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81. Legion: Redesign Vehicles - in General Discussions [original thread]
HAV's are a force multiplier. That is what the role should be. A tanker by himself should in effect be worse than an infantry slayer. But give him an infantry escort and those infantry are suddenly worth 2-3x times their normal force strength. An...
- by Monkey MAC - at 2014.05.18 09:47:00
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82. [Feedback] Legion HUD - in General Discussions [original thread]
Cariuss Shadow wrote: CCP MC Peanut wrote: I noticed the sonar part of your feedback and I thought about it a bit. Has anyone seen a sonar/doppler visual mode in any other games? *snip* I can at least bug CCP Photon about this and see what ...
- by Monkey MAC - at 2014.05.18 09:08:00
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83. Please Minimize Hitscan - in General Discussions [original thread]
Buster Friently wrote: Cat Merc wrote: Buster Friently wrote: Cat Merc wrote: The "superior FPS killz" part of you might think that hit scan is for "scrubs" and stuff, but there's no point to put physics where it's not needed. I say k...
- by Monkey MAC - at 2014.05.17 11:37:00
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84. Please Minimize Hitscan - in General Discussions [original thread]
medomai grey wrote: Monkey MAC wrote: So rail rifles, an electromagnetic round doesn't get ballistics, yet a light beam does? Do not delude yourself, it's not abojt immersion you just want a single weapon to have bitscan while everyone else ...
- by Monkey MAC - at 2014.05.17 11:17:00
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85. CCP Blowout? Sure but what about CCP MC Peanut - in General Discussions [original thread]
Arkena Wyrnspire wrote: CCP MC Peanut wrote: 843 Epidemic wrote: I mean come on. MC peanut? That's hilarious. I think they should have a duel. To the death But um, to make this some sort of constructive post uh... I believe that... ...
- by Monkey MAC - at 2014.05.16 16:44:00
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86. Please Minimize Hitscan - in General Discussions [original thread]
Arkena Wyrnspire wrote: Monkey, I'm afraid those are some incredibly dubious physics there. That rail rifle round requires approximately 10000 terajoules to move at that speed. It doesn't create an energy field as it moves, it's propelled by m...
- by Monkey MAC - at 2014.05.16 13:15:00
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87. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Fenix Alexarr wrote: Is anyone almost entirely on board with Z's proposed changes? (like >90%) From what I'm reading here the proposed solution needs to be scraped. There's no shame in that, devs. I'd rather get it right than have it wrong w...
- by Monkey MAC - at 2014.05.16 10:59:00
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88. Please Minimize Hitscan - in General Discussions [original thread]
ZDub 303 wrote: This is where game mechanics and game lore dont agree. Take a look at any weapon that fires a projectile... do those rounds look like they are firing at 2500 m/s? Its more like ~100 m/s or so to me. They really need to fix that...
- by Monkey MAC - at 2014.05.16 10:49:00
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89. An Idea for Planetary Conquest - in General Discussions [original thread]
Syeven Reed wrote: Monkey MAC wrote: Syeven Reed wrote: I like what you've said about having a reason for capsuleers to care and a lot of the buildings are some good ideas which ill write down. Some though are unfortunately a bit far fe...
- by Monkey MAC - at 2014.05.16 08:27:00
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90. Please Minimize Hitscan - in General Discussions [original thread]
So rail rifles, an electromagnetic round doesn't get ballistics, yet a light beam does? Do not delude yourself, it's not abojt immersion you just want a single weapon to have bitscan while everyone else flails around. Gallante Plasma Rounds: Have...
- by Monkey MAC - at 2014.05.16 08:22:00
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91. An Idea for Planetary Conquest - in General Discussions [original thread]
Syeven Reed wrote: Monkey MAC wrote: Nice Idea, so you can still attack and capture the district but it requires figjting through a whole army of drones, inventive. However your implementation still lacks 1 important factor: Reasons for t...
- by Monkey MAC - at 2014.05.16 08:07:00
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92. Vertical gameplay - Learn from Dust - in General Discussions [original thread]
Aye don't make some of them so darn powerful, I shouldn't have to tell youmwhat it is like in fractured road domination.
- by Monkey MAC - at 2014.05.15 23:59:00
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93. An Idea for Planetary Conquest - in General Discussions [original thread]
Nice Idea, so you can still attack and capture the district but it requires figjting through a whole army of drones, inventive. However your implementation still lacks 1 important factor: Reasons for the Gel-Breathers to care ISK alone isn't...
- by Monkey MAC - at 2014.05.15 23:54:00
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94. Legion and the Future of Logistics Vehicles - in General Discussions [original thread]
+1 to this. I very look forward to logistics dropships and their intended roles on the battlefield. Personally I think remote repairs for vehicles, are not something that drop ships should be doing. I see logistics dropships as the following rol...
- by Monkey MAC - at 2014.05.15 14:21:00
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95. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Ulysses Knapse wrote: Monkey MAC wrote: Ulysses Knapse wrote: Just finished drafting up a potential skill tree for dropsuits. It's very streamlined and simple. A bit ugly, though. I'm not much of a concept artist, I'm afraid. T1 Drops...
- by Monkey MAC - at 2014.05.15 14:10:00
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96. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
[quote=Celus Ivara] I still believe that the skill tree should be re-looked at, I just don't think that Z's is the best way of doing it. Quote: But there are some secondary benefits to it, which ironically benefit vets! :) Presently, if you w...
- by Monkey MAC - at 2014.05.15 14:02:00
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97. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Ulysses Knapse wrote: Just finished drafting up a potential skill tree for dropsuits. It's very streamlined and simple. A bit ugly, though. I'm not much of a concept artist, I'm afraid. T1 Dropsuits require Racial Dropsuit Command I. T2 (Sp...
- by Monkey MAC - at 2014.05.15 10:52:00
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98. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Celus Ivara wrote: Ulysses Knapse wrote: CCP Z wrote: Ulysses Knapse wrote: I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not. And I am strongly working doing the opposite fo...
- by Monkey MAC - at 2014.05.15 10:01:00
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99. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Not much discussing here, no offence but since you've offered to talk to us, it would be nice if you actually did so. We want to understand your reasons behind the system amd discuss the good and bad points about it. TALK to us!
- by Monkey MAC - at 2014.05.14 16:37:00
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100. [Feedback] Legion HUD - in General Discussions [original thread]
I-Shayz-I wrote: I don't know if someone has already mentioned this before, but I wanted to adress a MAJOR design issue with the HUD that I feel not many players really mention or even care about. One of the coolest things about the Dust 514 H...
- by Monkey MAC - at 2014.05.14 14:16:00
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