Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
3461. Blaster tanks are horribly unbalanced and the chief source of Infantry frustration. - in General Discussions [original thread]
Wait till there's laser and projectile tanks, you haven't even begun to see the qq. Also a big portion of the 'problem' with tanks is that no one wants to switch off of their assault rifle for any reason ever. I have literally seen 7 people coweri...
- by MINA Longstrike - at 2013.12.20 10:31:00
|
3462. It Should Take Three - Four AVers To Take Out One Tank - in General Discussions [original thread]
BMSTUBBY wrote: Yoma Carrim wrote: You sir were calling for a flame war with that title weren't you? Not really, why? Think about it. Pilots are saying it should take team work in order to destroy their tanks, right? Well all I am sayi...
- by MINA Longstrike - at 2013.12.18 18:59:00
|
3463. Should the Cloak be a Module, Equipment Slot, or a Light Weapon. Discuss. - in General Discussions [original thread]
Mossellia Delt wrote: Made my own thread about this but i'll say it again Create active mod slots Give logi's zero give assaults 1 at proto give heavies 1 at ADV, 2 at proto give scouts 1 at std, 2 at adv, 3 at proto active mods can have ...
- by MINA Longstrike - at 2013.12.18 09:45:00
|
3464. [Request] Allow Squadleads to choose between damage or support orbitals. - in Feedback/Requests [original thread]
Lonegnr wrote: You might be forgetting that atm the type of strike you get is determined by the weapons being used by the particular pilot. If you have 1 pilot sitting up there connected to the district in a minmatar projectile ship, he can ONL...
- by MINA Longstrike - at 2013.12.15 17:29:00
|
3465. So... Youngest player? - in General Discussions [original thread]
I don't mind young players. I don't mind stupid players. I just don't ever want to have to listen to them - now granted there are some surprisingly mature ones and definitely exceptions, but in general I cannot stand anyone playing this game who h...
- by MINA Longstrike - at 2013.12.15 08:13:00
|
3466. i think i know what the physical impulse thing is. - in General Discussions [original thread]
Whoa, I totally didn't even notice that. You win the prize champ /sarcasm
- by MINA Longstrike - at 2013.12.15 07:50:00
|
3467. [Request] Heavy Weapon Suggestions - in Feedback/Requests [original thread]
I'd love to see a heavy autocannon. give it 2-4 shots per second at say about 150-200 damage (still does full damage to vehicles but with standard minmatar damage profile) effective out to about 90m or so. Heavy overall needs more love (and a lot...
- by MINA Longstrike - at 2013.12.15 07:04:00
|
3468. [Request] Allow Squadleads to choose between damage or support orbitals. - in Feedback/Requests [original thread]
So recently I've been interacting with some wonderful people from the PIE ground control channel who have been trying to provide a lot of orbital support for the (constantly failing) amarr FW squads... and one of the things that they've been askin...
- by MINA Longstrike - at 2013.12.15 07:00:00
|
3469. Dumb question... systems hacking? - in Rookie Training Grounds [original thread]
The skill affects base hack speed.
- by MINA Longstrike - at 2013.12.12 21:13:00
|
3470. An honest call for reason. - in General Discussions [original thread]
Chunky Munkey wrote: Leovarian L Lavitz wrote: I believe that by design both teams are supposed to field a number of tanks, dropships, and lavs in addition to infantry. 10 infantry taking points with 6 vehicles doing vehicle things. And y...
- by MINA Longstrike - at 2013.12.12 21:08:00
|
3471. An honest call for reason. - in General Discussions [original thread]
Ryme Intrinseca wrote: MINA Longstrike wrote: Ryme Intrinseca wrote: Thorn Badblood wrote: With the matches being 16 v 16, what percent of your team should have to dedicate themselves to killing 1 vehicle. 3 is almost 20% of your team...
- by MINA Longstrike - at 2013.12.12 14:52:00
|
3472. FW's war, how is the war going? - in General Discussions [original thread]
Factional warfare is a very complex thing. It allows eve players to join militias to fight against other empires (amarr + caldari vs minmatar + gallente) and rewards them for their loyalty with fancy modules, special ships and more. Our part in F...
- by MINA Longstrike - at 2013.12.12 10:34:00
|
3473. An honest call for reason. - in General Discussions [original thread]
Ryme Intrinseca wrote: Thorn Badblood wrote: With the matches being 16 v 16, what percent of your team should have to dedicate themselves to killing 1 vehicle. 3 is almost 20% of your team to kill 1 guy. And to kill six tanks it would tak...
- by MINA Longstrike - at 2013.12.12 10:07:00
|
3474. FW kickban? - in General Discussions [original thread]
Mregomies wrote: I sticked RE's on enemy tank lastnight... as soon as I detonated them I was kicked out... 1.No, there were no blues near tank. 2.No, I didn't die in blast. So why the h.ell I was kicked out for a friendly fire bs? I love new ...
- by MINA Longstrike - at 2013.12.12 10:02:00
|
3475. Tankers a warning - in General Discussions [original thread]
calvin b wrote: I for one am sick of the tanker BS. I spoke out against the AV nerf and everyone told be to STFU. They said they were to strong and they needed a nerf. Now tanks are invincible and if someones says well throw on AV and kill them...
- by MINA Longstrike - at 2013.12.12 09:39:00
|
3476. FW Orbitals are utterly broken beyond belief - in General Discussions [original thread]
CCP Nullarbor wrote: Wrong forum and wrong attitude. Good suggestion though, we'll have a think about shortening the timeout. No, I'm pretty sure he has a right to be angry, it wasn't his fault the pilot took too long to respond to the orde...
- by MINA Longstrike - at 2013.12.12 09:34:00
|
3477. Rename the game "Duh Tank Game". Since Tanks easily own anything and a... - in Feedback/Requests [original thread]
Module bug, militia fuel injector is giving +100% speed bonus instead of +10%.
- by MINA Longstrike - at 2013.12.11 07:33:00
|
3478. Announcement:Uprising 1.7 Known Issues - in Technical Support/Bugs [original thread]
Amarr LP stores imperial complex armor repairer currently has the exact same stats as the enhanced armor repairer, just a higher isk + lp cost and a different name.
- by MINA Longstrike - at 2013.12.11 07:27:00
|
3479. [feedback] Imperial Complex Armor Repairer - in Feedback/Requests [original thread]
Currently the imperial complex armor repairer in the amarr LP store has the exact same stats as the enhanced variant... the only differences are that it costs more (isk + lp) and it has the name of 'complex'... Can someone fix this? Or should this...
- by MINA Longstrike - at 2013.12.11 07:21:00
|
3480. Congratz CCP game is even more ez mode.. - in General Discussions [original thread]
Kira Takizawa wrote: 19-7 with a RR.... please stop catering to people with no skill... Kira! No! Bad Kira!
- by MINA Longstrike - at 2013.12.10 19:18:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |