Pages: 1 [2] 3 4 5 6 |
21. Character Movement - in General Discussions [original thread]
The movement needs to flow and feel fluid, yet still give the player the control. Conservation of momentum should be a big thing, even as a heavy. If your traversing large swathes of terrain it's important you don'tfeel impeeded by it! Fences nee...
- by Monkey MAC - at 2014.06.09 10:39:00
|
22. [Suggestion] Customizable Nanohives (and Possibly all Equipment) - in General Discussions [original thread]
This would be cool. Although the DEVs would need to streamline the inventory system that keeps track of your suits. (The one that determines your passive skills, bonuses, etc. This would all come under that) There is a reason they never did Attac...
- by Monkey MAC - at 2014.06.09 01:37:00
|
23. Balanced, cool, stupid, or OP??????? - in General Discussions [original thread]
They call it a multi-spectrum active camouflage system. This is different to 'Active Camouflage', which operates to minmic the surroundings, after a short period of time. But we have cloaks, which is better than 'Active Camouflage' since cloaks p...
- by Monkey MAC - at 2014.06.09 01:24:00
|
24. Can we have a PC & Ps4 Version of legion - in General Discussions [original thread]
Don't hold your breath, they are still running the U3 Hybrid Engine they used for DUST, so,it won't transpose easily to PS4 when it's time to do so, irrespective of how complete the game is at the time.
- by Monkey MAC - at 2014.06.09 01:16:00
|
25. Reimagining PC part I: Eve Support - in General Discussions [original thread]
God Hates Lags wrote: With the arrival of Legion we have an opportunity to make PC a much more expansive and complex gamemode. This thread will be the first in a series detailing people's thought for how to improve PC. Right now OB's while a c...
- by Monkey MAC - at 2014.06.02 20:53:00
|
26. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
I think making Salvage the main source of item production is a bad idea, there is nothimg wrong with the concept. But how much of the games economy will come from people salvaging items? I should really have the opportunity to salvage if I nee...
- by Monkey MAC - at 2014.06.02 10:10:00
|
27. this is what will separate legion from other sci fi shooters. - in General Discussions [original thread]
Seriously this is DUST/Legion's Competition? It look cr*p!
- by Monkey MAC - at 2014.05.26 13:30:00
|
28. Logi vehicles and vehicle equipment - in General Discussions [original thread]
Godin Thekiller wrote: Monkey MAC wrote: 1. The Amarr logi is specifically built for combat based things. Also all those equipment slots make Logistics suit famtastic for demolition roles. 2. Ok I get the feeling you amd I are getting conf...
- by Monkey MAC - at 2014.05.26 13:24:00
|
29. New equipment for Legion - in General Discussions [original thread]
Godin Thekiller wrote: Monkey MAC wrote: Godin Thekiller wrote: Monkey MAC wrote: Godin Thekiller wrote: I like every last one of these. Especially the Deployable small turret. Deployable arty anyone (picture a mk 19)? EDIT: after...
- by Monkey MAC - at 2014.05.26 09:43:00
|
30. New equipment for Legion - in General Discussions [original thread]
Godin Thekiller wrote: Monkey MAC wrote: Godin Thekiller wrote: Monkey MAC wrote: Tacnet Array: All units within the arrays ROE now share passive (as well as active) scan results Sensor Array: Sends out 360-¦ scanner pulse at regular ...
- by Monkey MAC - at 2014.05.25 23:29:00
|
31. Logi vehicles and vehicle equipment - in General Discussions [original thread]
Godin wrote: 1: Because logi doesn't do combat- based things. 2: several chat channels, IRC, and a skype chat. As for naming all of them, nope (I have a terrible memory for names, I just remembered about how many people I asked). And like I ...
- by Monkey MAC - at 2014.05.25 23:22:00
|
32. New equipment for Legion - in General Discussions [original thread]
Godin Thekiller wrote: Monkey MAC wrote: Tacnet Array: All units within the arrays ROE now share passive (as well as active) scan results Sensor Array: Sends out 360-¦ scanner pulse at regular intervals, like sonar, all friendly units with ...
- by Monkey MAC - at 2014.05.25 22:58:00
|
33. New equipment for Legion - in General Discussions [original thread]
Tacnet Array: All units within the arrays ROE now share passive (as well as active) scan results Sensor Array: Sends out 360-¦ scanner pulse at regular intervals, like sonar, all friendly units with radius can see the results Ablative Armour Dis...
- by Monkey MAC - at 2014.05.25 22:42:00
|
34. Logi vehicles and vehicle equipment - in General Discussions [original thread]
Godin Thekiller wrote: 1: the nanohive and SMG has the exact same thing (Gal manufacturer for nanohive, and Cal manufacturer for Cal), so again invalid. 2: It would have to be really low for it to be balanced (in the 40's or 50', probably lo...
- by Monkey MAC - at 2014.05.25 22:08:00
|
35. Logi vehicles and vehicle equipment - in General Discussions [original thread]
Godin Thekiller wrote: 1: Core and SIx Kin, and I think the B in the adv ones is Boundless. Even looking at the repair tool just screams Winmatar. Also, like I said, The races have whatever they made in their LP stores. That's not even arguab...
- by Monkey MAC - at 2014.05.25 15:24:00
|
36. Logi vehicles and vehicle equipment - in General Discussions [original thread]
Quote: 1: No, it's not. Most Winmatar things use things from other races. IT's still a WInmatar thing. And if that's the case, explain why it's only in the Winmatar FW store then. The special edition could only do one at a time as well, and c...
- by Monkey MAC - at 2014.05.25 09:49:00
|
37. Logi vehicles and vehicle equipment - in General Discussions [original thread]
Godin Thekiller wrote: Monkey MAC wrote: Godin Thekiller wrote: You'd get smashed to hell if you are triage (rule number 1 in combat: take out the medic first). That's why it gets eHP. Also, if you're nowhere near the people you're supp...
- by Monkey MAC - at 2014.05.24 23:15:00
|
38. vehicles vs. infantry - in General Discussions [original thread]
Scheneighnay McBob wrote: What I hate is that people talk about vehicles vs AV in terms of rock-paper-scissors. It shouldn't be. While a sentinel is a heavy frame, an HAV, for example, should be thought of as a VERY heavy frame. What the HAV h...
- by Monkey MAC - at 2014.05.24 10:07:00
|
39. Logi vehicles and vehicle equipment - in General Discussions [original thread]
Godin Thekiller wrote: Monkey MAC wrote: Don't focus on racially unique variants, just focus on the module. If you insist on making LAV' the casevac vehicles of the game you need to give them the option of responding quickly, reduce EHP (yo...
- by Monkey MAC - at 2014.05.24 09:54:00
|
40. Logi vehicles and vehicle equipment - in General Discussions [original thread]
Don't focus on racially unique variants, just focus on the module. If you insist on making LAV' the casevac vehicles of the game you need to give them the option of responding quickly, reduce EHP (you don't need as much if you are triage, what yo...
- by Monkey MAC - at 2014.05.23 23:30:00
|
Pages: 1 [2] 3 4 5 6 |
First page | Previous page | Next page | Last page |