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101. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Ok couple of questions 1) Why do you feel that weapons need to be limited to roles? Even if only intially it sets up this idea that you have to use these weapons in these roles. I would also like to reference you to the folowing Video , which is...
- by Monkey MAC - at 2014.05.14 13:49:00
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102. [Feedback] Legion HUD - in General Discussions [original thread]
CCP MC Peanut wrote: Monkey MAC wrote: I think instead of these kind of things being customizable, we just have them react to the enviroment. So say your on a Thermonically Active Planet, there is soot and particulates everywhere, your D...
- by Monkey MAC - at 2014.05.14 11:48:00
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103. [Suggestion] Let us drop from orbit - in General Discussions [original thread]
I thought of this as well it makes more sense for Drop Uplinks to actually Drop you, not to mention where they get so many clones into a single CRU. I think standard CRU Installations and Drop Uplinks being converted to Jump Tethers
- by Monkey MAC - at 2014.05.13 23:49:00
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104. [Feedback] Legion HUD - in General Discussions [original thread]
Hawk-eye Occultus wrote: Ace Starburst wrote: Ender Storm wrote: I like the idea of having the hability of using multiple display configurations, was thinking about it as well. Something like the Predator movies :) You could indeed ha...
- by Monkey MAC - at 2014.05.13 23:29:00
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105. Re: Tree - in General Discussions [original thread]
Umm no, sorry IWS, either I'm too tired or your not very good at explaining but this sounds incredibly complicated. There are things about Z's system I like 1) Making the tree Role Specalization Centric 2) Removing the 5 levels per node system 3)...
- by Monkey MAC - at 2014.05.13 17:31:00
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106. Legion Skill Progression - in General Discussions [original thread]
From what I understand, there will be no proto gear, no proto modules, no proto weapons, which isn't necessarily a bad thing. Instead each variation has different positives and negatives. This allows for more customization without the current tre...
- by Monkey MAC - at 2014.05.13 12:11:00
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107. The Real Question We're All Asking. - in General Discussions [original thread]
Jonny D Buelle wrote: CCP Logibro wrote: Sorry, no Dinosaurs. We changed Galaxies a few thousand years ago and Timmy forgot to pack them. Damnit Timmy! TIMMY!
- by Monkey MAC - at 2014.05.13 11:23:00
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108. [Feedback] Legion HUD - in General Discussions [original thread]
matsumoto yuichi san wrote: guys has no one played LoL i mean this is a solved problem.... http://www.team-dignitas.org/uploads/tinymce/images/black_shield_mrog.jpg just saying each tick is 100 and the shield is just a different color appen...
- by Monkey MAC - at 2014.05.12 21:06:00
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109. [Feedback] Legion HUD - in General Discussions [original thread]
CCP MC Peanut wrote: IgniteableAura wrote: MC Peanut, Is it possible to make the health bars more dynamic based on shields vs armor? So that when you are shooting someone you have an idea where their "tank" is? So for example the armor ba...
- by Monkey MAC - at 2014.05.12 11:36:00
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110. Legion beta-testers - in General Discussions [original thread]
Monkey MAC 0/2
- by Monkey MAC - at 2014.05.12 10:14:00
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111. Can we get more infomation from CCP Z about the skill progression - in General Discussions [original thread]
Kevall Longstride wrote: I understand peoples concerns but I've felt for the longest time that Dust's skill tree is as it is to satisfy Eve players rather than become its own thing. While aesthetically and lore wise the game should be very cl...
- by Monkey MAC - at 2014.05.12 09:57:00
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112. Correctly Named Weapons - in General Discussions [original thread]
Rail Rifle - Gauss Rifle Assault Rifle - Plasma Rifle Combat Rifle - Chain Rifle Scrambler Rifle - Pulse Rifle
- by Monkey MAC - at 2014.05.11 15:17:00
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113. Game Mode Suggestions - in General Discussions [original thread]
Eh, to the contrary though, there is a reason why most FPS have similar game modes. How do you get contracts on territory, how do you even do a lot of things expected in Legion? Let's say PC, you attack someone there shields power up, you have to...
- by Monkey MAC - at 2014.05.11 13:01:00
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114. [Idea] Penetration Mode (Not that kind of penetration!) - in General Discussions [original thread]
Jonny D Buelle wrote: Monkey MAC wrote: I think in fairness if you are mounting a boarding party the odds should be a little against you. 1) 5 hack points, each point needs to hacked in turn 2) An EvE pilot can warp out the system to cance...
- by Monkey MAC - at 2014.05.11 12:40:00
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115. [Feedback] Legion HUD - in General Discussions [original thread]
CCP MC Peanut wrote: Monkey MAC wrote: You could use an abstract method to set up all bars the same, then wrap dynamically created classes. I.e Class name: Armour Bar (contains instances of Armour Bar Segement) This way with a little cleve...
- by Monkey MAC - at 2014.05.11 12:35:00
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116. [Idea] Penetration Mode (Not that kind of penetration!) - in General Discussions [original thread]
I think in fairness if you are mounting a boarding party the odds should be a little against you. 1) 5 hack points, each point needs to hacked in turn 2) An EvE pilot can warp out the system to cancel attack without defending against clones (due...
- by Monkey MAC - at 2014.05.11 10:37:00
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117. [Feedback] Legion HUD - in General Discussions [original thread]
MC Peanut wrote: More cool stuff Im not sure how proficient you are with programming or what kismet allows you to do but, with HUD Bars etc. You should be able to have to an individual abstract class (Weapon Bars or Health Bars like you sa...
- by Monkey MAC - at 2014.05.11 10:24:00
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118. BPO Dropsuits - A bad idea - in General Discussions [original thread]
I also agree, I mean let's look at some other games with "suit bpo's". 1) Titanfall, your character model fits into one of 4 categories, CQC | Assault | Sniper | Support This is decided by your weapon, but you don't really care what you look like...
- by Monkey MAC - at 2014.05.09 22:52:00
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