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701. A scientific justification for Forge Gun splash damage - in General Discussions [original thread]
For everyone complaining about Forge Gun splash damage, think about this. Forge guns fire massive shells that weigh approximately 1Kg and travel at 7000 m/s (15,600 mph). That shell has 9 times the kinetic energy of a 7.5 tonne truck travelling ...
- by Melchiah ARANeAE - at 2013.08.21 18:07:00
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702. I hate that Mass Drivers are good again... - in General Discussions [original thread]
semperfi1999 wrote: Flaylock.......You know someone with a 1.4 (maybe 1.5 now) kdr shouldnt be talking smack. You suck kid. All of your arguments are void when you suck with the very weapons you claim are OP (AR/ASCR). I dont understand how you...
- by Melchiah ARANeAE - at 2013.08.20 21:22:00
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703. Gallent Dropsuits SUCK - in General Discussions [original thread]
They're actually balancing some of these problems soon. The amount of armour gained from plates will increase and the movement penalties will be severely reduced. Look at this thread (bottom of the first post).
- by Melchiah ARANeAE - at 2013.08.18 23:08:00
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704. The laser rifle is /not/ a useless weapon. - in General Discussions [original thread]
Nocturnal Soul wrote: Shush you fool you know not what you speak of the LR is the worst weapon in the game even the plasma canon is better then this piece of trash CCP calls a weapon I'll have you know that the LR Is actually a good weapon i...
- by Melchiah ARANeAE - at 2013.08.18 22:58:00
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705. what's the biggest bonehead move you've made in Dust? - in General Discussions [original thread]
First time I ever had AV grenades equipped I smacked a HMG Heavy in the face with one, expecting it to be a Locus grenade...
- by Melchiah ARANeAE - at 2013.08.17 20:09:00
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706. Fail tank collision damage - in General Discussions [original thread]
THE TRAINSPOTTER wrote: The Attorney General wrote: Running people over still needs work. It is a shame that clipping people in a LAV works so much better than clipping them in a speeding tank. maybe because LAVs have speed and trough ...
- by Melchiah ARANeAE - at 2013.08.17 19:37:00
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707. Aggravated Assault - in General Discussions [original thread]
To paraphrase Obi-Wan Kenobi, 'The online gaming comunity. You will never find a more wretched hive of scum and villainy'. :P
- by Melchiah ARANeAE - at 2013.07.29 03:49:00
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708. Aur Gear and being falsly advertized ,... - in General Discussions [original thread]
This is entirely your own fault. If you knew anything about this game you would understand that nothing is supposed to be the best. All weapons and suits are supposed to be good in certain situations, but fall behind in others. Contact grenades an...
- by Melchiah ARANeAE - at 2013.07.29 03:03:00
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709. No more forge guns plz - in General Discussions [original thread]
You've clearly never used a Forge gun. If you had, you'd know they're not OP. The charge time is long enough for to be killed without doing anything. Also, there is no aiming mode, making aiming rather tedious.
- by Melchiah ARANeAE - at 2013.07.26 13:53:00
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710. Vehicle Skillbok Prices - in Feedback/Requests [original thread]
Demon Buddah wrote: They are higher because they are strong. Infantry can be taken down easy by a good tanker or dropship pilot. It's like for example in EVE, the higher tier the ship is, the more expensive stuff is. You could train for a T1 sh...
- by Melchiah ARANeAE - at 2013.07.21 05:38:00
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711. Vehicle Skillbok Prices - in Feedback/Requests [original thread]
ladwar wrote: you only need to buy it once so what are you complaining about, should be complaining how pricey it is to a pilot of any vehicle(beside LLAVs those things make money) Skillbooks are just books. Realistically, they shouldn't cos...
- by Melchiah ARANeAE - at 2013.07.21 05:30:00
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712. Vehicle Skillbok Prices - in Feedback/Requests [original thread]
Delenne Arran wrote: Presumably, the reason vehicle skill books are so ridiculously expensive are to discourage you from going into them before you've got a decent infantry suit under your belt. It makes even more sense when you consider that t...
- by Melchiah ARANeAE - at 2013.07.21 05:27:00
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713. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Text Grant wrote: Until sniping involves skill they should be nerfed to 50% damage for body shots. After bullet travel time and bulet drop are added maybe give a damage buff Bullet travel time and bullet drop won't be added as they are ridic...
- by Melchiah ARANeAE - at 2013.07.21 05:11:00
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714. Vehicle Skillbok Prices - in Feedback/Requests [original thread]
Recently I have been looking at skilling into vehicles. Whilst looking into it I found out how ridiculously expensive the skillbooks are. And it's putting me off skilling into them. Personally, I feel they should be made cheaper. The skillbooks f...
- by Melchiah ARANeAE - at 2013.07.21 04:52:00
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715. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
I must say this is a bad idea. I never used grenades in older FPS games that required you to manually select them. It was far too slow and cumbersome. By the time you selected grenades, you'd be dead. It was a godsend when games started making gre...
- by Melchiah ARANeAE - at 2013.07.20 20:19:00
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716. The Servers - in General Discussions [original thread]
It seems to work now. ^_^
- by Melchiah ARANeAE - at 2013.07.18 01:18:00
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717. Fit test Fridays - in Feedback/Requests [original thread]
RINON114 wrote: Agreed, but hopefully the Gǣfiring rangeGǥ they mentioned working on at fanfest should resolve this issue. This does seem to be a simpler method however. I think the benefit of this is that it'll allow you to see how it fee...
- by Melchiah ARANeAE - at 2013.07.13 00:45:00
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718. Fit test Fridays - in Feedback/Requests [original thread]
I have noticed an ever so slight over usage of Assault Rifles. Which is rather frustrating when there are plenty of viable weapons to use. So I thought maybe allowing people to play with a specific weapon/fit once a week would be a healthy thing t...
- by Melchiah ARANeAE - at 2013.07.12 23:53:00
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719. Red line needs to go - in General Discussions [original thread]
Zero Notion wrote: Sure, that makes sense in theory, but if those in the red line potentially out class the opposing team, then you are also losing isk and SP by losing the match and not receiving potential WP's because you were unable to reach...
- by Melchiah ARANeAE - at 2013.07.12 20:15:00
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720. Red line needs to go - in General Discussions [original thread]
What you guys need to remember is that this game is not COD or battlefield. Every kill puts a dent in someone's wallet. If the redline is removed, people will stop spawning and/or go afk because they don't want to lose a lot of ISK from spawn camp...
- by Melchiah ARANeAE - at 2013.07.12 19:19:00
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