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861. Weapon add ons request - in Feedback/Requests [original thread]
Oh come on, how about an underslung active scanner? That would be sweet for any weapon let alone an assault SR.
- by Mobius Kaethis - at 2013.08.16 18:33:00
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862. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Ares 514 wrote: There is one key issue with remote explosives (well, ignore the fact that I have been blown up on the other side of a wall that someone blew one up from...) and that is people (I shall not mention names) tossing them at your fee...
- by Mobius Kaethis - at 2013.08.16 18:25:00
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863. Redline no Redline - in Feedback/Requests [original thread]
Zoom out. The redline is huge. Eventually it will go away but for now it is there to give a redlined team a chance. In earlier builds the redline was disposed of which meant we sat right in the enemy's spawn point, or under the MCC killing them a...
- by Mobius Kaethis - at 2013.08.16 11:36:00
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864. every action has an opposite and equal reaction - in Feedback/Requests [original thread]
D legendary hero wrote: gargantuise aaron wrote: Lets use physics to solve the murder taxi epidemic say a player with a shield armor total of 500 gets ran down why not make him do 500 damage to the lav Its an explainable solution so that's g...
- by Mobius Kaethis - at 2013.08.16 11:19:00
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865. cars halted stop run overs as in beta - in Feedback/Requests [original thread]
Piraten Hovnoret wrote: The logi lav is NOT a LAW. its more like a medium fast troptransport...or somthing like that. Any way I use the standard LAW 2 road kill (when i go murder taxi) and most time end up with 10 kills on every death in that...
- by Mobius Kaethis - at 2013.08.16 11:10:00
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866. A suggestion - New type of weapon - in Feedback/Requests [original thread]
ALPHA DECRIPTERThe stats are quite balanced but the issue is that it will make HMG less viable as an experienced player can overcome such cons were as even experienced players still struggle with the HMG. If the HMG was more balanced (I would di...
- by Mobius Kaethis - at 2013.08.16 07:02:00
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867. A suggestion - New type of weapon - in Feedback/Requests [original thread]
You don't think the barrel climb and movement penalties for medium frames included in my version are a good enough balace for the weapon? What about the small magazine? The magazine I proposed is a bit small, only 700 damage per mag. I will alter...
- by Mobius Kaethis - at 2013.08.16 05:35:00
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868. A suggestion - New type of weapon - in Feedback/Requests [original thread]
I'd be all for a LMG but make it like a BAR with an extremely small magazine a moderately high RoF and damage inbetween a HMG and a AR. Additionally it should have a movement penalty if used by a non-heavy frame. Minmatar LMG Rate of Fire: 650 ...
- by Mobius Kaethis - at 2013.08.16 05:03:00
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869. Skyscraper Abuse/Problems - in Feedback/Requests [original thread]
Pothead is right on here. Counter sniping works great against these guys since they are limited to a single area of operations and you on the ground are not. Additionally since they are so limited by their preferred location they are not particula...
- by Mobius Kaethis - at 2013.08.16 04:43:00
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870. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
The-Errorist wrote: Forlorn Destrier wrote: As a vehicle driver and non-heavy player, I have no issues with the current state of forge guns. People with assault forge guns get on high places and easily kill people with splash damage alone ...
- by Mobius Kaethis - at 2013.08.16 02:58:00
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871. [Request] Dual HMG Small Turret - in Feedback/Requests [original thread]
So true. I just like the image of a dual HMG turret, barrels spinning wildly spitting out bullets and spent shells.
- by Mobius Kaethis - at 2013.08.16 02:24:00
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872. [Request] Dual HMG Small Turret - in Feedback/Requests [original thread]
I'd like to see a minmatar light turret which is essentially 2 HMG's mounted next to each other. Each HMG would retain the basic HMG stats but since there are two of them firing simultaneously it would have decent damage potential. This would be a...
- by Mobius Kaethis - at 2013.08.15 23:39:00
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873. Isk skill - in Feedback/Requests [original thread]
Forlorn Destrier wrote: Navep Hawk wrote: There should be a skill that allows you to earn more ISK during a battle. I dislike this idea. There is no logical in-game explanation for how this would be possible. I disagree. Clearly you ...
- by Mobius Kaethis - at 2013.08.15 19:44:00
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874. (request/feedback) changes to shotgun skill tree - in Feedback/Requests [original thread]
Lucifalic wrote: Anyone who uses sg knows the skill tree is out of wack. Proficiency skill gives you a REDUCTION in rate of fire... That's a bad thing. No bonus to damage. Sg skill itself reduces pellet spread making I harder to hit people thou...
- by Mobius Kaethis - at 2013.08.15 17:02:00
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875. Play Test server OR skill respecs for every major change. - in Feedback/Requests [original thread]
No respecs are needed. Your skills are still useful. There is almost no such thing as wasted sp in Dust, and even those examples of potential wast that are out there right now will be useful in the future.
- by Mobius Kaethis - at 2013.08.15 16:06:00
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876. [Feedback] No ISK varient of the 'Abyss' Carthum Drop Uplink - in Feedback/Requests [original thread]
This is the only uplink that has a -75% spawn timer on it and it is an AUR version. Where is our ISK version? Let the PtW QQ ensue.
- by Mobius Kaethis - at 2013.08.15 16:03:00
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877. As a massdriver useer - in Feedback/Requests [original thread]
As has been stated previously by myself and many other people as well lets reserve judgement of OP-ness until with have some hit detection fixes. I feel like 90% of our issues with non-MD weapons are caused by hit detection, and while I could be w...
- by Mobius Kaethis - at 2013.08.15 04:29:00
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878. Since specilized vehicles are basiclly useless - in Feedback/Requests [original thread]
What your talking about is not new skins for these vehicles but new models, something we are not going to see for the following reasons: 1) We already have differentiation in the skins based upon roles. Assault ships have white bits and logi vehi...
- by Mobius Kaethis - at 2013.08.14 17:43:00
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879. AV Grenades - in Feedback/Requests [original thread]
Exionous wrote: Alena Ventrallis wrote: Keep them as they are. Limit them to one. IF you aren't willing to dedicate your light weapon slot to AV, you shouldn't get to blow up a tank by yourself. If your AV grenades can blow a tank up alon...
- by Mobius Kaethis - at 2013.08.14 17:34:00
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880. Remove SP multipliers from skill tree - in Feedback/Requests [original thread]
Alena Ventrallis wrote: They should reduce the amount of sp needed to get into skills. Yeah, that increases the amount of proto going into pub matches. But new players will get into competitive gear much faster. I did calculations that I don't ...
- by Mobius Kaethis - at 2013.08.14 17:26:00
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