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41. [ Bug ] Mantus Peak - in Feedback/Requests [original thread]
Manus Peak Feedback Subforum
- by Mithridates VI - at 2013.04.30 09:52:00
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42. [Request] Remove Free Passive SP - in Feedback/Requests [original thread]
0 Try Harder wrote: Deadeye Dic wrote: Your argument and reasoning makes no sense and you have failed to otherwise provide a solid reason why it should be done away with, other than because you think so. My argument is that I would have gi...
- by Mithridates VI - at 2013.04.30 09:50:00
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43. [Request] Remove Free Passive SP - in Feedback/Requests [original thread]
RINON114 wrote: You mention that all three of your characters have generated passive SP, but even if you had put passive onto each of your characters, the game has only been in open beta for about three months meaning that you couldn't even hav...
- by Mithridates VI - at 2013.04.30 04:30:00
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44. [Suggestion] Remove turrets from vehicles. - in Feedback/Requests [original thread]
Gelan Corbaine wrote: Not that I agree or disagree with you but I must say that the speeder bikes seem to be the answer to your problem when they come out . Nah, they're really not. That doesn't help with wanting a dropship without turrets i...
- by Mithridates VI - at 2013.04.29 23:59:00
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45. [Feedback] Criticism of philosophy behind passive skills. - in Feedback/Requests [original thread]
Chunky Munkey wrote: If attention to lore can upset your immersion in gameplay, I think you need to stop playing an FPS. Have you seen the description for the nanohives? That travesty should be plain offensive to anyone with a basic grasp of ph...
- by Mithridates VI - at 2013.04.29 20:59:00
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46. [Suggestion] Remove turrets from vehicles. - in Feedback/Requests [original thread]
Buster Friently wrote: Mithridates VI wrote: Buster Friently wrote: So the guy standing up in back of the LAV holds on to what now?. My point is that this sounds like a good idea, but might require a lot of asset rework. Or one anima...
- by Mithridates VI - at 2013.04.29 19:01:00
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47. [Suggestion] Remove turrets from vehicles. - in Feedback/Requests [original thread]
Buster Friently wrote: So the guy standing up in back of the LAV holds on to what now?. My point is that this sounds like a good idea, but might require a lot of asset rework. Or one animation.
- by Mithridates VI - at 2013.04.29 18:46:00
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48. [Feedback] Criticism of philosophy behind passive skills. - in Feedback/Requests [original thread]
The Robot Devil wrote: The whole thread is pointless because this build is dead That was acknowledged way back in the OP and accounted for but, sure, given what we know about the skills in the next build let's still wait to talk about them.
- by Mithridates VI - at 2013.04.29 18:42:00
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49. [Suggestion] Remove turrets from vehicles. - in Feedback/Requests [original thread]
OP updated with links to same request.
- by Mithridates VI - at 2013.04.29 18:40:00
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50. [Feedback] Criticism of philosophy behind passive skills. - in Feedback/Requests [original thread]
The Robot Devil wrote: Cosgar wrote: Tiel Syysch wrote: Pre-emptive: Just because something is done a certain way in EVE does not mean it's the right way to do things. It's still the EVE universe so there has to be a degree of semblan...
- by Mithridates VI - at 2013.04.29 08:30:00
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51. [REQUEST] Ability to remove turrets from dropships - in Feedback/Requests [original thread]
I agree. Will you add your support to my thread on the topic? https://forums.dust514.com/default.aspx?g=posts&t=70649&find=unread Hoping to keep it all in one place to point CCP Blam at.
- by Mithridates VI - at 2013.04.29 07:57:00
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52. Minimum Starting SP - in Feedback/Requests [original thread]
I feel like this would set a precedent we don't want to set. Two years down the track do we give everyone ten million SP to start with and let them max out an entire specialisation on their first day? I hate to call slippery slope but Sp differe...
- by Mithridates VI - at 2013.04.29 00:09:00
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53. [Request] Cloning Errors. - in Feedback/Requests [original thread]
Dominus Fatali wrote: And how would a quality control system be able to check for mental irregularities or nervous system issues? The physcial deformities would be caught, but not the more subtle sensory ones. And keep in mind that we aren't pa...
- by Mithridates VI - at 2013.04.28 23:10:00
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54. [Feedback] Criticism of philosophy behind passive skills. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: We have skills directly uploaded into our brains, thus passive skilling. It's in the lore, mate. Is this in response to me? I understand and don't care where the skills come from, skill in your brain don't make your bu...
- by Mithridates VI - at 2013.04.28 23:04:00
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55. [Request] Clip is dead, long live Magazine! - in Feedback/Requests [original thread]
In the future they call them all clips. Hate to break this to you but thousands of years from now language might have changed a little.
- by Mithridates VI - at 2013.04.28 21:19:00
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56. [Feedback] Criticism of philosophy behind passive skills. - in Feedback/Requests [original thread]
The Black Jackal wrote: ^^ I don't understand why everyone wants yet another generic shooter. IMO, moving away from gameplay mechanics which are poorly explained in lore is moving away from being a generic shooter. Supporting game immersion i...
- by Mithridates VI - at 2013.04.28 05:55:00
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57. Nerf Swarms and av grenades or buff armour on tanks - in Feedback/Requests [original thread]
Maybe you're bad at driving tanks. I see plenty of people keep their tank around until the end of the match despite attempted AV.
- by Mithridates VI - at 2013.04.27 11:30:00
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58. Nova knives need a buff - in Feedback/Requests [original thread]
They're getting a buff. It might even be in Uprising, IDK, but the intended upgrade is that they'll strike without charge, charge up for more damage and allow running while charged without the glitch.
- by Mithridates VI - at 2013.04.27 08:32:00
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59. Nova Knives assassination buff - in Feedback/Requests [original thread]
Would you break up that block of text for readability please?
- by Mithridates VI - at 2013.04.27 08:13:00
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60. [Suggestion] Remove turrets from vehicles. - in Feedback/Requests [original thread]
Simply put: Don't make weapons a mandatory slot on weapons. I've fit this dropship for dropping and I don't want turrets, I would prefer to use the PG/CPU to further tank. I've fit this LAV for speed and I don't want a gun, I want to use all avail...
- by Mithridates VI - at 2013.04.26 21:55:00
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