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1181. heads up for some armour and movement updates - in General Discussions [original thread]
Wolfman = new favourite Dev. Sorry logibro
- by N1ck Comeau - at 2013.08.14 15:00:00
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1182. Invisible bug glitch fixed today. - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=101994&find=unread I'm glad that this bug got fixed. It was super annoying. I'm glad it's gone
- by N1ck Comeau - at 2013.08.14 14:58:00
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1183. *Headlines* Negative-Feedback Alliance disbanded. *Headlines* - in General Discussions [original thread]
War room is this way I I I I I V
- by N1ck Comeau - at 2013.08.13 23:29:00
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1184. What do we know about 1.4? - in General Discussions [original thread]
New matchmaking. Not just for FW. But pubs as well. Not 100% confirmed but maybe a new heavy suit. 100% confirmed improved aiming and hit detection.
- by N1ck Comeau - at 2013.08.13 20:21:00
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1185. New to IRC, how do I use chatzilla? - in General Discussions [original thread]
http://www.dust514.org/chat
- by N1ck Comeau - at 2013.08.13 15:58:00
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1186. [BUG] Rapid Melee hits - in Technical Support/Bugs [original thread]
With 5 of those Myo pill things, you can stack over 600 melee damage. Btw this fast melee happens when you hit the melee button, then sprint for like less then half a second which in turn causes the melee animation to be cancelled, but still do d...
- by N1ck Comeau - at 2013.08.13 14:46:00
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1187. [Feedback] New map variation. - in Feedback/Requests [original thread]
(Tournament map) So this was a new map varatation of this Map I didn't take any pictures of course, but what i can say was that it was a much better looking map, and many corpmates agreed it was a lot better to play on.
- by N1ck Comeau - at 2013.08.13 02:27:00
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1188. Vehicle Active Module Wheel selector is reaaaaaallly bad - in General Discussions [original thread]
i have no problems with the wheel. weird.
- by N1ck Comeau - at 2013.08.12 20:11:00
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1189. Lure and trap tactic - in Rookie Training Grounds [original thread]
no please don't do this to heavies.
- by N1ck Comeau - at 2013.08.12 18:49:00
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1190. Upllink spam - in General Discussions [original thread]
sounds like someone has BuTtHuRtPEepZ
- by N1ck Comeau - at 2013.08.12 18:40:00
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1191. Statement from CPM0 - "State of affairs : Communication & Trust" - in The Council's Chamber [original thread]
bump
- by N1ck Comeau - at 2013.08.12 18:32:00
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1192. I "got" Dust over the weekend, and here's how I did. - in General Discussions [original thread]
How i got my "Dust" Was finding out i love the heavy. Just the sheer amount of firepower that the hmg can put out. I love seeing someone come around a corner, see i'm a heavy, and then run away. I love that! I am able to kill multiple people a...
- by N1ck Comeau - at 2013.08.12 14:45:00
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1193. Dropship Gunning. A story. - in DUST 514 Fiction [original thread]
Does anyone want to read anymore stories about vehicles or perhaps infantry work?
- by N1ck Comeau - at 2013.08.12 14:41:00
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1194. Im done with this lobby shooter - in General Discussions [original thread]
You'll be back in a month, everyone always comes back
- by N1ck Comeau - at 2013.08.11 23:21:00
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1195. CPM Has released a public statement, Check it out. - in General Discussions [original thread]
If CCP allowed players to point out flaws in ideas before they put them in place, then we'd have a much better game
- by N1ck Comeau - at 2013.08.11 23:10:00
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1196. CCP I hate OMS. - in General Discussions [original thread]
Jason Pearson wrote: N1ck Comeau wrote: All it is is regular ambush with 30 more clones and installations. The changes aren't that big of a deal. 30 clones is an extra 2-4 minutes playing. and installations can be taken out by a half decent...
- by N1ck Comeau - at 2013.08.11 22:53:00
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1197. CCP I hate OMS. - in General Discussions [original thread]
All it is is regular ambush with 30 more clones and installations. The changes aren't that big of a deal. 30 clones is an extra 2-4 minutes playing. and installations can be taken out by a half decent forger. Maybe not supply depots but still.
- by N1ck Comeau - at 2013.08.11 22:49:00
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1198. [Idea] Super Triage Repair tool. - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: The worry of teamwork over using this idea can be countered, with the fact you have 1 heavy with 3 healers, making him boss, or 3 or 4 guys spamming heals on a hack, plasma cannons, forge guns, grenades. This wont make ev...
- by N1ck Comeau - at 2013.08.11 21:36:00
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1199. [Idea] Super Triage Repair tool. - in Feedback/Requests [original thread]
Arc-08 wrote: dude 500 armor repair a second, and 20 seconds of it, that's enough to be unstopable. it needs more than 10 second cooldown. do you know what would happen if they added this 3 guys get this and rep each other, they all stand righ...
- by N1ck Comeau - at 2013.08.11 14:17:00
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1200. [Idea] Super Triage Repair tool. - in Feedback/Requests [original thread]
Vyzion Eyri wrote: I imagine a super repair tool to be a sort of automatic lock-on, unlimited target kinda thing, so you essentially become a walking triage nanohive. Lets say its 500hp/s, but is distributed evenly to all teammates in a 5m rad...
- by N1ck Comeau - at 2013.08.11 05:15:00
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