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41. Displaying weapon ranges - in Feedback/Requests [original thread]
I don't know why they didn't put these values in from the start. It just seems like a standard stat that anyone using the weapon should know.
- by Melchiah ARANeAE - at 2014.04.01 01:46:00
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42. Equipment Spam Solution - in Feedback/Requests [original thread]
I'd actually change the Nanohive and Uplink skills to allow 1 of their respective items to be deployed per level. So at most you could have 5 of each out. Though, militia and standard Aur ones should still be placeable with no levels in the skill,...
- by Melchiah ARANeAE - at 2014.04.01 01:44:00
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43. request: full and detailed patch notes - in Feedback/Requests [original thread]
The patch notes should be the place where every detail about any and all changes should be written. But there were many changes in 1.8 that weren't in the patch note or weren't fully described.
- by Melchiah ARANeAE - at 2014.03.31 17:54:00
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44. [Suggestion] Potential fix for tanked scouts. - in Feedback/Requests [original thread]
Improve the shared squad vision so passively scanning someone acts a lot like active scanning. They blink on the scanner's squads radars for the duration they're in the scanners passive scan range and add 5 or 10 Intel Kill Assist WPs whenever som...
- by Melchiah ARANeAE - at 2014.03.31 16:23:00
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45. Equipment Proficiency - in Feedback/Requests [original thread]
Nice Idea. +1
- by Melchiah ARANeAE - at 2014.03.29 01:18:00
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46. Brick Scouts - in Feedback/Requests [original thread]
But shield tanked cal/min scouts get off scott free? I hate a filthy fake FOTM scouts as much as the next guy, but it has to be balanced.
- by Melchiah ARANeAE - at 2014.03.29 01:05:00
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47. [Suggestion] Get rid of passive scan sharing. - in Feedback/Requests [original thread]
Scout - A soldier or other person sent out ahead of a main force so as to gather information about the enemy's position, strength, or movements. Need I say more?
- by Melchiah ARANeAE - at 2014.03.29 00:44:00
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48. The Fix for the OP Cloaked Shotty Scout - in Feedback/Requests [original thread]
OR you could develop some sort of situation awareness and perception. They're really not that hard to see if you keep your eyes open.
- by Melchiah ARANeAE - at 2014.03.29 00:37:00
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49. Buff Armor Repair Modules - in Feedback/Requests [original thread]
I'd prefer to give the Gallente Medium dropsuits skill a 5% bonus to rep modules per level as the Gallente are more about armour reps than armour buffer. With level 5 armour repair systems and 5 Gallente Meduim dropsuits, you'll be getting 3.1, 4...
- by Melchiah ARANeAE - at 2014.03.28 16:22:00
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50. [Suggestion] Reduce Logistics' Scan Precision to 32 - in Feedback/Requests [original thread]
zzZaXxx wrote: less dangerous than before and more support focused Exactly as it should be. Logistics is a support class not meant to be a dangerous killer. You want to be a slayer, choose a different suit.
- by Melchiah ARANeAE - at 2014.03.26 23:45:00
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51. Large Blaster turrets 20% less to infantry more to vehicles - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: No, decrease ROF 50% and increase DMG by 50%. And add significant dispersion.
- by Melchiah ARANeAE - at 2014.03.18 19:10:00
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52. [Idea] Gallente SMG: plasma flamethrower - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: The only question I have on this is, what makes this a hybrid weapon (like hallow containers full of plasma) and not a pure energy weapon? It's still firing high energy plasma rather than just pure energy, so there are...
- by Melchiah ARANeAE - at 2014.03.18 16:49:00
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53. (Request) Heavy Suit sprint module - in Feedback/Requests [original thread]
A heavy's lack of mobility is a balancing factor to stop them from being too powerful. Giving them the ability to overcome one of their only balancing factors is a bad idea. If you don't like a heavy's slow speed, get a tanked medium frame or an...
- by Melchiah ARANeAE - at 2014.03.17 22:23:00
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54. [Idea] Gallente SMG: plasma flamethrower - in Feedback/Requests [original thread]
Only if it can look a lot more high tech than traditional flamethrowers. Maybe electromagnetically contained blue flames?
- by Melchiah ARANeAE - at 2014.03.17 22:18:00
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55. Small Railgun Question for Devs - in Feedback/Requests [original thread]
The same goes for large rail turrets as well. I'd put it down to the fact there are very few decent anti shield AV weapons so they had to improvise. They'll probably change it to -10% to shield and +10% to armour once there are laser turrets and...
- by Melchiah ARANeAE - at 2014.03.17 16:48:00
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56. Please add GÇÿweapon typeGÇÖ to descriptions - in Feedback/Requests [original thread]
+1 good idea. Also, Here's a list of all weapons and what type they are.
- by Melchiah ARANeAE - at 2014.03.13 18:12:00
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57. Remote Shield tools - in Feedback/Requests [original thread]
Magpie Raven wrote: A remote shield booster would be a pretty cool addition to the game. Lets shield users be front line combatants as long as they have support. But another idea crossed my mind. What about Remote Shield Hardeners? Just an ide...
- by Melchiah ARANeAE - at 2014.03.03 21:54:00
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58. Is there anyway to make it so scan profile increases when people fir... - in Feedback/Requests [original thread]
Cody Sietz wrote: Melchiah ARANeAE wrote: I'd like this plus a scan dropoff to make it more viable. Interesting. Could you elaborate on this? Basically, past the optimal the scan precision gets worse. For example: Ewar scout has a Sca...
- by Melchiah ARANeAE - at 2014.03.03 20:16:00
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59. Is there anyway to make it so scan profile increases when people fir... - in Feedback/Requests [original thread]
I'd like this plus a scan dropoff to make it more viable.
- by Melchiah ARANeAE - at 2014.03.03 18:17:00
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60. [Idea] Sniper Rifle Revision - in Feedback/Requests [original thread]
Actually, the current sniper is a placeholder for the racial snipers they're planning. The caldari sniper will be the charge variant and I believe the Tac sniper will be similar to the Minmatar Precision rifle.
- by Melchiah ARANeAE - at 2014.03.03 14:33:00
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