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        | 281. Tank random self destruct. - in Technical Support/Bugs [original thread] Oh. oh.. I've lightly bumped into the wall of the gate with a tank before. took out 75% of my tank's HP instantly. Its a collision error that many vehicles have due to their falling physics conflicting with the repelling physics of solid objects. ...
 - by Mo Gallas Gentralde - at 2012.06.28 10:10:00
 
 
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        | 282. FPS players are DUMB (Updated) - in General Discussions [original thread] Zion Shad wrote:  Sux lossing the ability to Edit this Post      If you want to edit the original post, then make a note here in this Thread that it is obsolete, as it cannot be updated, then copy-paste a quote of your original text into a new T...
 - by Mo Gallas Gentralde - at 2012.06.28 04:52:00
 
 
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        | 283. When can we play with MOUSE AND KEYBOARD - in General Discussions [original thread] Turkatron Montag wrote:  Meh, I think console players are scared because their "niche" customization that dominates everyone with a controller will be put to the test.  K & M offers pure skill to overcome any obstacle. Not seeing who can bre...
 - by Mo Gallas Gentralde - at 2012.06.28 01:57:00
 
 
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        | 284. Knife wont cut anyone. - in Technical Support/Bugs [original thread] I believe that knives are actually shoulder-mounted, and you must shoulder-bump a target to hurt it.  I mean, seriously, if it was in the hand like the animation shows, it'd have 3-5x the range it now has...
 - by Mo Gallas Gentralde - at 2012.06.27 22:08:00
 
 
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        | 285. Icon mix-up on mini-map. - in Technical Support/Bugs [original thread] If it's the icon that looks like 3 vertical bars, that indicates the Dropship is a mobile Spawn point. I forget what the difference between reload and mobile spawns look like though..
 - by Mo Gallas Gentralde - at 2012.06.27 21:51:00
 
 
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        | 286. Game Type other than Ambush - in Feedback/Requests [original thread] Dude! They need AMBUSH data!  If you haven't noticed.. for the past 2 weeks there has been almost nothing but Skirmish matches.  I believe they took away all the Skirmish matches because they wanted to see how strategies developed in Ambush maps b...
 - by Mo Gallas Gentralde - at 2012.06.27 08:05:00
 
 
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        | 287. Blasters/Rails - in Feedback/Requests [original thread] Rail-guns take so long to reload, I'd expect them to at least damage units that are just missed by the blast. What I mean by this, is that the damage area is about the size of a quarter, but if it had a region around the damage, say about the size...
 - by Mo Gallas Gentralde - at 2012.06.27 08:00:00
 
 
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        | 288. militta items not really milita - in Feedback/Requests [original thread] All items titled "MIlitia" are supposed to be infinite use, as they are the weakest items designed to help one save money.
 - by Mo Gallas Gentralde - at 2012.06.27 07:50:00
 
 
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        | 289. Bug Summary: Spawn Error, Marketplace Failure, Swarm is harmless - in Technical Support/Bugs [original thread] For the first error, in the US Biomass, (I think that's it) I spawned today inside of a decoration area, and I could not get out. Where I spawned was in the building with the circular frame, where a Hacking console (C?) for the Turrets would sit i...
 - by Mo Gallas Gentralde - at 2012.06.27 07:34:00
 
 
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        | 290. Dropship Turrets - Bad Hit Detection? - in Feedback/Requests [original thread] Moving vehicles have a persistent problem where their turrets are unable to fire directly in front of their crosshairs. For example, if you're driving past a stationary target, and shooting from a dropship, (this also assumes you have an auto-aim ...
 - by Mo Gallas Gentralde - at 2012.06.27 03:35:00
 
 
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