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Kiyo Sama
Osmon Surveillance Caldari State
2
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Posted - 2012.07.05 13:58:00 -
[1] - Quote
today i was trying to play a match where we where attacking we couldn't even get out of the starting area due to some type of missile launcher that it seemed people where using i believe it might of been the one on the drop ship all i know is it made the match annoying and stupid if it keeps up then the game its self will be a fail. in my opinion this game needs alot of work the game mode is not that fun and is mostly annoying both of them. the map is horrible and the game itself seemed unbalanced and slow due to the amount of people in the fight and the fact alot of things don't make sense. for example the mini gun in the game the one you can walk around with.. can over heat.. that right there is just stupid even the hand pump mini guns didn't over heat cause so how does a futuristic one over heat so quickly and have to wait so long for it to cool down its just stupid. i understand this is there first shooter game i think they should try and team up with a company that are experts in making shooters to see if they can at least get some tips. other then that the game feels okay just empty for the most part. |
Kiyo Sama
Osmon Surveillance Caldari State
2
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Posted - 2012.07.05 14:01:00 -
[2] - Quote
oh i just noticed somthing else as well. my person is with the amarr empire? when i picked the CALDARI STATE is this just a beta bug or just set like that for the beta? |
Thor Thunder Fist
Better Hide R Die
79
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Posted - 2012.07.05 14:41:00 -
[3] - Quote
Kiyo Sama wrote:oh i just noticed somthing else as well. my person is with the amarr empire? when i picked the CALDARI STATE is this just a beta bug or just set like that for the beta?
same here the corps were based on where your live in RL so there are x amount of corps in NA and you got put in the imperial guard not a bug but a bit confusing |
Thor Thunder Fist
Better Hide R Die
79
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Posted - 2012.07.05 14:43:00 -
[4] - Quote
Kiyo Sama wrote:today i was trying to play a match where we where attacking we couldn't even get out of the starting area due to some type of missile launcher that it seemed people where using i believe it might of been the one on the drop ship all i know is it made the match annoying and stupid if it keeps up then the game its self will be a fail. in my opinion this game needs alot of work the game mode is not that fun and is mostly annoying both of them. the map is horrible and the game itself seemed unbalanced and slow due to the amount of people in the fight and the fact alot of things don't make sense. for example the mini gun in the game the one you can walk around with.. can over heat.. that right there is just stupid even the hand pump mini guns didn't over heat cause so how does a futuristic one over heat so quickly and have to wait so long for it to cool down its just stupid. i understand this is there first shooter game i think they should try and team up with a company that are experts in making shooters to see if they can at least get some tips. other then that the game feels okay just empty for the most part.
there was a giant nerf to the HMG to stop it from being abused they should be powering it up again was just a crack down nerf like the SL |
Kiyo Sama
Osmon Surveillance Caldari State
2
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Posted - 2012.07.05 15:21:00 -
[5] - Quote
Thor Thunder Fist wrote:Kiyo Sama wrote:oh i just noticed somthing else as well. my person is with the amarr empire? when i picked the CALDARI STATE is this just a beta bug or just set like that for the beta? same here the corps were based on where your live in RL so there are x amount of corps in NA and you got put in the imperial guard not a bug but a bit confusing
good to know. is there gonna be a wipe? if so ill just ignore it if not. i want changed to the right corp. |
Kiyo Sama
Osmon Surveillance Caldari State
2
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Posted - 2012.07.05 15:21:00 -
[6] - Quote
Kiyo Sama wrote:Thor Thunder Fist wrote:Kiyo Sama wrote:oh i just noticed somthing else as well. my person is with the amarr empire? when i picked the CALDARI STATE is this just a beta bug or just set like that for the beta? same here the corps were based on where your live in RL so there are x amount of corps in NA and you got put in the imperial guard not a bug but a bit confusing good to know. is there gonna be a wipe? if so ill just ignore it if not. i want changed to the right corp.
it just doesnt make sense to me i went back and made a new person and got into the faction and bloodline i wanted. |
DanSun Clone
Tgrad Mercs
3
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Posted - 2012.07.05 15:55:00 -
[7] - Quote
This is I believe from the Viper drop ship sitting on one of the towers spamming missiles into areas where people are thought to be |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.07.05 17:06:00 -
[8] - Quote
Yeah, people routinely park dropships on top of the towers where you can't really hit them at all and shoot down on people. It is amazingly annoying when it happens, but I'd recommend just grabbing a dropship of your own and hopefully dealing with them that way.
