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321. Request - New Small turret option - in Feedback/Requests [original thread]
Mossellia Delt wrote: I request a logi like repair tool in place of a small turret, that way you can buff up tanks and use them as logistics / support vehicles. So you want a turret u can use to heal vechiles such as the one your riding in, ...
- by Monkey MAC - at 2013.09.02 22:27:00
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322. Bothered by 1.4 loss of passive scan - in Feedback/Requests [original thread]
Sjem'Tolk wrote: As a Gallente Scout, sniping, not being able to share enemy positions passively will just be another nail in the coffin of the Gallente Scout suit. Even though they are saying that the active scan will work, it will work for a...
- by Monkey MAC - at 2013.09.02 16:07:00
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323. [Request] - New Module: Slot distributer - in Feedback/Requests [original thread]
Bump
- by Monkey MAC - at 2013.09.02 15:48:00
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324. Vault mechanic - in Feedback/Requests [original thread]
Yun Hee Ryeon wrote: Speaking as a scout, I often have reason to be very grateful that you lack this same ability. It lets me hop happily over railings in a hail of HMG fire and disappear-- assuming you haven't weakened my armor so badly that t...
- by Monkey MAC - at 2013.09.02 15:13:00
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325. [Request] Caldari Scout - Sniper Specialist - in Feedback/Requests [original thread]
Yun Hee Ryeon wrote: Currently, scouts are wholly outclassed as snipers. I don't snipe much, but this does seem a pity: heavies are fairly inarguably better suited to the role than scouts, since they can shrug off a mistake or two and then lumb...
- by Monkey MAC - at 2013.09.02 15:05:00
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326. New Active SP reward system - in Feedback/Requests [original thread]
C with more opportunities for wp
- by Monkey MAC - at 2013.09.02 13:35:00
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327. [Request] - New Module: Slot distributer - in Feedback/Requests [original thread]
There are lots of complaints about not having enough module choices, but I believe there is a deeper problem, the inability to tailor slot layout. The slot distributor (needs a better name) basically repurposes a high slot to a low slot or vice v...
- by Monkey MAC - at 2013.09.02 13:08:00
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328. [Request] dual pistols - in Feedback/Requests [original thread]
No, but we should be able to take a knife and a pistol to increase melee damage!!
- by Monkey MAC - at 2013.09.02 12:07:00
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329. [Request] - Rolling Block Sight Burst Scrambler Pistol - in Feedback/Requests [original thread]
Beeeees wrote: That would however restrict your vision. A night-sight would however be appreciitted, I often cant tell where the gun ends and the merc begins. It would a little the sight would have to be scaled onto the weapon, not just slap...
- by Monkey MAC - at 2013.09.02 11:42:00
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330. [Feedback] Making Infantry combat more fun in CQC - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Many solutions to the issues raised. 1. New equipment Explosive-nullifying fields. Equipment which can be placed like nanohives; all explosive projectiles and grenades DO NOT detonate within the field. Can be destroyed, int...
- by Monkey MAC - at 2013.09.02 11:39:00
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331. [Request] - Rolling Block Sight Burst Scrambler Pistol - in Feedback/Requests [original thread]
The current pin iron sight is fine for both std and breach variations, but for a weapon like the assault and burst variation, the pjn is too accurate for the spreadmof the weapon I am requesting that the current LR iron sight be used for the burs...
- by Monkey MAC - at 2013.09.02 10:47:00
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332. [Request] - Racial Neocom - in Feedback/Requests [original thread]
Rogue Saint wrote: Do you mean HUD? A racial hud would also be lovely, I mean the little thing that turns up on your arm while hacking!! Prehaps give it useful information instead well nothing!!
- by Monkey MAC - at 2013.09.02 10:00:00
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333. [Request] - Racial Neocom - in Feedback/Requests [original thread]
Is it possible to have a neocom thats different for each race's suits? I dont if you have planned this but it would be great!!
- by Monkey MAC - at 2013.09.02 09:56:00
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334. [REQUEST] Slight tweak to model skins - in Feedback/Requests [original thread]
Rogue Saint wrote: Hi to all those vain ppl out there, Minmatar Proto Scouts: I love my proto minmatar scout suit (basic & specialised), but why isn't it black like the other proto suits? It looks like its been put through the washing mac...
- by Monkey MAC - at 2013.09.02 09:53:00
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335. More Merc Battles - in Feedback/Requests [original thread]
Meeko Fent wrote: Alena Ventrallis wrote: Here's an idea. What if there was a laser cannon that could hit ships in EVE. We fight over the control point (Domination, basically) Whatever team is in control can get targeting data from ships EVE...
- by Monkey MAC - at 2013.09.02 09:51:00
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336. [Feedback] Making Infantry combat more fun in CQC - in Feedback/Requests [original thread]
True Adamance wrote: Breakin Stuff wrote: Mavado V Noriega wrote: Stuff I'm afraid the answer is... no. Let us read from the book of No, Chapter No, Verse No. "And the Breaker of Stuff didst look down from on high, and thus did he s...
- by Monkey MAC - at 2013.09.02 09:47:00
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337. [Feedback] Making Infantry combat more fun in CQC - in Feedback/Requests [original thread]
Jarlaxle Xorlarrin wrote: Breakin Stuff wrote: Mavado V Noriega wrote: Stuff I'm afraid the answer is... no. Let us read from the book of No, Chapter No, Verse No. "And the Breaker of Stuff didst look down from on high, and thus did...
- by Monkey MAC - at 2013.09.02 09:34:00
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338. [Feedback] Making Infantry combat more fun in CQC - in Feedback/Requests [original thread]
The damage profile needs to be fixed for md, but fluxes are ultimately designed to obliterate sheilds hence why they dont damage armour. As for standard nades they take rather a while to cook, so just shoot him faster!! After 1.4 itll be easy to s...
- by Monkey MAC - at 2013.09.02 06:58:00
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339. revenge system - in Feedback/Requests [original thread]
While wp for headshots, etc arent fantastic, some things should be awarded, like spongeing damage for your squad as a heavy, crowd control for md, guardian angel for snipers. Basically after a tense firefight if someone were to be deserving of th...
- by Monkey MAC - at 2013.09.01 23:50:00
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340. [Feedback] MD & other explosives should do 120% to armor, NOT 130+% - in Feedback/Requests [original thread]
OP thank you, will be nice to have my md working perfectly 30% is a bit much but is so often overlooked by nerf brigades!!
- by Monkey MAC - at 2013.09.01 23:44:00
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