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21. This should be a no-brainer. - in Feedback/Requests [original thread]
Yes, the TTK in this game is probably the worst thing about it. I wouldn't care if they left TTK alone but cut about 25% off everyone's range. I'm sick of being cut down in 0.5 seconds by somebody who is a tiny speck 100m away that doesn't even s...
- by Munin-Frey - at 2014.01.18 16:59:00
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22. [Suggestion] - Take Prototype Out of Pub Matches - in Feedback/Requests [original thread]
+1 something has to be done to make this game fun for newbies or people who are playing just for fun and don't want to worry about their ISK/match profit margins.
- by Munin-Frey - at 2014.01.18 16:56:00
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23. Sniper gameplay - in Feedback/Requests [original thread]
Nocturnal Soul wrote: We need more maps with open letter points and open fields something I'd love to have but probably won't happen since CCP like to make in closed buildings. You don't happen to drive tanks do you?
- by Munin-Frey - at 2014.01.16 23:22:00
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24. Passenger ejection on dropships - in Feedback/Requests [original thread]
I like this. I'm sick of this game becoming less and less about winning a match and more and more about KDR or WP or ISK. The point is to win matches and having dropships be more useful to that end is a good idea in my opinion. I don't run a mic...
- by Munin-Frey - at 2014.01.16 23:02:00
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25. [Suggestion] Deployable turrets as equipment - in Feedback/Requests [original thread]
Grit Breather wrote: Not equipment. These should be callable and dropped by RDV. +1
- by Munin-Frey - at 2014.01.16 19:10:00
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26. [Request] AV Melee weapon - in Feedback/Requests [original thread]
I'm fine with it as long as it mounts to our belts where our buckle would be.
- by Munin-Frey - at 2014.01.16 19:08:00
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27. Active Scanner outside squad - in Feedback/Requests [original thread]
Anoko Destrolock wrote: When in a squad, you get 15-18 points for scanning someone that your squadmate kills When solo, only the player with the scanner can benefit by knowing the enemies location. (no points, less people benefit) My idea: Al...
- by Munin-Frey - at 2014.01.16 19:05:00
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28. [Request] Traitors should be Shot! - in Feedback/Requests [original thread]
The other day one of the blueberries spawned in at drop link on top of a building as a HMG and proceeded to kill the other four blueberries and destroy our uplinks and nano hives. The FW "Punish" feature is too mild. I think it should be if you g...
- by Munin-Frey - at 2014.01.02 15:35:00
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29. [Feedback] FW contract payout compared to public: high risk, low reward - in Feedback/Requests [original thread]
Are you an accountant? Just kidding, good analysis. +1
- by Munin-Frey - at 2014.01.02 15:11:00
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30. If I may weigh in on tanks... - in Feedback/Requests [original thread]
Talos Vagheitan wrote: There's an old saying. "Those with the least knowledge tend to have the strongest opinions." That was proven on day 1 of 1.7 - Tanks were changed in a bag way, and we were hit by a tsunami of tears. Still are. To be hon...
- by Munin-Frey - at 2014.01.02 15:08:00
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31. [Request] Damage Done To Tanks Causes Specific Affects Based On What Got Hit - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Munin-Frey wrote: Yeah, it would favor shield tanks some. I also think that armor tanks need to be more slow the more plates they stack. It would promote teamwork with infantry since flux grenades would be good against ...
- by Munin-Frey - at 2014.01.02 14:58:00
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32. [Feedback] Stacking Armor Plates On Tanks Doesn't Slow Them Down Like It Doe... - in Feedback/Requests [original thread]
When I armor tank my infantry fittings it really slows me down. I can't jump up onto things and there is generally a major trade off. I haven't noticed the same thing with vehicles at all. Actually, the armor dropships are pretty slow.
- by Munin-Frey - at 2014.01.02 14:51:00
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33. [Request] Damage Done To Tanks Causes Specific Affects Based On What Got Hit - in Feedback/Requests [original thread]
thomas mak wrote: Nice so that I can kill a armor tank without taking any damage Yeah, it would favor shield tanks some. I also think that armor tanks need to be more slow the more plates they stack. It would promote teamwork with infan...
- by Munin-Frey - at 2014.01.02 14:47:00
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34. [BIG SUGGESTION:] To balance tank spam, add incremental delivery time(!) - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: While tank vs tank battles are best ever in history of Dust 514, tank spam (tankbush) is pain in the butt. Also, the tactical element of even tank fights gets dull if having more tanks dominates automatically. Getting b...
- by Munin-Frey - at 2014.01.02 14:38:00
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35. BPOs and the future - in Feedback/Requests [original thread]
Talos Alomar wrote: All CCP needs to do is to stop selling them. I don't think they have to take any further steps. As more people start playing, or people run more expensive gear that there isn't a BPO of, people will be consuming goods that...
- by Munin-Frey - at 2014.01.02 06:07:00
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36. [Request] Damage Done To Tanks Causes Specific Affects Based On What Got Hit - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Only if the same thing applies to infantry. Get hit in the arm? Your aiming becomes worse. Get hit in the head? Vision is reduced. Get hit in the chest? Stamina capacity and regeneration is decreased. Get hit in the leg? ...
- by Munin-Frey - at 2014.01.02 05:52:00
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37. [Request] Damage Done To Tanks Causes Specific Affects Based On What Got Hit - in Feedback/Requests [original thread]
I'd like to shot a tank in the tracks and affect it's ability to drive I'd like to shoot tanks in the engine and have it stall momentarily. Shoot it in the front exactly where the driver sees from and mess up their ability to see. Shoot the turre...
- by Munin-Frey - at 2014.01.02 03:42:00
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38. (Suggestion/Request) Give Tanks higher scan profiles - in Feedback/Requests [original thread]
Johnny Guilt wrote: because Why should tank be more stealthy than a heavy Yes, driving behind a cargo box shouldn't make them disappear from radar..
- by Munin-Frey - at 2014.01.02 03:20:00
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39. You are all wrong! The REAL problem is: - in Feedback/Requests [original thread]
TheEnd762 wrote: Quote: It used to be murder taxis and now you have guys taking free lavs, free suits, and attaching explosives so when they run into your tank(no matter what kind of tank) you automatically blow up! Which is total B.S.!!! Ev...
- by Munin-Frey - at 2014.01.02 02:55:00
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40. Nerfing the swarm launcher / wheres the fairness? - in Feedback/Requests [original thread]
I feel your pain. If they don't fix it soon I'm quitting and I've been here since closed Beta
- by Munin-Frey - at 2014.01.02 02:47:00
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