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101. [FEEDBACK] Ion pistol - in Feedback/Requests [original thread]
Fire of Prometheus wrote: I picture it as a pistol shotgun hybrid.....that would be pretty awesome now that I think about it This is what I want.
- by Melchiah ARANeAE - at 2013.11.27 18:46:00
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102. Please bring the minmatar scout up to speed with the currant game - in Feedback/Requests [original thread]
Counter proposal. Change the Minmatar scout bonus to a 3% increase to movement and sprint speed so they can actually catch up with back-pedaling medium frames and keeping the lows open for profile damps and Cardiac Regulators. Also, make it so w...
- by Melchiah ARANeAE - at 2013.11.26 12:11:00
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103. [Request] Mechanism for Stealth Camo Equipment. - in Feedback/Requests [original thread]
Now, before I start, I know this topic has been thrown about a lot but I just want to propose a new mechanic that I haven't seen discussed on the forums. Here's how it could work. The Active Cloak be a piece of equipment with its own capacitor. M...
- by Melchiah ARANeAE - at 2013.11.25 23:20:00
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104. Capacitor for Infantry? Capacitor for Infantry! - in Feedback/Requests [original thread]
I do like it, but it might make things a bit too complicated IMO. Combat as it is now can get pretty hectic and having to manage modules and capacitors on top of that would just be insane. Also, it'll make the learning curve for new players even s...
- by Melchiah ARANeAE - at 2013.11.25 14:25:00
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105. [REQUEST] Motorcycles - in Feedback/Requests [original thread]
The Caldari Speeder will look like this .
- by Melchiah ARANeAE - at 2013.11.22 18:47:00
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106. Matchmaking Method - in Feedback/Requests [original thread]
It's a pretty good method actually. Though, instead of having a point system based on total SP for the character, I think it'd be better if it was based on WP/death. That way people with SP spread over many roles aren't penalised.
- by Melchiah ARANeAE - at 2013.11.09 20:19:00
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107. [request] give installations scan persicion! - in Feedback/Requests [original thread]
+1 It's such a pain to not be able to be stealthy as a scout.
- by Melchiah ARANeAE - at 2013.11.08 16:57:00
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108. CCP you NEED to balance this game out in MOST areas and S T O P procrastinating ... - in Feedback/Requests [original thread]
No. Just no.
- by Melchiah ARANeAE - at 2013.11.08 16:48:00
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109. [Feedback] Hit detection and TTK - in Feedback/Requests [original thread]
I think the majority on the forums can agree that TTK is too short across the board. And the way I would balance it is: Reduce all weapon* damage by 20%
Reduce the HP given by plates and extenders by 10% to 15% to make each point of HP mean ...
- by Melchiah ARANeAE - at 2013.11.06 10:34:00
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110. Request:- Officer Gear - in Feedback/Requests [original thread]
As much as i would love to see officer equipment, modules, dropsuits and vehicles, it has to have both a very high ISK and SP investment. Officer gear is incredibly good and should only be used for harcore PVP. Obviously for this to work there'd...
- by Melchiah ARANeAE - at 2013.11.03 13:46:00
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111. [Suggestion] New feature idea: jam - in Feedback/Requests [original thread]
The only jam I want is in a sandwich...
- by Melchiah ARANeAE - at 2013.11.03 11:31:00
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112. Shield and armor - in Feedback/Requests [original thread]
Neither shields nor armour are UP. They're equally broken. People just think the other is better because the grass is always greener on the other side. The problem with them both is that damage is way too high. Neither tankers can do what they're ...
- by Melchiah ARANeAE - at 2013.11.03 11:09:00
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113. [Request] New Infantry Shield Extender Variants - in Feedback/Requests [original thread]
Actually, to make the difference between standard, advanced and proto the same as armour plates, it should be 42, 54 and 66. I'd be happy for these to have a penalty to recharge delay. Say 10%, 15% and 25% to make it scale the same as an armour pl...
- by Melchiah ARANeAE - at 2013.11.02 06:07:00
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114. DUST514 T.V. - in Feedback/Requests [original thread]
I'd love to be able to chill on the sofa in my merc quaters and watch T.V. +1
- by Melchiah ARANeAE - at 2013.11.02 05:05:00
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115. Racial background vids in Playstation Home - in Feedback/Requests [original thread]
I think they should be played by pressing x on the character creation. This makes people noticeably more aware of what the race their aligning themselves with are actually like. Also, there needs to be more in the movie menu. That one movie all ...
- by Melchiah ARANeAE - at 2013.11.02 04:01:00
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116. [Feedback/Request] Why I feel the scout suit is in a decent place as it is (and ... - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: You are changing TTK one form of another to balance this, if you decrease all weapon damage this then raises TTK, if you give the heavy more hp that raises heavy TTK, how does this raise the scouts survival if TTK for e...
- by Melchiah ARANeAE - at 2013.10.30 20:34:00
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117. [Feedback/Request] Why I feel the scout suit is in a decent place as it is (and ... - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Lowering the TTK, which is what you are advocating, does in fact benefit scouts as it trivializes hp, which is why scouts benefited in 1.4, but it negatively impacts heavies. Also med v med TTK is low enough is about whe...
- by Melchiah ARANeAE - at 2013.10.30 04:58:00
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118. [Feedback/Request] Why I feel the scout suit is in a decent place as it is (and ... - in Feedback/Requests [original thread]
Personally, I don't feel the scout suit is actually the problem. Sure, it's has to have some work done to it (CPU and PG problems, cloaking, slightly too slow etc.), but it's pretty balanced for how it should be IMO. For me, the proble...
- by Melchiah ARANeAE - at 2013.10.30 03:34:00
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119. glu underpowered? - in Feedback/Requests [original thread]
The biggest problem it has is hit detection. I've hit people 4 or 5 times in a row and it hasn't registered at all. Though, in the matches where hit detection is good, it's a great weapon.
- by Melchiah ARANeAE - at 2013.10.26 20:00:00
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120. AR variants needs to be reworked in order to compete with the new rifles - in Feedback/Requests [original thread]
Whilst I agree that, looking at the numbers, there seems to be problems with the new rifles compared to the current AR, I'd still wait for them to arrive and test them out. They may or may not be as powerful in game as they look on paper. There ar...
- by Melchiah ARANeAE - at 2013.10.26 06:23:00
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