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41. Do BPO defenders even care about the long-term health of this game? - in General Discussions [original thread]
Arron Rift wrote: Personally, I think BPOs are the only things worth buying in this game. And if they take them all away I'm honestly not sure how CCP will make much money. And if CCP doesn't make much money, this game is shut down regardless o...
- by Mia Romani - at 2013.11.24 02:10:00
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42. Do BPO defenders even care about the long-term health of this game? - in General Discussions [original thread]
Son-Of A-Gun wrote: Upon learning this, our protagonist starts a one man picket line outside of swindle Mart and is quickly joined by others who had just so happened to sleep a little longer that day. Mia Romani wrote: While BPO users may...
- by Mia Romani - at 2013.11.24 02:01:00
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43. Do BPO defenders even care about the long-term health of this game? - in General Discussions [original thread]
So the discussion has been raging for weeks now, and so far the scope of the discussion has almost entirely been "I'm being ripped off!"... And yeah, maybe you are, maybe you aren't... But this thread is about something else. Let me begin with t...
- by Mia Romani - at 2013.11.24 00:09:00
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44. heavy armors/light weapons??? gimme a break - in Feedback/Requests [original thread]
I think it's especially telling that he'd prefer that heavy to be using a heavy weapon. He's less afraid of a heavy with a HMG than he is a heavy with a Duvolle... Now ain't that something...
- by Mia Romani - at 2013.11.23 10:59:00
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45. What if... Heavies had to 'deploy' before firing? - in General Discussions [original thread]
Broonfondle Majikthies wrote: Reminds me of the Devastators form Space Marine (Warhammer 40k) Nailed it, that was exactly what I had in mind when I posted this. That game had one of the best implementations of heavy infantry weaponry I've ...
- by Mia Romani - at 2013.11.22 21:45:00
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46. What if... Heavies had to 'deploy' before firing? - in General Discussions [original thread]
Well the last "What if?" thread was extremely insightful, so here's another one: What if heavy suits & weapons were rebalanced such that they were extremely powerful, but could not fire without first stopping & going through a ~1 second d...
- by Mia Romani - at 2013.11.22 15:44:00
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47. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
I still think we should just jump over to a "daily quest" system. Pick up the mission, go win 3 matches, get paid with a lump-sump "active SP" Doesn't matter how long each match was, or how much WP farmed, just that you participated in 3 victories.
- by Mia Romani - at 2013.11.19 22:14:00
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48. Rename the AR [request] - in Feedback/Requests [original thread]
Fizzer94 wrote: C) Ion Carbine sounds original, and fits the description and apperance of the weapon. From: http://dust514.wikia.com/wiki/Assault_Rifles Quote: "Conceived by Duvolle Laboratories, a corporation best known for its ceaseles...
- by Mia Romani - at 2013.11.15 17:56:00
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49. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
echo47 wrote: No skill point cap at all. Whats the point? If a player earns 2500 WPs he should get 2500 WPs. with no cap we may see player count rise. I think we would have fewr players playing just to cap out each week A cap protects players...
- by Mia Romani - at 2013.11.15 07:19:00
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50. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Nova Knife wrote: My only problem with "Full passive" as suggested by some, is that yeah... It's kind of an Eve thing. While Eve things aren't always bad, it's one of the only MMO's that doesn't reward you with some manner of progression every ...
- by Mia Romani - at 2013.11.14 22:34:00
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51. [Request/Petition] HMG Sharpshooter Skill - in Feedback/Requests [original thread]
Rynoceros wrote: Request/Petition to implement Sharpshooter Skill similar to Assault Rifles and Sub-Machine Guns. Request/Petition to reduce current HMG base dispersion by at least 10%. Would prefer if the skill read something along the line...
- by Mia Romani - at 2013.11.14 12:41:00
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52. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
dustwaffle wrote: 1. Players who think, I can never catch up to the vets in SP, so why bother? This is similar to how a lot of people mistakenly believe this in EVE. However, the difference between both games is that player skill and knowledge ...
- by Mia Romani - at 2013.11.14 12:34:00
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53. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Skihids wrote: 1) Remove the pressure to grind the points or lose them 2) Remove the disincentive to continue playing 3) Allow new players to quickly attain competativeness 4) Pace SP accrual to prevent some players from gaining every skill ava...
- by Mia Romani - at 2013.11.14 11:42:00
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54. Vehicle Locks - in Feedback/Requests [original thread]
Stinker Butt wrote: I get what you're saying, and it makes sense. But like you pointed out, I think it's a pretty rare situation where it would matter. I would have probably made my vehicle "open to team" if it was my own corp. I'm not sure wha...
- by Mia Romani - at 2013.11.14 11:16:00
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55. Vehicle Locks - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Mia Romani wrote: I completely support this for game modes that do not have friendly fire enabled. friendlies should be able to hack your tank in the same way an enemy can. . You actually thoug...
- by Mia Romani - at 2013.11.13 13:33:00
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56. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Geeze, this thread got out of hand quickly... Everyone focused on the "sidearms only" portion of my suggestion and completely glossed over the "two grenade slots" or "deployable turrets" ideas... My line of thinking was to make the logi more of ...
- by Mia Romani - at 2013.11.13 13:19:00
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57. [REQUEST] End of match MCC destruction - in Feedback/Requests [original thread]
CCP LogicLoop wrote: Edit: This also might need a code change for the EOM trigger in general, which would mean it has to go through the programmers as well. Of course would need testing as well. These are just some of the things that would be i...
- by Mia Romani - at 2013.11.13 13:10:00
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58. [REQUEST] End of match MCC destruction - in Feedback/Requests [original thread]
Wow, I'm glad this idea has finally gotten some traction with CCP, though I must admit I'm surprised that this is the first time the devs have noticed this suggestion cropping up in these forums...
- by Mia Romani - at 2013.11.13 12:54:00
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59. EVE/DUST Ship Request - in Feedback/Requests [original thread]
God Hates Lags wrote: Note that I am not an Eve pilot, but I was under the impression that destroyers were capable of orbitals and combat like this. Destroyers are indeed extremely capable combat ships. Very good mobility and damage output f...
- by Mia Romani - at 2013.11.12 15:44:00
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60. EVE/DUST Ship Request - in Feedback/Requests [original thread]
Levi McDaniel wrote: What I'm essentially asking for is a tech 2 Battlecruiser that meets those requirements and one more thing. A tech 2 battlecruiser? Wow, seriously? You want to go from a tech 1 destroyer, which costs approx 1 million ISK...
- by Mia Romani - at 2013.11.12 15:33:00
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