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61. [Feedback] Criticism of philosophy behind passive skills. - in Feedback/Requests [original thread]
Cosgar wrote: You guys are going to be in for a rude awakening on the 6th then. Along with skills that add passive bonuses, dropsuits are going to have them too. Dropsuits are gear which I have, IMO quite clearly, explained I am perfectly ha...
- by Mithridates VI - at 2013.04.26 05:34:00
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62. [Feedback] Criticism of philosophy behind passive skills. - in Feedback/Requests [original thread]
Cosgar wrote: Tiel Syysch wrote: Pre-emptive: Just because something is done a certain way in EVE does not mean it's the right way to do things. It's still the EVE universe so there has to be a degree of semblance. Also, what you're sugg...
- by Mithridates VI - at 2013.04.26 05:26:00
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63. [Feedback] Criticism of philosophy behind passive skills. - in Feedback/Requests [original thread]
Coming into Uprising we're going to see a massive change in the game's approach to skill progression. After the reset on May 6th I don't know how many opportunities there are going to be to change the core skill progression, I feel like at this st...
- by Mithridates VI - at 2013.04.26 05:04:00
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64. [Request] Remove Turrets from the MCC! - in Feedback/Requests [original thread]
gbghg wrote: Bojo The Mighty wrote: I agree but for all the wrong reasons, they hurt my dropships. you only get hurt if you manage to fly into their flight path, in which case you deserve the damage, though i wonder if anyone has ever been...
- by Mithridates VI - at 2013.04.25 01:42:00
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65. [Top Priority] Reject Nanite Injector - in Feedback/Requests [original thread]
Soraya Xel wrote: Mith, I was button-mashing the O button on the controller. Didn't get me out of it for multiple iterations. I wasn't make a statement of "this is current functionality" sorry. I was trying to use "should" as in "In an ideal ...
- by Mithridates VI - at 2013.04.24 10:47:00
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66. [Top Priority] Reject Nanite Injector - in Feedback/Requests [original thread]
Bleed out should always be available before revive is possible.
- by Mithridates VI - at 2013.04.24 06:11:00
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67. PvE Detective Work - in Feedback/Requests [original thread]
I'm not a very good detective so I have no input here.
- by Mithridates VI - at 2013.04.23 05:22:00
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68. remove the floor from the MCC - in Feedback/Requests [original thread]
If we accept the assumption that players should be forced into combat, removing the floor of the MCC is still a ridiculous approach to solving the problem when so many other potential solutions exist. Why on earth would you make a modification to...
- by Mithridates VI - at 2013.04.20 12:00:00
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69. Why no blacklisting at all? - in Feedback/Requests [original thread]
Judge Rhadamanthus wrote: I made that up btw. But If I never admitted it, how would the forum know? That is your answer OP. The reason there is no blacklisting is because no-one can tell lie from truth. Not even video evidence can be relied u...
- by Mithridates VI - at 2013.04.19 12:56:00
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70. Redline spawning in Ambush - in Feedback/Requests [original thread]
I get this pretty often. Can be reproduced best by always cancelling spawn at the last second or by spawning while at zero clones. Sometimes happens even while attempting to spawn normally.
- by Mithridates VI - at 2013.04.10 02:53:00
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71. do away with Aurum? - in Feedback/Requests [original thread]
You don't need an income, right CCP?
- by Mithridates VI - at 2013.04.09 22:51:00
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72. do away with Aurum? - in Feedback/Requests [original thread]
Hahahahahaha!
- by Mithridates VI - at 2013.04.09 22:49:00
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73. [Feedback] Ambush Spawns - in Feedback/Requests [original thread]
I swear to God if [CCP] Someone comes in here and asks me if I have a minute to spare to hear the word of our lord and saviour, drop uplinks, I will have nothing but trolling left for this game.
- by Mithridates VI - at 2013.04.09 09:22:00
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74. [Feedback] Ambush Spawns - in Feedback/Requests [original thread]
It's been said before but I can't find any reason to favour one historical thread over another. Spawns are still messed up for a lot of people. I've had a number of matches recently and one just now, which make me really doubt that the spawn mecha...
- by Mithridates VI - at 2013.04.09 09:12:00
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75. [Request] Change Eve daily downtime. - in Feedback/Requests [original thread]
Won't it pretty much be that time somewhere no matter when they choose to do it?
- by Mithridates VI - at 2013.04.09 04:18:00
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76. Sever - Minmatar HAV - in Feedback/Requests [original thread]
Ulysses Knapse wrote: ladwar wrote: rename to not conflict with current suit type AUR suits can suck my big thick dictionary. Stopped reading at Sever.
- by Mithridates VI - at 2013.04.08 19:50:00
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77. [Request] Self destruct or poison module for vehicles... - in Feedback/Requests [original thread]
This already exists, it's called abandoning an LAV and putting a prox mine underneath it.
- by Mithridates VI - at 2013.04.08 08:09:00
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78. Request... for tranqulizer dart sidearm - in Feedback/Requests [original thread]
I approve of these stun-lock shenanigans.
- by Mithridates VI - at 2013.04.08 03:44:00
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79. [Feedback] Kicking Players out of Vehicles: Not a Great Idea - in Feedback/Requests [original thread]
ladwar wrote: Mithridates VI wrote: It's easy enough to abandon ship while on a course for the red zone and kill a full ship, with or without ejection. oh yea if it was that easy why haven't you posted a video of it then. Don't know you ...
- by Mithridates VI - at 2013.04.07 22:03:00
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80. [Feedback] Kicking Players out of Vehicles: Not a Great Idea - in Feedback/Requests [original thread]
It's easy enough to abandon ship while on a course for the red zone and kill a full ship, with or without ejection.
- by Mithridates VI - at 2013.04.07 07:25:00
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