Either way, it's beta. No need for "the game will fail" stuff. Talking about problems and making sure CCP is aware of them is part of the process. |
Daxos Cavaletto
IMPSwarm Negative-Feedback
74
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Posted - 2012.07.05 17:19:00 -
[9] - Quote
Kiyo Sama wrote:today i was trying to play a match where we where attacking we couldn't even get out of the starting area due to some type of missile launcher that it seemed people where using i believe it might of been the one on the drop ship all i know is it made the match annoying and stupid if it keeps up then the game its self will be a fail. in my opinion this game needs alot of work the game mode is not that fun and is mostly annoying both of them. the map is horrible and the game itself seemed unbalanced and slow due to the amount of people in the fight and the fact alot of things don't make sense. for example the mini gun in the game the one you can walk around with.. can over heat.. that right there is just stupid even the hand pump mini guns didn't over heat cause so how does a futuristic one over heat so quickly and have to wait so long for it to cool down its just stupid. i understand this is there first shooter game i think they should try and team up with a company that are experts in making shooters to see if they can at least get some tips. other then that the game feels okay just empty for the most part.
Missiles are not OP.
This, by design is not just a COD gun fight. If this is your expectation you will always be disappointed. Vehicles are part of the game and there are game mechanics to counter vehicles.
I use swarm launchers, forge guns, or drop ships to counter drop ships on the tower. I and many other players have no issues countering these tatics. Just like killing tanks is a cake walk when you have proper equipment and team work.
I will say that the current map tends to get one sides by the end and normally ends with spawn camping. Obviously map generation and spawning are evolving things in dust
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DanSun Clone
Tgrad Mercs
3
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Posted - 2012.07.05 18:16:00 -
[10] - Quote
I believe where missiles are concerned the overpowered idea comes from the area of effect
The missiles from on top of the towers have no range limit and blanket areas without even seeing what's in that area
I've used drop ships to get up there, planted drop uplinks/nano hives, and even used the swarm launcher to shoot down hostile drop ships and even structures, but using a turret to spam area of effect damage against infantry from up there seems to be a very ******** way of playing the game and pissing a lot of people off with how much damage it can cause
IMHO, missile area off effect damage should have some sort of sig radius multiplier where smaller targets take less damage, this is the way it is in EvE |
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whadagrool dawg
Amarr Templars Amarr Empire
1
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Posted - 2012.07.05 21:43:00 -
[11] - Quote
DanSun Clone wrote:I believe where missiles are concerned the overpowered idea comes from the area of effect
The missiles from on top of the towers have no range limit and blanket areas without even seeing what's in that area
I've used drop ships to get up there, planted drop uplinks/nano hives, and even used the swarm launcher to shoot down hostile drop ships and even structures, but using a turret to spam area of effect damage against infantry from up there seems to be a very ******** way of playing the game and pissing a lot of people off with how much damage it can cause
IMHO, missile area off effect damage should have some sort of sig radius multiplier where smaller targets take less damage, this is the way it is in EvE
This isnt EvE :) we arent in space. |
Milk Supreme
ZionTCD Legacy Rising
127
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Posted - 2012.07.05 21:59:00 -
[12] - Quote
Deploy tanks, shoot at turret. Coordinate with team to takeout turret and push out. |
Grimmiers
7
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Posted - 2012.07.05 22:05:00 -
[13] - Quote
I think they should make a morter type swarm launcher kinda like the one in killzone 3. You lock on, shoot, and a round goes straight up and comes raining down on a target instead of going in at an awkward angle. |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
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Posted - 2012.07.05 22:39:00 -
[14] - Quote
Grimmiers wrote:I think they should make a morter type swarm launcher kinda like the one in killzone 3. You lock on, shoot, and a round goes straight up and comes raining down on a target instead of going in at an awkward angle. Or, you could call in a FREE dropship and ram their dropship, killing it and the pilot while you bail and continue pew pew on the ground. |
