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61. vehicles vs. infantry - in General Discussions [original thread]
Godin Thekiller wrote: Monkey MAC wrote: Godin Thekiller wrote: Monkey MAC wrote: In computer science when consodering the complexity of certain tasks, we use the Big O notation, it allows us to effectively ignore small constants and s...
- by Monkey MAC - at 2014.05.20 22:41:00
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62. vehicles vs. infantry - in General Discussions [original thread]
Godin Thekiller wrote: Monkey MAC wrote: Mathmatically it is, 1 man in a tank is no different to a man in a suit, you have health, a weapon. You even have the same stats! Again, put the spreadsheets down and think about it. You see t...
- by Monkey MAC - at 2014.05.20 22:38:00
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63. vehicles vs. infantry - in General Discussions [original thread]
Godin Thekiller wrote: Monkey MAC wrote: Godin Thekiller wrote: ZDub 303 wrote: To anyone in this thread: If I changed this quote Godin Thekiller wrote: As far as a 1v1 infantry vs. vehicle, that's only possible if the vehicle mes...
- by Monkey MAC - at 2014.05.20 22:29:00
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64. vehicles vs. infantry - in General Discussions [original thread]
Godin Thekiller wrote: ZDub 303 wrote: To anyone in this thread: If I changed this quote Godin Thekiller wrote: As far as a 1v1 infantry vs. vehicle, that's only possible if the vehicle messes up constantly, just overall sucks, or the i...
- by Monkey MAC - at 2014.05.20 22:24:00
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65. vehicles vs. infantry - in General Discussions [original thread]
Godin Thekiller wrote: Monkey MAC wrote: In computer science when consodering the complexity of certain tasks, we use the Big O notation, it allows us to effectively ignore small constants and such things, it allows us to break things down t...
- by Monkey MAC - at 2014.05.20 22:18:00
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66. vehicles vs. infantry - in General Discussions [original thread]
In computer science when consodering the complexity of certain tasks, we use the Big O notation, it allows us to effectively ignore small constants and such things, it allows us to break things down to its base components. This all we are doing, ...
- by Monkey MAC - at 2014.05.20 21:58:00
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67. [Clarification] Scanning for Battles? - in General Discussions [original thread]
CCP MC Peanut wrote: This week I am looking at transition effects in and out of the starmap, as well as a scan effect. The transition should fade between the current Station Level (you saw a 'possible but not final' representation at fanfest) a...
- by Monkey MAC - at 2014.05.20 16:51:00
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68. [Proposal] EVE-inspired, New Player Friendly Progression (Mockups) - in General Discussions [original thread]
Vell0cet wrote: Monkey MAC wrote: Your skill trees are too open, from what I can tell anyway. You appear to only have 1 step between choosing your suit size and your factional specialisation, this is not good. No offence, but add somd more ...
- by Monkey MAC - at 2014.05.20 14:32:00
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69. [Proposal] EVE-inspired, New Player Friendly Progression (Mockups) - in General Discussions [original thread]
Your skill trees are too open, from what I can tell anyway. You appear to only have 1 step between choosing your suit size and your factional specialisation, this is not good. No offence, but add somd more intermediary steps, as if you are asking...
- by Monkey MAC - at 2014.05.20 10:17:00
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70. Legion: Redesign Vehicles - in General Discussions [original thread]
Zdubz: It's good practice that something that only requires 1 person to operate, should only require 1 person to neutralise. It's good practice that if you own something you should be capable of using it by yourself These make games fun. Teamw...
- by Monkey MAC - at 2014.05.20 10:06:00
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71. Legion: Redesign Vehicles - in General Discussions [original thread]
Godin Thekiller wrote: Monkey MAC wrote: Godin Thekiller wrote: ZDub 303 wrote: Godin Thekiller wrote: numbers is not the reason why it is a bad idea. Also, that doesn't solve any of the problems that has been repeatedly been ment...
- by Monkey MAC - at 2014.05.19 21:16:00
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72. [Clarification] Scanning for Battles? - in General Discussions [original thread]
Damn, you use python code? Awsome, can I come and work with you guys for the summer? As for the starmap, I like the iteration shown in the keynote, however a few view modes would be useful. Just topical information like Salvage Hotspot PC Contro...
- by Monkey MAC - at 2014.05.19 21:04:00
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73. Legion: Redesign Vehicles - in General Discussions [original thread]
Godin Thekiller wrote: ZDub 303 wrote: Godin Thekiller wrote: ZDub 303 wrote: I wouldnt mind seeing HAVs split into a two user operated machine. It doesn't make a lot of sense in a 16v16 scenario on Dust but in 24v24 - 32v32 I think m...
- by Monkey MAC - at 2014.05.19 20:24:00
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74. Legion: Redesign Vehicles - in General Discussions [original thread]
Alaika Arbosa wrote: My thoughts on Vehicles in Legion First off, I'd like to say that I think all vehicles in Legion should be Crew Served. There should be no "I drive and shoot" vehicles at all (unless the driver is swapping seats). This i...
- by Monkey MAC - at 2014.05.19 05:57:00
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75. Suggestion: Ammo types - in General Discussions [original thread]
Selinate deux wrote: Godin Thekiller wrote: When I had my old account, any ship I used (which was pretty much everything but Caldari, Titans, or dreds) could win in a fight. Maybe you're just bad? This is laughable. So you don't use an...
- by Monkey MAC - at 2014.05.18 22:08:00
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76. Legion: Redesign Vehicles - in General Discussions [original thread]
Godin Thekiller wrote: Monkey MAC wrote: Leeroy Gannarsein wrote: Monkey MAC wrote: HAV's are a force multiplier. That is what the role should be. A tanker by himself should in effect be worse than an infantry slayer. But give him an ...
- by Monkey MAC - at 2014.05.18 21:51:00
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77. An Idea for Planetary Conquest - in General Discussions [original thread]
Syeven Reed wrote: Monkey MAC wrote: Syeven Reed wrote: Monkey MAC wrote: Hell yes, the thing is though if there is enough interest in Legion land, then you won't be dealing with single mercs or small p*ssy alliances, it'll all be over...
- by Monkey MAC - at 2014.05.18 21:47:00
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78. Please Minimize Hitscan - in General Discussions [original thread]
ZDub 303 wrote: Question for the people saying hitscan doesnt matter... Do you think if they changed the railgun and the forge gun to hitscan it would matter? Not nearly as much as you are implying. Both Railguns and do not suffer any form ...
- by Monkey MAC - at 2014.05.18 21:42:00
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79. An Idea for Planetary Conquest - in General Discussions [original thread]
Syeven Reed wrote: Monkey MAC wrote: Hell yes, the thing is though if there is enough interest in Legion land, then you won't be dealing with single mercs or small p*ssy alliances, it'll all be overseen by the alliance, they will have one gu...
- by Monkey MAC - at 2014.05.18 21:32:00
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80. Legion: Redesign Vehicles - in General Discussions [original thread]
Leeroy Gannarsein wrote: Monkey MAC wrote: HAV's are a force multiplier. That is what the role should be. A tanker by himself should in effect be worse than an infantry slayer. But give him an infantry escort and those infantry are suddenly...
- by Monkey MAC - at 2014.05.18 19:30:00
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