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4541. skill vs not skill weapons - in General Discussions [original thread]
semperfi1999 wrote: Monkey MAC wrote: semperfi1999 wrote: Monkey MAC wrote: In some situations it is suppresive, but is a breaching tool (ala description) which means it is designed for short range group combat, because the fact an ar...
- by Monkey MAC - at 2013.09.02 14:53:00
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4542. skill vs not skill weapons - in General Discussions [original thread]
semperfi1999 wrote: Monkey MAC wrote: Put it this way if the ar had 30 round mag, and requires more than 50% accuracy, then it requires moderate skill, if the md had a smaller blast radius it would require moderate skill, no weapon takes ski...
- by Monkey MAC - at 2013.09.02 14:45:00
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4543. skill vs not skill weapons - in General Discussions [original thread]
semperfi1999 wrote: Monkey MAC wrote: semperfi1999 wrote: RedZer0 MK1 wrote: Read this whole thread, laughing the whole way. The reason the AR has been and will be the most used weapon, because it is easy to use. Seeing a surge in MD l...
- by Monkey MAC - at 2013.09.02 14:38:00
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4544. Announcement:Unscheduled Server Downtime - in General Discussions [original thread]
CCP Logibro wrote: And DUST is back online. Good jobs lads, very quick response!!
- by Monkey MAC - at 2013.09.02 14:31:00
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4545. Modules position high/low imbalance - in General Discussions [original thread]
Acturus Galaxy wrote: Monkey MAC wrote: Acturus Galaxy wrote: Monkey MAC wrote: Acturus Galaxy wrote: Would be a very bad idea as the Gallente scout only have 1 high module slot. A scout who is supposed to benefit from these modul...
- by Monkey MAC - at 2013.09.02 14:28:00
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4546. skill vs not skill weapons - in General Discussions [original thread]
semperfi1999 wrote: RedZer0 MK1 wrote: Read this whole thread, laughing the whole way. The reason the AR has been and will be the most used weapon, because it is easy to use. Seeing a surge in MD lately? Good. That is called diversity. Getti...
- by Monkey MAC - at 2013.09.02 14:23:00
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4547. skill vs not skill weapons - in General Discussions [original thread]
Put it this way if the ar had 30 round mag, and requires more than 50% accuracy, then it requires moderate skill, if the md had a smaller blast radius it would require moderate skill, no weapon takes skill, this is how they are designed you reckon...
- by Monkey MAC - at 2013.09.02 14:19:00
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4548. Modules position high/low imbalance - in General Discussions [original thread]
Acturus Galaxy wrote: Monkey MAC wrote: Acturus Galaxy wrote: shaman oga wrote: All the modules that regard scanning precision, profile dampening and range amplifiers should be high slot modules, so armor tankers will gain full advanta...
- by Monkey MAC - at 2013.09.02 14:09:00
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4549. Effects of deactivated "squad vision" - in General Discussions [original thread]
Gelan Corbaine wrote: Takahiro Kashuken wrote: Effects - Squads have to use teamwork and comms instead of 'oh i can see a tank on the otherside of the map through all these buildings' They need a map grid system . "Over there westward" ...
- by Monkey MAC - at 2013.09.02 14:07:00
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4550. Modules position high/low imbalance - in General Discussions [original thread]
Acturus Galaxy wrote: shaman oga wrote: All the modules that regard scanning precision, profile dampening and range amplifiers should be high slot modules, so armor tankers will gain full advantage of those modules without sacrificing HP and...
- by Monkey MAC - at 2013.09.02 14:02:00
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4551. To all the NOOBS.... - in General Discussions [original thread]
Sid Taris wrote: I know im not the only one that absolutely HATES this, but when in a match, and you see you have the enemy team on the ropes and they have ONE spawn point left, or someone is standing next to an enemy uplink....DO DONT HACK OR ...
- by Monkey MAC - at 2013.09.02 11:53:00
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4552. a little concerned - in General Discussions [original thread]
The racial heavies will mirror there medium counterparts, just you know heavier (more health bigger weapons slower speeds)
- by Monkey MAC - at 2013.09.02 11:50:00
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4553. Effects of deactivated "squad vision" - in General Discussions [original thread]
In general these changes are positivenadds another layer of depth, scouts can disapear better etc, however it also means we should consider actions making you easier or harder to detect! For example, sprinting, crouching, hacking, sustained fire,...
- by Monkey MAC - at 2013.09.02 11:08:00
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4554. CCP, Just trying to drive the point home.... - in General Discussions [original thread]
Indeed, it is nice to see devs communicating with the player, bravo!!
- by Monkey MAC - at 2013.09.02 09:39:00
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4555. Dust to be scrapped? - in General Discussions [original thread]
My uncles wife auntie said that unicorns drop from the sky!! It wont happen dust is a persistant f2p sony will make more than enough money to allow it to keep going!!
- by Monkey MAC - at 2013.09.02 09:27:00
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4556. 1.5 Changes to aiming!!! - in General Discussions [original thread]
Please say ds3, sounds awsome, 100 hipfire 80 ADS
- by Monkey MAC - at 2013.09.02 09:23:00
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4557. Did snipers get aim assist already? - in General Discussions [original thread]
CCP Wolfman wrote: Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being giv...
- by Monkey MAC - at 2013.09.02 09:08:00
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4558. Armor repairer questions - in General Discussions [original thread]
DJINN Marauder wrote: Monkey MAC wrote: Which is better for a mini assault one adv plate one adv rep or one adv plate ond adv reactive plate ?? If you're going mini assault I wouldn't recommend plates at all. Stack dem shields. Put a sh...
- by Monkey MAC - at 2013.09.02 09:03:00
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4559. Armor repairer questions - in General Discussions [original thread]
I-Shayz-I wrote: Monkey MAC wrote: Which is better for a mini assault one adv plate one adv rep or one adv plate ond adv reactive plate ?? Reactives are ****, and cost way too much cpu/pg. If you're going to use a reactive plate, use t...
- by Monkey MAC - at 2013.09.02 08:51:00
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4560. Armor repairer questions - in General Discussions [original thread]
Which is better for a mini assault one adv plate one adv rep or one adv plate ond adv reactive plate ??
- by Monkey MAC - at 2013.09.02 08:03:00
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