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241. [BUG] MARKET FITTINGS / Large TURRETS / damage mods fitting, dead horses. - in Technical Support/Bugs [original thread]
Bzeer wrote: . This is a dead horse for me, as I've posted on it before, but I couldn't find my old post, To find an old post of your own, click the Search bar. Once there you will see a button below the bar in the grey area "Advanced Searc...
- by Mo Gallas Gentralde - at 2012.07.06 19:49:00
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242. Freeze in warbarge pre lobby help screen - in Technical Support/Bugs [original thread]
Did you have a music player running at the same time? I've heard that can cause said situation.
- by Mo Gallas Gentralde - at 2012.07.06 19:31:00
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243. Spawned in "Unsafe" Area - in Technical Support/Bugs [original thread]
I feel you are cursed.... cursed by the "Spawn of Satan!" *menacing laughter* But yeah, Ambush maps have randomly spawning areas. I've spawned inside the wall of a building before. People could see me and I could see everyone who entered the buil...
- by Mo Gallas Gentralde - at 2012.07.05 23:29:00
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244. Beta Code is Invalid when I try to log on? - in Technical Support/Bugs [original thread]
There are 3 types of codes 1. Original Beta Tester codes. Full access. These ones are all gone as far as I know (unless they want to hand out more later) 2. Mercenary Pack Codes. These are good for the Beta Weekends only. (I think) 3. One-time cod...
- by Mo Gallas Gentralde - at 2012.07.05 23:21:00
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245. annoying op missile launchers. and other things. - in Technical Support/Bugs [original thread]
DanSun Clone wrote: I believe where missiles are concerned the overpowered idea comes from the area of effect The missiles from on top of the towers have no range limit and blanket areas without even seeing what's in that area I've used drop ...
- by Mo Gallas Gentralde - at 2012.07.05 23:06:00
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246. missle explosions bugged - in Technical Support/Bugs [original thread]
All turrets with explosive rounds are currently bugged. Missile turrets however are the most reliable of the entire batch. Large railguns will not provide an explosion unless they hit against a surface that is at about 45* from the horizontal..
- by Mo Gallas Gentralde - at 2012.07.05 22:54:00
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247. Market freeze - in Technical Support/Bugs [original thread]
For me, the market only freezes on one screen. And its ALWAYS the fist screen I try to open up... so instead of going straight where I want the first time I open up the Militia gear page to force the freeze over gear I've already bought. Then I pr...
- by Mo Gallas Gentralde - at 2012.07.05 22:50:00
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248. People Glitching Dropships On Top of The Map And Spamming Missiles At the Object... - in General Discussions [original thread]
Ignatius Crumwald wrote: Sorry, but it's a glitch. Anyone saying otherwise is clueless. The roof is obviously not made to be stood upon because you stand on invisible floors. It's not like you can just fly straight up and land on it from any di...
- by Mo Gallas Gentralde - at 2012.07.05 20:26:00
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249. People Glitching Dropships On Top of The Map And Spamming Missiles At the Object... - in General Discussions [original thread]
xprotoman23 wrote: 2. Drop ships shouldn't be able creep up to that level. They probably weren't intended to even fly on top of the MCC 3. It's a glitch, because it can't be reached when flying the dropship as intended or at conventional le...
- by Mo Gallas Gentralde - at 2012.07.05 09:54:00
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250. missile turrets on tanks don't shoot straight - in Technical Support/Bugs [original thread]
Not much, I have Large Missile tech 1 (req small missle 4) researched -- moving in vehicles is affected by overcompensation of the turret's position when moving. In other words, the turret never actually fires from where the turret's muzzle is, i...
- by Mo Gallas Gentralde - at 2012.07.04 03:27:00
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251. Tank Missile Large Missile Launcher - in Technical Support/Bugs [original thread]
Small Missile turrets do more damage than Large Missile turrets.... seems kind of off to me. I can get off about 2 small rounds in the time it takes for 1 large round.. 300-400 damage each small missle.. 150 for each large missile... there are 4 l...
- by Mo Gallas Gentralde - at 2012.07.04 03:17:00
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252. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: This idea has been suggested before by others besides me, but I noticed many a resistant to it, and I'm not sure why. I would appreciate it if someone who disagrees expresses their opinion about why this isn't want...
- by Mo Gallas Gentralde - at 2012.07.03 19:08:00
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253. EXP is Unpredictable.. and dwindling? - in Technical Support/Bugs [original thread]
A kill, according to the scorecards, only award 50 points each regardless of equipment. There is also WAR POINTS to consider. I have no idea how to check these, and I've heard they might have something to do with EXP. There is information that we...
- by Mo Gallas Gentralde - at 2012.07.03 18:10:00
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254. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
If anything at all, I would suggest the inclusion of Mutable Environments. Things such as a massive crane, that when activated may roll across the map along preset rails potentially crushing anyone on the rail system (imagine trapping an expensiv...
- by Mo Gallas Gentralde - at 2012.07.03 17:12:00
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255. EXP is Unpredictable.. and dwindling? - in Technical Support/Bugs [original thread]
Prior to this, the minimum EXP I earned from battles was about 15K steady, with a spike of 50K every now and then As it is now, I've had a spike of... 150K (one game only) down to 8k steady.. The exp boards are wobbling in unpredictable manners,...
- by Mo Gallas Gentralde - at 2012.07.02 23:55:00
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256. EXP is Unpredictable.. and dwindling? - in Technical Support/Bugs [original thread]
That post is only acknowledging that there are diminishing returns... what I'm stating here is that the "Diminishing" is an extreme absurdity. Normally you'd expect EXP on such a system to be handed out as such: oooooxxxxx where o is the Base EXP...
- by Mo Gallas Gentralde - at 2012.07.02 23:16:00
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257. EXP is Unpredictable.. and dwindling? - in Technical Support/Bugs [original thread]
These games are about 12 hours apart from each other. The first was when I went to bed the prior day, the second was my first game of the morning... mabye it wasn't exactly the first game but I wasn't paying attention to the SP after the battle ti...
- by Mo Gallas Gentralde - at 2012.07.02 09:12:00
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258. MCC Question? - in Technical Support/Bugs [original thread]
I think it would absolutely make the battlefield more interesting if it had dynamic battle platforms like being able to fight on top of the MCC. Stuff placed on top of the MCC however clatters around even if you can't see it do so. In other words...
- by Mo Gallas Gentralde - at 2012.07.02 09:08:00
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259. ID friend vs foe - in Technical Support/Bugs [original thread]
Do any of you even pay attention to the crosshairs? There is an always-present method of checking right there. If it turns red its an enemy, if it is black target it is too far away to hit. If it turns blue its an ally. Do people just not look a...
- by Mo Gallas Gentralde - at 2012.07.02 09:00:00
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260. EXP is Unpredictable.. and dwindling? - in Technical Support/Bugs [original thread]
Yesterday (June 30) I was playing a Skirmish match... here's what I did 12 kills 3 emplacement destroyed 4 hacks of various objects Total exp 50K+ Today ( July 1) another skirmish 15 kills 4 emplacement destroyed 5 hacks completed Total exp 8k ...
- by Mo Gallas Gentralde - at 2012.07.02 06:39:00
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