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1. Character Skill Placement Confirm Button - in Feedback/Requests [original thread]
Autolycus The Jackal wrote: With all the talk about a possible skill respec coming up. It would be nice to have a Character Planner. Like you apply the skills you want and after you get everything where you want it you hit the confirm button. T...
- by Munin-Frey - at 2014.01.27 08:02:00
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2. FW - bounty for fighting for a conssistantly losing side - in Feedback/Requests [original thread]
I also feel like FW is no place for winner take all. It creates long cues since everyone wants to be on the winning side. Also, it makes no sense since mercenaries get paid before they fight not after they win. In my opinion the reward should be t...
- by Munin-Frey - at 2014.01.27 07:59:00
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3. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
This thread always reminds me I should play a few matches Jihad Jeeping..... Ah such fun :)
- by Munin-Frey - at 2014.01.25 09:19:00
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4. Armor tanks faster than shield tanks? Cannot be right, can it? - in Feedback/Requests [original thread]
I'm not a tanker. I've never bought a tank or looked at the stats until today..... Surely I am confused because it seems that the tanks with higher armor are also faster?!?!? Uh... Basic physics.... Armor = heavy Heavy = slow What kind of crazine...
- by Munin-Frey - at 2014.01.25 09:16:00
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5. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
Fizzer94 wrote: REs require skill investment and there is no militia or BPO variant of them. They always cost something . I personally applaud the use of Jihad Jeeps, they are effective, inventive, and risky. And they require some actual sk...
- by Munin-Frey - at 2014.01.24 03:29:00
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6. latino killer corp attacking team mates in factional warfare matches - in Feedback/Requests [original thread]
Kristoff Atruin wrote: Also don't forget that the FF system tracks total damage dealt. You get kicked / FW banned after doing 5000 damage to friendlies even if nobody died. It might take a while due to your low hp after the revive, but the syst...
- by Munin-Frey - at 2014.01.23 16:48:00
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7. latino killer corp attacking team mates in factional warfare matches - in Feedback/Requests [original thread]
Maken Tosch wrote: Rickitikitaffy wrote: right now the push is on to get more new people who have never played into the dust universe. the latino killer corp is going to use them as gang initiations. here is how it works. in factional warfar...
- by Munin-Frey - at 2014.01.23 16:46:00
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8. Faction Warfare Friendly FIre Issue... and possible fix. - in Feedback/Requests [original thread]
Jadd Hatchen wrote: Well this has been fixed by CCP and in a way that was similar to what I suggested so this is no longer an issue. This should get a complementary bump since we could all use a little reassuring that CCP is trying to make...
- by Munin-Frey - at 2014.01.22 22:54:00
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9. Serious Exploit Problem in Faction Warfare! - in Feedback/Requests [original thread]
I've seen a definite upswing in the number of griefers and general douchbaggedness in FW...... I wonder if this has anything to do with it? Your reasoning seems sound to me although I'm not sure how widespread it is..... +1 I support your idea.
- by Munin-Frey - at 2014.01.22 22:51:00
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10. Give 1.8 heavies 100 more hp - in Feedback/Requests [original thread]
NoxMort3m wrote: The hp difference from medium to heavy needs to be greater I agree with this. The TTK is so low at the moment that the difference really amounts to a fraction of a second.
- by Munin-Frey - at 2014.01.22 22:47:00
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11. Player market. - in Feedback/Requests [original thread]
PalaceGuard wrote: I've often felt that if a player market is too difficult, then start with a player-to-player asset transfer. Just as we have a "give money" option, we can have a "give asset" option when you click on a player name. This s...
- by Munin-Frey - at 2014.01.22 22:14:00
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12. Request - in Feedback/Requests [original thread]
Piraten Hovnoret wrote: Do somthing about the ppl that are afk using rubber band and similar tactics. It just plain sad that ppl can do this. In FW I TK in I heartbeat when I c a ballerina dancing in the red line. Normal pubs I can't Have ...
- by Munin-Frey - at 2014.01.22 16:51:00
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13. Punishment for FW traitors needs to be harsher - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Its not betrayal if they were never really on your side, its sabotage. Other than that, no; this sort of stuff needs to be possible. Well, I am interested in hearing how exactly it is good at the moment? The puni...
- by Munin-Frey - at 2014.01.21 20:15:00
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14. Punishment for FW traitors needs to be harsher - in Feedback/Requests [original thread]
Derpty Derp wrote: Maybe auto-take enough isk off them to pay back the guy that took damage from them... No more shooting at my dropship, even if you don't last hit, you lose 500k isk if someone else does. Thank you for understanding what I'...
- by Munin-Frey - at 2014.01.21 19:58:00
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15. [Request] Range buff - in Feedback/Requests [original thread]
bogeyman m wrote: I'd suggest the opposite: leaving HMG range where it is and shorten the Assault-type Rifles down. Getting 3-bullet killed from half way across the map, by someone that you can barely see, is a bit silly to me. This is the ...
- by Munin-Frey - at 2014.01.21 08:14:00
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16. Punishment for FW traitors needs to be harsher - in Feedback/Requests [original thread]
Once again some turncoat is running around killing blueberries in FW. I suggest that when you choose Punish that they also lose as much ISK or inventory items equal to the cost of the fitting I lost as a result of their treachery. Or perhaps we...
- by Munin-Frey - at 2014.01.21 08:09:00
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17. request: remove kill to death ratio - in Feedback/Requests [original thread]
+1 it would solve many problems with the game but I'm sure CCP is afraid of losing one of the few things that keep some of their player base coming back to this game.
- by Munin-Frey - at 2014.01.21 06:28:00
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18. [Feedback] FW contract payout compared to public: high risk, low reward - in Feedback/Requests [original thread]
Stephen Seneca wrote: The thing is that the FW items only allow less skilled players to use them. You dont earn enough lp to use those items consistently enough in any case. Once the player market is in you might be able to sell high enough to ...
- by Munin-Frey - at 2014.01.18 17:17:00
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19. [Feedback] FW contract payout compared to public: high risk, low reward - in Feedback/Requests [original thread]
alten hilt wrote: +1! An excellent analysis. I've been gathering data to put together a similar analysis and what I have gathered matches up with your analysis perfectly. IMHO, FW matches should be more profitable than public matches, as the...
- by Munin-Frey - at 2014.01.18 17:13:00
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20. [Feedback] FW contract payout compared to public: high risk, low reward - in Feedback/Requests [original thread]
I play only FW and I will definitely agree that the reward is pretty bad if you win and complete crap if you lose. On very rare matches I'll get some decent salvage which makes it worthwhile but FW will probably end up only being played by rich p...
- by Munin-Frey - at 2014.01.18 17:11:00
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