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21. limit the number of hardeners to 1 - in Feedback/Requests [original thread]
I think the way forward should be to reduce reps whilst hardeners are active.
- by Melchiah ARANeAE - at 2015.05.23 22:06:00
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22. More Skins! - in Feedback/Requests [original thread]
Good luck licencing those.
- by Melchiah ARANeAE - at 2015.05.23 22:03:00
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23. Idea for new daily mission! :-) - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I've only gotten one frame rate drop on that map in the past few months. Git gud. Because PS3 performance is definitely determined by player skill. You can even stop your PS3 from overheating if you wear an Amarr as...
- by Melchiah ARANeAE - at 2015.05.22 23:49:00
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24. (Idea)Black Eagle HMG - in Feedback/Requests [original thread]
I think there should be a black eagle small blaster that counts as a light weapon.
- by Melchiah ARANeAE - at 2015.05.21 17:25:00
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25. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
I am think all suits (besides the pure shield tanking caldari) should also get an innate reduction to speed penalties as well. Maybe 30% for amarr, 20% for gallente and 10% for min? Maybe give shield extended penalty reductions for shield suits as...
- by Melchiah ARANeAE - at 2015.05.14 11:38:00
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26. Small Blasters and LAVs, close but no cigar. - in Feedback/Requests [original thread]
I personally feel blaster turrets should get sharpshooter skills. It could make small blasters really effective with good teamwork. Though, large blaster dispersion should be increased if the get a sharpshooter skill.
- by Melchiah ARANeAE - at 2015.05.08 15:34:00
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27. HERE'S A NOVEL IDEA - in Feedback/Requests [original thread]
What's that I taste?
- by Melchiah ARANeAE - at 2015.04.30 19:34:00
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28. Increasing wp values for hacks, intel assist, resupply, and more? - in Feedback/Requests [original thread]
I'd also like to see a change to vehicle damage WP to be more dynamic so the more damage you do per hit, the more points. Maybe 4WP per 100 damage? Also, I'd like to see 5 WP for a clone termination, not for insta-terminations (headshots, explos...
- by Melchiah ARANeAE - at 2015.04.27 23:37:00
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29. Retroactive Vehicle Hardener question - in Feedback/Requests [original thread]
I think this is a good idea. They have their strengths and weaknesses. The specific resist will work really well for FW (or any other missions they might implement where you're up against a specific faction) or if you plan on taking down a parti...
- by Melchiah ARANeAE - at 2015.04.27 23:12:00
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30. nerf the madrugar or make 1 armor rep only - in Feedback/Requests [original thread]
Tripple rep maddies aren't OP. It's the AV that's UP. It's more than easy to wreck a tripple rep maddy if you know how to handle them.
- by Melchiah ARANeAE - at 2014.04.26 19:41:00
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31. [Feedback/Request] Flaylock & Ion pistol fixes (some SCP stuff a... - in Feedback/Requests [original thread]
I like the ideas. Though, the ScP would be fine if they just reverted the changes they made to it in 1.8. It was one of the most balanced weapons in the game IMO. I know they changed it to make the ROF of the Ion Pistol to stand out, but the diffe...
- by Melchiah ARANeAE - at 2014.04.26 19:31:00
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32. E-war stats - in Feedback/Requests [original thread]
They really need to add a lot more stats to the fittings window. +1
- by Melchiah ARANeAE - at 2014.04.04 16:39:00
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33. [Request] Increase Bolt and Ion Pistol Headshot Bonus. - in Feedback/Requests [original thread]
Vespasian Andendare wrote: I'm not so sure the other pistols need a higher headshot modifier. The modifier on the ScP is a great way to differentiate it from the other pistols: The Ion pistol has the charge mechanic, the Bolt is fully auto/high...
- by Melchiah ARANeAE - at 2014.04.04 16:38:00
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34. [Request] Increase Bolt and Ion Pistol Headshot Bonus. - in Feedback/Requests [original thread]
Fizzer94 wrote: Dauth Jenkins wrote: Scrambler pistols have the extra to headshot damage because they are scrambler weapons. The scrambler rifle has the same bonus (not the assault, though, just the standard). If the scrambler lance turns ou...
- by Melchiah ARANeAE - at 2014.04.04 15:25:00
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35. [Request] Increase Bolt and Ion Pistol Headshot Bonus. - in Feedback/Requests [original thread]
Odigos Ellinas wrote: CCP didi it on the 1 pistole so they should have it on all pistols. Maybe this is a bug. Is there somewhere a official statement that say it should work that way ??? Or did you figure it for your self out ??? I haven't s...
- by Melchiah ARANeAE - at 2014.04.03 00:48:00
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36. [Request] Increase Bolt and Ion Pistol Headshot Bonus. - in Feedback/Requests [original thread]
Spartykins wrote: Melchiah ARANeAE wrote: I've always seen pistols as a weapon type that rewards accuracy over spray and prey. Which is why the scrambler pistol getting a 375% headshot bonus (shield/armour efficiency not included) is perfect...
- by Melchiah ARANeAE - at 2014.04.03 00:28:00
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37. Scrap UE3 and the PS3 and release with Carbon - in Feedback/Requests [original thread]
Actually, they've embedded the Unreal engine into the carbon engine. So it's technically running on the carbon engine already.
- by Melchiah ARANeAE - at 2014.04.02 20:41:00
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38. [Idea] - Racial Knives - CCP Please read - in Feedback/Requests [original thread]
Nice ideas. Very much like what I'd expect of the four races. And how about 'Throwing Daggers' for the Minmatar knife name?
- by Melchiah ARANeAE - at 2014.04.02 20:06:00
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39. [Request] Increase Bolt and Ion Pistol Headshot Bonus. - in Feedback/Requests [original thread]
I've always seen pistols as a weapon type that rewards accuracy over spray and prey. Which is why the scrambler pistol getting a 375% headshot bonus (shield/armour efficiency not included) is perfectly acceptable. However, the bolt and ion pisto...
- by Melchiah ARANeAE - at 2014.04.02 16:28:00
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40. [Suggestion] Change your poster boy. - in Feedback/Requests [original thread]
Maken Tosch wrote: Hell, the starter fits need updating. Everything needs updating...
- by Melchiah ARANeAE - at 2014.04.01 16:41:00
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