00
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1631. The flaylocks range is way too far. - in General Discussions [original thread]
Buster Friently wrote: N1ck Comeau wrote: Buster Friently wrote: XeroTheBigBoss wrote: The Core Flaylock Pistols are a bigger problem than you guys believe. Well, which is it then, the range too far, the accuracy too high, the damage...
- by N1ck Comeau - at 2013.07.01 00:50:00
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1632. The flaylocks range is way too far. - in General Discussions [original thread]
Buster Friently wrote: XeroTheBigBoss wrote: The Core Flaylock Pistols are a bigger problem than you guys believe. Well, which is it then, the range too far, the accuracy too high, the damage too high, the ROF too high, or the splash too h...
- by N1ck Comeau - at 2013.07.01 00:38:00
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1633. The flaylocks range is way too far. - in General Discussions [original thread]
This is just with the advanced Pistol.
- by N1ck Comeau - at 2013.07.01 00:31:00
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1634. The flaylocks range is way too far. - in General Discussions [original thread]
Buster Friently wrote: N1ck Comeau wrote: Banning Hammer wrote: I got killed twice by Flaylocks in the past 3 days... I really don't understand why you guys are complaining about it... they don't kill me often either because i have rea...
- by N1ck Comeau - at 2013.07.01 00:27:00
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1635. The flaylocks range is way too far. - in General Discussions [original thread]
Banning Hammer wrote: I got killed twice by Flaylocks in the past 3 days... I really don't understand why you guys are complaining about it... they don't kill me often either because i have really high ehp. But i can tell it's way to easy to...
- by N1ck Comeau - at 2013.07.01 00:22:00
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1636. The flaylocks range is way too far. - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Arc? Are we talking about the flaylock, or a mass driver? it has a little arc. It's more noticeable shooting from range.
- by N1ck Comeau - at 2013.07.01 00:17:00
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1637. The flaylocks range is way too far. - in General Discussions [original thread]
So i find that as a heavy, needing more range sucks but the Flaylock gives extra range It's insane. It must be at least 60 meters. If there out of range from a hmg the flaylock will take care of them. once you find out the way the arc works whi...
- by N1ck Comeau - at 2013.07.01 00:13:00
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1638. How come the proto Gallente scout only gets one high slot? - in General Discussions [original thread]
The Minmatar scout is the fastest but the gallente scout has the potential to go faster. Kin cats fo life.
- by N1ck Comeau - at 2013.06.30 16:59:00
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1639. [Request] a question and answer section involving devs. - in Feedback/Requests [original thread]
Buster Friently wrote: N1ck Comeau wrote: Krom Ganesh wrote: Are there enough questions that could be asked (aside from repeated "When is so-and-so coming out?") to warrant an entire forum section? Why not just occasionally have a thread...
- by N1ck Comeau - at 2013.06.30 02:53:00
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1640. [Request] a question and answer section involving devs. - in Feedback/Requests [original thread]
Krom Ganesh wrote: Are there enough questions that could be asked (aside from repeated "When is so-and-so coming out?") to warrant an entire forum section? Why not just occasionally have a thread similar to the bullets thread we have here. Som...
- by N1ck Comeau - at 2013.06.30 02:28:00
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