Ima Leet
Imperfects Negative-Feedback
321
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Posted - 2012.07.05 22:42:00 -
[15] - Quote
Leovarian L Lavitz wrote:Grimmiers wrote:I think they should make a morter type swarm launcher kinda like the one in killzone 3. You lock on, shoot, and a round goes straight up and comes raining down on a target instead of going in at an awkward angle. Or, you could call in a FREE dropship and ram their dropship, killing it and the pilot while you bail and continue pew pew on the ground. I agree with Grimmiers that in the same way BF3 has the Javelin that locks on and attacks from above. i think this should be the case with swarms, go up, get to the target and rain hell down from above. your free dropship tactic wont be valid long as free vehicles will not always be |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
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Posted - 2012.07.05 23:06:00 -
[16] - Quote
DanSun Clone wrote:I believe where missiles are concerned the overpowered idea comes from the area of effect
The missiles from on top of the towers have no range limit and blanket areas without even seeing what's in that area
I've used drop ships to get up there, planted drop uplinks/nano hives, and even used the swarm launcher to shoot down hostile drop ships and even structures, but using a turret to spam area of effect damage against infantry from up there seems to be a very ******** way of playing the game and pissing a lot of people off with how much damage it can cause
IMHO, missile area off effect damage should have some sort of sig radius multiplier where smaller targets take less damage, this is the way it is in EvE
Were you here to see the prior map builds? if so you'll realize the towers are specific to this map, and will not occur in every map available. Simply put, this tactic will not hold out if they bring back older maps like the ravines we used to romp through. All points that a dropship could land on were within Assault range. |
Ziva Domini
Osmon Surveillance Caldari State
6
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Posted - 2012.07.06 07:15:00 -
[17] - Quote
I think some of the frustration isn't entirely because of how the dropships are being used, but the ease in which they're acquired.
Because you can pretty much just rain vehicles in every game it seems like right after you take out a vehicle there's another (or two) to take it's place.
There was one point in a game where I was crushed 5 times because someone was camping a spawn point with a dropship. I destroyed his dropship...and he just went and got another and came back.
But, if memory serves vehicles won't be so easily acquired in the live game. So hopefully this won't be such an issue. |
Rebel3010
Lost-Legion
21
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Posted - 2012.07.06 08:51:00 -
[18] - Quote
Ima Leet wrote:Leovarian L Lavitz wrote:Grimmiers wrote:I think they should make a morter type swarm launcher kinda like the one in killzone 3. You lock on, shoot, and a round goes straight up and comes raining down on a target instead of going in at an awkward angle. Or, you could call in a FREE dropship and ram their dropship, killing it and the pilot while you bail and continue pew pew on the ground. I agree with Grimmiers that in the same way BF3 has the Javelin that locks on and attacks from above. i think this should be the case with swarms, go up, get to the target and rain hell down from above. your free dropship tactic wont be valid long as free vehicles will not always be CCP pays attention. They know how ppl will constantly spam Swarm launchers if it always lands at a single point (like how RPGs are spammed on CoD). bout time SOMEONE noticed and did something about it. i do enjoy the Swarms launch method i have no issues. as for Mortars/Javlins, have it as a heavy with ONE round, 3 spare rounds, and a reload time equal or slightly more than the HMG do discourage abuse. |
zekina zek
D3LTA FORC3 Orion Empire
108
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Posted - 2012.07.06 11:21:00 -
[19] - Quote
Grimmiers wrote: call in a FREE dropship and ram their dropship, haha good luck with that one,
see u in da skies. |
Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
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Posted - 2012.07.06 13:34:00 -
[20] - Quote
I vote some sort of shield that you can drop to at least allow the losing team a chance to call down some armor to fight back.
just saying, probably would become OP fast, but I suggest it can only be called down at each starting area and last 5 min only. |
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