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61. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
That's kinda my point. Doesn't that strike as you ridiculously better than anything an Assault suit could come up with?
- by Mia Romani - at 2013.11.11 15:00:00
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62. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Not willing to let go of your AR logis, huh? Alright, how would you guys go about stopping the Logi suit from stepping on the Assault suit's toes?
- by Mia Romani - at 2013.11.11 14:52:00
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63. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Of course, they'd need to get something else in exchange, such as an additional grenade slot, or the ability to deploy small turrets from their equipment slots... But still, it would be nice to see much more differentiation between Logi and Assau...
- by Mia Romani - at 2013.11.11 14:36:00
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64. Vehicle Locks - in Feedback/Requests [original thread]
I completely support this for game modes that do not have friendly fire enabled. For any mode that DOES have friendly fire turned on, friendlies should be able to hack your tank in the same way an enemy can. Also, some game preferences that allo...
- by Mia Romani - at 2013.11.11 13:44:00
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65. CCP, please, explain these numbers. - in Feedback/Requests [original thread]
Honestly, I think this is where their poor naming conventions are hurting them. The sooner they rename the Gallente rifles "Plasma Rifle", the better. Assault, tactical, breach, etc are variations that can be applied to any rifle. Tactical being ...
- by Mia Romani - at 2013.11.11 13:29:00
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66. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
abarkrishna wrote: If the DPS is around 600 for every gun and most peoples total HP is 600 you have a problem. Spot on. It sounds like pre 1.6 we just weren't able to apply full DPS to targets due to hit detection. Now it seems we can, and s...
- by Mia Romani - at 2013.11.06 13:45:00
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67. Community Poll: Who plays EVE? - in General Discussions [original thread]
1 Elite null-sec drone-assist monkey reporting for duty. o7
- by Mia Romani - at 2013.11.06 06:31:00
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68. Possible reason to higher hit ratio - in General Discussions [original thread]
calvin b wrote: What if CCP on purpose made higher hit detection so players would burn ISK more. Fixing hit detection makes people die more reliably , as opposed to just faster . Yes, in the short term that might mean more people dying mor...
- by Mia Romani - at 2013.11.06 06:24:00
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69. Nerf the HMG - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: Is 2 powerful Buff the HMG Is 2 weak See, two of us can play at this game!
- by Mia Romani - at 2013.11.06 00:23:00
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70. A Question For CCP Mintchip - in General Discussions [original thread]
Having followed your Youtube channel from long before you ascended to dev-hood, it honestly never occurred to me that eventually someone wouldn't recognise your name. In hindsight, I realise that was a rather silly assumption... Anyways, I'm curi...
- by Mia Romani - at 2013.11.06 00:21:00
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71. Null Cannon spawn - in Feedback/Requests [original thread]
Agreed. People should not be spawning directly on objectives. This what CRUs, MCRUs and drop uplinks are for...
- by Mia Romani - at 2013.11.03 13:48:00
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72. Keep players in control during MCC death - in Feedback/Requests [original thread]
Galvan Nized wrote: My question is what ultimately ends the match? If you must wipe out survivors what happens when there is one just hiding in his red line that you cannot reach? Are the losers retreating, if so where are they retreating? Wha...
- by Mia Romani - at 2013.10.30 10:16:00
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73. Keep players in control during MCC death - in Feedback/Requests [original thread]
Just a small suggestion here: Once the victory conditions for a match have been met, display a banner near the top of the screen announcing this, but otherwise let the match continue. At this point, while the MCC procedes to explode violently in...
- by Mia Romani - at 2013.10.30 03:26:00
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74. Change the name of 'Assault Rifle'... - in General Discussions [original thread]
+1 Yes please.
- by Mia Romani - at 2013.10.29 12:26:00
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75. This has been asked for before, but... - in General Discussions [original thread]
Sorry for the semi-necro, but I only just came across this thread. On the topic of how to do this, I suggest: Move the Salvage panel over to the right, and add a similar Item loss panel on the left. The panels for Items Destroyed and Items Salv...
- by Mia Romani - at 2013.10.29 11:29:00
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76. Myofibril Stimulants - in Feedback/Requests [original thread]
Maken Tosch wrote: There is one problem with this. Nova Knives are sidearms, not melee weapons. The myofibrils will have to be recoded to affect the knives and the knives have to be recoded to become melee weapons and the sidearm damage mods wi...
- by Mia Romani - at 2013.10.28 15:08:00
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77. New OB mechanic based on deployable, destructible probes - in Feedback/Requests [original thread]
FrozenChaos wrote: would the probes be randomly placed or does someone get to choose? This might be a bit over powered if they are set along the edges of the map. unless there is a downside of some kind to casting a wide net? Yup, mercs on th...
- by Mia Romani - at 2013.10.28 15:01:00
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78. New OB mechanic based on deployable, destructible probes - in Feedback/Requests [original thread]
I'd like to see more options for how EVE & Dust players can choose to set up orbital bombardments, especially if they bring a greater variety of risk/reward decisions to be made. Long story short: Designed to work in conjunction with the O...
- by Mia Romani - at 2013.10.28 13:52:00
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79. Adding capacitors into Dust. specifically for vehicles - in General Discussions [original thread]
I think that would make for more interesting vehicle gameplay, particularly in the tactics and teamwork required to use or defeat vehicles. E.g, make it so that: A vehicle with cap can pretty easily out-repair two AV users
A vehicle without ...
- by Mia Romani - at 2013.10.27 05:01:00
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80. Sticky:Iron Delta Domination Feedback - in Domination Gamemode [original thread]
CCP Android wrote: xp3ll3d dust wrote: Laser orbital bombardments. IGÇÖm guessing that, by accident, a few stray pixels with some extreme value, (100% white most likely) got introduced into one of the alpha channels between two layers in...
- by Mia Romani - at 2013.06.10 01:07:00
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