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PHAROAH AMEN RA
Tronhadar Free Guard Minmatar Republic
20
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Posted - 2012.09.11 04:43:00 -
[61] - Quote
Dude i play mag, it crashes sometimes yes, but not every 20 mins. Console is diff from PC and console gamers if you notice (since it was opened to psn subscribers) they are kinda pist. I can name no other beta for a console game deliverd like this. can you?
just an observation. Console gamers prefer and expect more finished products even for "BETAS" just doesnt cut the mustard for them like i said earlier. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.11 04:51:00 -
[62] - Quote
Tony Calif wrote:Rasatsu wrote:Templar Two wrote:Honestly pick up CS or BF:BC 1&2, or KZ, or Crysis 1, or any other FPS it comes to you mind on PS3. Play it for 2-3 hours and you will understand what I mean. Where can I get beta versions of those games? You had to be there when they were in development. You still going to cry "but it's a beta" after Dust is released? Jog on. You realize we still have 4 months till open beta? Also that CCP has stated that they have an ongoing log of all of the issues we're bringing up, but that they don't want to work further on balance and gameplay related issues until the software has more of the assets in? And that it'll likely be quite a few months after the start of Open Beta, and possibly even until next summer that the game will actually launch?
Whatever you can say about how the game works now, this isn't what we'll be playing in a few month's time. The focus needs to be on fleshing out the sandbox before you can get back to core mechanics, because 'balancing' those with an incomplete sandbox is how you end up with all the issues Starhawk had at launch, and that's something that none of us want. |
Jotun Hiem
24
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Posted - 2012.09.11 05:29:00 -
[63] - Quote
Tony Calif wrote:Look, we're comparing 14 year old games in some cases. If the beta isn't as good as a 14 year old game which could run on p100mhz processor, thete's something wrong. How much longer do YOU think this should be a beta for? Another 6 months? A year? Well? Galaga can probably run on a graphing calculator, but I still prefer it to CoD. There are games on my N64, like Banjo Kazooie that I prefer to some of my current generation games, like Crysis 2. I have some current generation games that will probably never drop below a five in my top ten games of all time, such as Fallout: 3 (#1) and Fallout: New Vegas (#4).
If a game is truly enjoyable to play, then it's age doesn't mean a damn thing.
And stop comparing a product under construction to a finished product. That's like complaining about how a completed home looks nicer than a home that is still under construction ever will, even though you have only the vaguest idea what the building that is still under construction will turn out to look like. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.09.11 06:17:00 -
[64] - Quote
Mobius Wyvern wrote:
You realize we still have 4 months till open beta? Also that CCP has stated that they have an ongoing log of all of the issues we're bringing up, but that they don't want to work further on balance and gameplay related issues until the software has more of the assets in? And that it'll likely be quite a few months after the start of Open Beta, and possibly even until next summer that the game will actually launch?
Whatever you can say about how the game works now, this isn't what we'll be playing in a few month's time. The focus needs to be on fleshing out the sandbox before you can get back to core mechanics, because 'balancing' those with an incomplete sandbox is how you end up with all the issues Starhawk had at launch, and that's something that none of us want.
First who said we have 4 months till open beta? Seconds Dust is WILL be released in 2012.
As for the sandbox elements they don't exist because Dust is not open world and we are bound by invisible walls & timers in machetes: no actual sandbox elements. Choosing on what planet to fight is not enough to make Dust a sandbox. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.09.11 06:32:00 -
[65] - Quote
Open beta is confirmed to be around the end of this yr, so there might be a change of plans on release date. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.09.11 06:50:00 -
[66] - Quote
^^^ Another good reason to answer my question then.
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Nova Knife
Seituoda Taskforce Command Caldari State
789
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Posted - 2012.09.11 07:51:00 -
[67] - Quote
First, @ the last couple posters ... Open beta is coming VERY soon.
Second, Templar Two I'm not going to play know-it-all or attack you. You're a cool guy and I like you. However, I will say this:
While I and others are familiar with your past posts, saying "Just search my posts" is going to be mostly fruitless. You've been here for months and you have many posts. Most people on the forums cannot be bothered to sift through them all.
If you have a serious qualm with how things are progressing. You need to be plain. You need to spell out all your concerns in black and white, instead of saying "I've said it before, look it up." Otherwise, creating a new post serves no purpose. You're not adding anything new to the discuss, it's just a more polite version of the spam posts saying "LOLZ CCP UR GA3M SUXXORS".
I know you're better than the guys who post crap, and I know of your concerns. They're worth listening to, so I really think you should edit your first post, and detail out one more time what you think needs fixing :) |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.11 11:36:00 -
[68] - Quote
Nova Knife wrote:First, @ the last couple posters ... Open beta is coming VERY soon.
Second, Templar Two I'm not going to play know-it-all or attack you. You're a cool guy and I like you. However, I will say this:
While I and others are familiar with your past posts, saying "Just search my posts" is going to be mostly fruitless. You've been here for months and you have many posts. Most people on the forums cannot be bothered to sift through them all.
If you have a serious qualm with how things are progressing. You need to be plain. You need to spell out all your concerns in black and white, instead of saying "I've said it before, look it up." Otherwise, creating a new post serves no purpose. You're not adding anything new to the discuss, it's just a more polite version of the spam posts saying "LOLZ CCP UR GA3M SUXXORS".
I know you're better than the guys who post crap, and I know of your concerns. They're worth listening to, so I really think you should edit your first post, and detail out one more time what you think needs fixing :) Actually the CCP guy they sent to PAX Prime confirmed Open Beta as being near the end of the year. The move to Tranquility is coming up very soon, and that might be what you have this confused with. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.11 11:42:00 -
[69] - Quote
Templar Two wrote:Mobius Wyvern wrote:
You realize we still have 4 months till open beta? Also that CCP has stated that they have an ongoing log of all of the issues we're bringing up, but that they don't want to work further on balance and gameplay related issues until the software has more of the assets in? And that it'll likely be quite a few months after the start of Open Beta, and possibly even until next summer that the game will actually launch?
Whatever you can say about how the game works now, this isn't what we'll be playing in a few month's time. The focus needs to be on fleshing out the sandbox before you can get back to core mechanics, because 'balancing' those with an incomplete sandbox is how you end up with all the issues Starhawk had at launch, and that's something that none of us want.
First who said we have 4 months till open beta? Seconds Dust is WILL be released in 2012. As for the sandbox elements they don't exist because Dust is not open world and we are bound by invisible walls & timers in machetes: no actual sandbox elements. Choosing on what planet to fight is not enough to make Dust a sandbox. Templar, the only thing we're testing right now is the high-sec matchmaking system designed primarily for the kind of people that have been making all the posts about "not giving a **** about metagame". They've already said in the Fanfest presentations that we'll be looking at battlefields in Faction Warfare that can be as large as continents in Planetside 2. They've also made it fairly clear that the player counts for those fights are going to be far larger than what we're looking at right now, and the null-sec conquest system will probably support counts higher than that.
I'm confident in this because you have to remember that CCP are the producers of the only MMO to have no player caps. Back at Fanfest 2011, they showed metrics from a 3200 player fight. Yes, that was 3200 players not only in the same system, but all on the same grid. Do I think we're going to see that in Dust: no. Do I think CCP is going to jump through ******* hoops to get the player counts as large as they possibly can: not a doubt in my mind.
EDIT: Also, see my previous post for an answer to your first question. Dust was originally expected to release this summer, by the way. If there's one thing all of us from EVE have learned about CCP, its to take their release dates with a grain of salt. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.09.11 12:11:00 -
[70] - Quote
I edited my OP. Now i made a short summary of what need to be fixed. If CCP wants more details just have to read the forums.
Mobius Wyvern wrote: Templar, the only thing we're testing right now is the high-sec matchmaking system designed primarily for the kind of people that have been making all the posts about "not giving a **** about metagame". They've already said in the Fanfest presentations that we'll be looking at battlefields in Faction Warfare that can be as large as continents in Planetside 2. They've also made it fairly clear that the player counts for those fights are going to be far larger than what we're looking at right now, and the null-sec conquest system will probably support counts higher than that.
