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201. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
Adipem Nothi wrote: Monkey MAC wrote: The Combat Rifle is officially the worst Assault Variant Rifle Officially, huh? So many people using a bad weapon doing so well. Thank goodness they aren't using a good weapon. Well it has the s...
- by Monkey MAC - at 2014.07.02 15:27:00
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202. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
https://drive.google.com/folderview?id=0B42cvyl4BvAfUDcwTFYxZnFZVHc&usp=drive_web Above is a graph. This graph shows the dire straits the rifles are in, each line represents one of the rifles by comparison of it's DPs vs Range. As you can ...
- by Monkey MAC - at 2014.07.02 14:26:00
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203. [request] Legion monument - in Feedback/Requests [original thread]
How about: 1) Memorial Wall / Monument in a non-combat area. 2) Secret Areas with certain maps (like a barracks) that contains the 514 Blood Scrawling 3) 'Timefall' Caldari/Minmatar/Amarr/Gallante Assault Suit
- by Monkey MAC - at 2014.05.13 13:25:00
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204. Legion Feedback - Proposed Skill Progression System - in Feedback/Requests [original thread]
The only place I believe where it would be acceptable to have follow Z's architecture a little more would be with vehicles, where the pilot suit is unlocked as part of the vehicle tree.
- by Monkey MAC - at 2014.05.07 10:27:00
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205. Legion Feedback - Proposed Skill Progression System - in Feedback/Requests [original thread]
As you are all aware CCP Z, is propsing a shake up to the skill tree in Project Legion. Unfortunately I don't like where it is headed. Before I truly begin I would like to draw your attention to the following Video This was something that broug...
- by Monkey MAC - at 2014.05.07 10:24:00
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206. [Request] Arming Timer on Remote Explosives. - in Feedback/Requests [original thread]
IceShifter Childhaspawn wrote: I dont want to use weapons that dont give the enemy a chance to fight back. If you cared about balance at all-neither would you. You have every opportunity to fight back, he isn't even shooting you for crying o...
- by Monkey MAC - at 2014.05.07 09:09:00
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207. [Request] Arming Timer on Remote Explosives. - in Feedback/Requests [original thread]
1) There is an arming time of about 0.7-1 seconds, this arming time only starts after the ordanance has stuck to the target 2) The blast radius is shorter than a grenade, thus you have plenty of time to escape the blast 3) Can you not shoot the ma...
- by Monkey MAC - at 2014.05.07 09:05:00
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208. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
Korvin Lomont wrote: Just for the record I run armor tanked suits, shield tanked suits and dual tanked suits. I love shields even to a degree that I shield tank most of my armor suits (while abandoning plates). And to say there is no delay ...
- by Monkey MAC - at 2014.04.30 11:26:00
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209. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
BL4CKST4R wrote: Monkey MAC wrote: Korvin Lomont wrote: Monkey MAC wrote: RINON114 wrote: It sounds like a good idea, assuming that there is a problem in the first place. - Armour has a much higher HP pool than shields. - Shields ...
- by Monkey MAC - at 2014.04.29 22:38:00
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210. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
Vespasian Andendare wrote: Monkey MAC wrote: Artemis Kaiba wrote: Learn how to shield tank. Period. Please don't try insulting people, you do not know my preferred tank or my skill with said tank. Their is an imbalance, this cannot be ...
- by Monkey MAC - at 2014.04.29 22:25:00
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211. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
Korvin Lomont wrote: Monkey MAC wrote: RINON114 wrote: It sounds like a good idea, assuming that there is a problem in the first place. - Armour has a much higher HP pool than shields. - Shields regen MUCH faster. If you want we can gi...
- by Monkey MAC - at 2014.04.29 17:37:00
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212. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
BL4CKST4R wrote: Massively reduce the amount of HP shields regeneration and massively reduce the speed penalty of armor. If this is what you want... Shields: 50%lower HP for 2x-4x Higher repair and ~20-30% high mobility Armor: HIGH HP for low...
- by Monkey MAC - at 2014.04.29 13:29:00
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213. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
Artemis Kaiba wrote: Learn how to shield tank. Period. Please don't try insulting people, you do not know my preferred tank or my skill with said tank. Their is an imbalance, this cannot be denied, look at the simple maths, the positives of ...
- by Monkey MAC - at 2014.04.27 21:18:00
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214. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
RINON114 wrote: It sounds like a good idea, assuming that there is a problem in the first place. - Armour has a much higher HP pool than shields. - Shields regen MUCH faster. If you want we can give shield extenders and armour plates exactly...
- by Monkey MAC - at 2014.04.27 20:05:00
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215. [Request] Please Remove Gallente Reasearch Facility from Map Pool. - in Feedback/Requests [original thread]
Yan Darn wrote: Thanks - will check this out. But it's weird that I only get lag on this one map on this one game. In that case have you tried turning down the graphic quality, it might be your bandwidth ca 't handle the data, although I th...
- by Monkey MAC - at 2014.04.27 16:10:00
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216. [Request] Please Remove Gallente Reasearch Facility from Map Pool. - in Feedback/Requests [original thread]
There is lag? Where? The gallante maps actually run the best for me. They are the only maps I haven't had a bad experience at least once. 1) Go to pingtest.net check your connection you need a B+ or above (with packet loss testing, C- without) be...
- by Monkey MAC - at 2014.04.27 14:53:00
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217. [Request] lower the dmg of CR, they are too powerful - in Feedback/Requests [original thread]
knight guard fury wrote: the basic CR does 81 dps per burst the adv does 84 per burst and the proto does 87-8 per burst even though I love my CR I do agree this is too much damage. it should be like this: std/adv/proto - 23.5/24.6/25.9 so ...
- by Monkey MAC - at 2014.04.27 14:41:00
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218. Remote Mines need adjustments - in Feedback/Requests [original thread]
1) 'Thow range' is about 3-4m only slightly more than other equipment, 2) There is a delay with throwing of about 1.5 secs enough to kill the attacker before he detonates 3) User can no longer detonate while clone has lost consciousness, howeve...
- by Monkey MAC - at 2014.04.27 14:31:00
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219. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
As we are all aware there is currently a disparity between shields and armour. The lack of shield EHP allows a positives to be outclassed by the majority of armour based fits. Below is my solution to the problem. 1) Shield to Armour Ratio Current...
- by Monkey MAC - at 2014.04.27 14:19:00
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220. Request: Show Roster List while waiting for deployment. - in Feedback/Requests [original thread]
Pretty self explanatory, shows us the team lists before we deploy, so if its gonna be a stomp we can back and search again before loading.
- by Monkey MAC - at 2014.02.23 21:38:00
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