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521. The assault is all messed up... - in General Discussions [original thread]
i really like my sidearm bonus, whole reason i specced the suit, i really hope we get a respec.
- by N1ck Comeau - at 2014.01.07 20:57:00
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522. 10% to rate of fire added on to already crazy weapons like the combat rifle. - in General Discussions [original thread]
Sir Dukey wrote: N1ck Comeau wrote: thats crazy. thank you for your contribution... Edit: same amount of ammo in a clip... with the already low ttk, this will make that even lower
- by N1ck Comeau - at 2014.01.07 20:56:00
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523. 10% to rate of fire added on to already crazy weapons like the combat rifle. - in General Discussions [original thread]
thats crazy.
- by N1ck Comeau - at 2014.01.07 20:53:00
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524. PSA: Doing your part to stop tank spam - in General Discussions [original thread]
people complain about tanks but when i switch to forge gun, i realize i'm the only one shooting at the tanks. It makes me so frustrated when a tank drives away with a sliver of armour, me knowing if i had help he'd be dead. If you dont like the t...
- by N1ck Comeau - at 2014.01.07 20:47:00
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525. How much SP do you have? - in General Discussions [original thread]
20.8 million
- by N1ck Comeau - at 2014.01.06 02:25:00
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526. 50 Million ISK Giveaway - in General Discussions [original thread]
24 million isk.
- by N1ck Comeau - at 2014.01.06 02:14:00
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527. i quit dust 514 - in General Discussions [original thread]
help ccp out, the more details they have about the issue the faster a fix will come, send in a ticket. as much details as possible.
- by N1ck Comeau - at 2014.01.05 23:56:00
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528. Should Fitting optimization for weapons be racial? - in Feedback/Requests [original thread]
i like. Good idea. +1
- by N1ck Comeau - at 2014.01.05 23:03:00
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529. Gallente Starter Fit SFOTM - in General Discussions [original thread]
i do pretty well in any Minmatar suit. They just compliment me.
- by N1ck Comeau - at 2014.01.05 22:35:00
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530. less then 4 months until fanfest - in General Discussions [original thread]
with CCP Rouge here now, i wonder what he's gonna bring to the table. This is really his time to shine.
- by N1ck Comeau - at 2014.01.05 19:53:00
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531. Am i the only one who thinks that the rail rifle is a bit ridiculous at all ranges. - in General Discussions [original thread]
the rail rifle does make other guns useless, like laser.
- by N1ck Comeau - at 2014.01.05 02:59:00
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532. Am i the only one who thinks that the rail rifle is a bit ridiculous at all ranges. - in General Discussions [original thread]
Joel II X wrote: Have you ever tried to aim up close? dont need to just hip fire it
- by N1ck Comeau - at 2014.01.04 22:54:00
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533. Am i the only one who thinks that the rail rifle is a bit ridiculous at all ranges. - in General Discussions [original thread]
Fiddler Galaine wrote: It should probably not be as effective in close range (compared to the assault variant), but otherwise it seems okay. put your vote in then (if not already done)
- by N1ck Comeau - at 2014.01.04 21:27:00
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534. Am i the only one who thinks that the rail rifle is a bit ridiculous at all ranges. - in General Discussions [original thread]
Short poll so i can see peoples answer. http://strawpoll.me/969842 Up close weapon tears you up. Medium range. Weapon tears you up. Long range. Weapon tears you up. I feel like it either needs a 0.65 charge time to be balanced at close ra...
- by N1ck Comeau - at 2014.01.04 21:11:00
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535. All tanks are the problem, not just militia. - in General Discussions [original thread]
Tanks prices are the problem. There too good for there cost. Increase prices so when i work to kill one, he can't afford to call in 3 more.
- by N1ck Comeau - at 2014.01.04 20:59:00
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536. The only way current tanks would be 'balanced' - in General Discussions [original thread]
Nitrobeacon wrote: N1ck Comeau wrote: being perma hardened is an issue. Passive modules make "perma hardening" look bad, try tanking more, you'll notice that if you only have 1 out of 3 hardeners active, a tank with 2 extenders + hardener ...
- by N1ck Comeau - at 2014.01.04 20:56:00
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537. Reduce Equipment Health - in General Discussions [original thread]
do it. maybe 2-4 shots though.
- by N1ck Comeau - at 2014.01.04 17:16:00
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538. The only way current tanks would be 'balanced' - in General Discussions [original thread]
being perma hardened is an issue.
- by N1ck Comeau - at 2014.01.04 17:03:00
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539. CPM1 - in General Discussions [original thread]
please delete this CCP.
- by N1ck Comeau - at 2014.01.03 23:58:00
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540. Looking for a challenge in playstyle. Need help. - in General Discussions [original thread]
I've been using lasers lately. Deadly in there perfect range, but thats 50-80 meters
- by N1ck Comeau - at 2014.01.03 23:55:00
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