I'm confident in this because you have to remember that CCP are the producers of the only MMO to have no player caps. Back at Fanfest 2011, they showed metrics from a 3200 player fight. Yes, that was 3200 players not only in the same system, but all on the same grid. Do I think we're going to see that in Dust: no. Do I think CCP is going to jump through ******* hoops to get the player counts as large as they possibly can: not a doubt in my mind.
EDIT: Also, see my previous post for an answer to your first question. Dust was originally expected to release this summer, by the way. If there's one thing all of us from EVE have learned about CCP, its to take their release dates with a grain of salt.
We won't get maps as big a PlanetSide 2, the PS3 can't handle that. Also at the moment Dust can't even handle 32 vs 32 right and maps are barren/empty...much like space in EVE. Not to forget that EVE has a "slow time" feature when the servers are too stressed and that trick doesn't work in FPS. I am sure that 3k could work but at what cost: even worst graphic, even poorer hit detection!?
Still stretching the development of a game is expensive, especially nowadays, especially for a Free to Play. CCP can't afford to delay Dust much more: they don't have the money nor the people of Activision or SquareEnix. Square can afford to fix FFXIV but I don't know if CCP can afford to fix Dust...thus my original question. |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.11 12:58:00 -
[71] - Quote
Templar Two wrote:I edited my OP. Now i made a short summary of what need to be fixed. If CCP wants more details just have to read the forums. Mobius Wyvern wrote: Templar, the only thing we're testing right now is the high-sec matchmaking system designed primarily for the kind of people that have been making all the posts about "not giving a **** about metagame". They've already said in the Fanfest presentations that we'll be looking at battlefields in Faction Warfare that can be as large as continents in Planetside 2. They've also made it fairly clear that the player counts for those fights are going to be far larger than what we're looking at right now, and the null-sec conquest system will probably support counts higher than that.
I'm confident in this because you have to remember that CCP are the producers of the only MMO to have no player caps. Back at Fanfest 2011, they showed metrics from a 3200 player fight. Yes, that was 3200 players not only in the same system, but all on the same grid. Do I think we're going to see that in Dust: no. Do I think CCP is going to jump through ******* hoops to get the player counts as large as they possibly can: not a doubt in my mind.
EDIT: Also, see my previous post for an answer to your first question. Dust was originally expected to release this summer, by the way. If there's one thing all of us from EVE have learned about CCP, its to take their release dates with a grain of salt.
We won't get maps as big a PlanetSide 2, the PS3 can't handle that. Also at the moment Dust can't even handle 32 vs 32 right and maps are barren/empty...much like space in EVE. Not to forget that EVE has a "slow time" feature when the servers are too stressed and that trick doesn't work in FPS. I am sure that 3k could work but at what cost: even worst graphic, even poorer hit detection!? Still stretching the development of a game is expensive, especially nowadays, especially for a Free to Play. CCP can't afford to delay Dust much more: they don't have the money nor the people of Activision or SquareEnix. Square can afford to fix FFXIV but I don't know if CCP can afford to fix Dust...thus my original question. CCP makes enough off of EVE alone to fund production of this, as they have for almost 5 years at this point. Actually, if you go to the EVE forums, part of the "EVETARDS" complaints about Dust is that its being made with "their EVE dollars". Also, the scale of environment that the hardware can handle is entirely dependent on how you program your software. Keep in mind that the backend for Dust is entirely of their own making, and was in place long before they decided to use UE3 for the graphical aspect, so basing such pronouncements off of the capability of UE3 alone isn't really accurate. Besides, most of the CPU work these days is focused on parallel processing, something the PS3 excels at.
I'm in the Planetside 2 closed beta, and the current state of optimization of the engine places the majority of the load on the CPU. With that in mind, my i7 and discrete GPU in my laptop runs PS2 at a steady 50 fps while some of my friends with Phenom II x4s and 6870s can barely maintain 15. Naturally, this isn't the ideal state of affairs, but it illustrates the point that the programming is the key. If you doubt this, look up "demoscene" on YouTube. Most of those files are 64k. |
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