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181. Cal Scouts - in General Discussions [original thread]
Mossellia Delt wrote: Mike Ox Bigger wrote: All these cloaks running around but you can't hide from my Cal Scout. Doesn't help you when the cloaked guy is a gk.0 commando with a shotgun. cloaked... commando? 0_o
- by Melchiah ARANeAE - at 2014.03.27 18:35:00
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182. [Suggestion] Reduce Logistics' Scan Precision to 32 - in Feedback/Requests [original thread]
zzZaXxx wrote: less dangerous than before and more support focused Exactly as it should be. Logistics is a support class not meant to be a dangerous killer. You want to be a slayer, choose a different suit.
- by Melchiah ARANeAE - at 2014.03.26 23:45:00
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183. Caldari Sentinal - in General Discussions [original thread]
True Adamance wrote: IRON PATRIOT 1 wrote: Who thinks it will be competitive cqc with HMG? I sure as hell don't. The Amarr and Gal Sentinal will wipe they floor with it. This is coming from a caldari loyalist You aren't much of a loyal...
- by Melchiah ARANeAE - at 2014.03.19 01:28:00
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184. Caldari Sentinal - in General Discussions [original thread]
No remote shield boosters so they're not going to be as effective as a supported Gal/Amarr heavy. It'll still be quite good if you're a solo player though.
- by Melchiah ARANeAE - at 2014.03.19 01:26:00
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185. SDE confirms shotgun proficiency change - in General Discussions [original thread]
Ivy Zalinto wrote: There isnt a damn thing wrong with shotguns hitting hard against shields. The militia level works just fine for me even against tanked proto's. It may take a few shots but still. Having any damage bonus at all is kinda a plus...
- by Melchiah ARANeAE - at 2014.03.18 23:15:00
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186. Amarr Scout is NOT Underpowered - in General Discussions [original thread]
The main problem with the AmaRr scout is that no other scout will have a problem with stamina as they're buffing the stamina regen for the scout. A level 5 Amarr will be able to sprint for 34 seconds and recover it all in 6.9 seconds. Sounds nic...
- by Melchiah ARANeAE - at 2014.03.18 22:54:00
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187. Large Blaster turrets 20% less to infantry more to vehicles - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: No, decrease ROF 50% and increase DMG by 50%. And add significant dispersion.
- by Melchiah ARANeAE - at 2014.03.18 19:10:00
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188. Announcement:Uprising 1.8 Patch Notes - in General Discussions [original thread]
How exactly will the WP for vehicle damage be calculated?
- by Melchiah ARANeAE - at 2014.03.18 17:08:00
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189. [Idea] Gallente SMG: plasma flamethrower - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: The only question I have on this is, what makes this a hybrid weapon (like hallow containers full of plasma) and not a pure energy weapon? It's still firing high energy plasma rather than just pure energy, so there are...
- by Melchiah ARANeAE - at 2014.03.18 16:49:00
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190. (Request) Heavy Suit sprint module - in Feedback/Requests [original thread]
A heavy's lack of mobility is a balancing factor to stop them from being too powerful. Giving them the ability to overcome one of their only balancing factors is a bad idea. If you don't like a heavy's slow speed, get a tanked medium frame or an...
- by Melchiah ARANeAE - at 2014.03.17 22:23:00
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191. [Idea] Gallente SMG: plasma flamethrower - in Feedback/Requests [original thread]
Only if it can look a lot more high tech than traditional flamethrowers. Maybe electromagnetically contained blue flames?
- by Melchiah ARANeAE - at 2014.03.17 22:18:00
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192. New Player Balance - in General Discussions [original thread]
There really should be different levels of pub matches with different ISK rewards and restrictions on maximum meta levels on fits. This is what I propose. Level 1: Roughly 50,000 ISK max payout.
Meta level restriction of 12 (allowing for al...
- by Melchiah ARANeAE - at 2014.03.17 19:09:00
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193. Small Railgun Question for Devs - in Feedback/Requests [original thread]
The same goes for large rail turrets as well. I'd put it down to the fact there are very few decent anti shield AV weapons so they had to improvise. They'll probably change it to -10% to shield and +10% to armour once there are laser turrets and...
- by Melchiah ARANeAE - at 2014.03.17 16:48:00
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194. What the cloak means for the scout suit - in General Discussions [original thread]
Sana Rayya wrote: I think the biggest advantage is disappearing completely when you stay still. So you activate your cloak, run behind a guy, and should he have the presence of mind to check his tail, you immediately stop and become invisible. ...
- by Melchiah ARANeAE - at 2014.03.14 22:05:00
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195. Cloaking skill multiplier - in General Discussions [original thread]
X3 would probably be my best guess. Though, I could see it potentially being X5. howard sanchez wrote: Viktor, what are you asking? The Dev blog called the cloak field Equipment. Nothing has been suggested that the cloak field will operate or...
- by Melchiah ARANeAE - at 2014.03.14 18:16:00
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196. Please add GÇÿweapon typeGÇÖ to descriptions - in Feedback/Requests [original thread]
+1 good idea. Also, Here's a list of all weapons and what type they are.
- by Melchiah ARANeAE - at 2014.03.13 18:12:00
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197. Remote Shield tools - in Feedback/Requests [original thread]
Magpie Raven wrote: A remote shield booster would be a pretty cool addition to the game. Lets shield users be front line combatants as long as they have support. But another idea crossed my mind. What about Remote Shield Hardeners? Just an ide...
- by Melchiah ARANeAE - at 2014.03.03 21:54:00
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198. Is there anyway to make it so scan profile increases when people fir... - in Feedback/Requests [original thread]
Cody Sietz wrote: Melchiah ARANeAE wrote: I'd like this plus a scan dropoff to make it more viable. Interesting. Could you elaborate on this? Basically, past the optimal the scan precision gets worse. For example: Ewar scout has a Sca...
- by Melchiah ARANeAE - at 2014.03.03 20:16:00
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199. Is there anyway to make it so scan profile increases when people fir... - in Feedback/Requests [original thread]
I'd like this plus a scan dropoff to make it more viable.
- by Melchiah ARANeAE - at 2014.03.03 18:17:00
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200. [Idea] Sniper Rifle Revision - in Feedback/Requests [original thread]
Actually, the current sniper is a placeholder for the racial snipers they're planning. The caldari sniper will be the charge variant and I believe the Tac sniper will be similar to the Minmatar Precision rifle.
- by Melchiah ARANeAE - at 2014.03.03 14:33:00
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