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2781. Shotguns and How they Really should Be - in General Discussions [original thread]
Shootgun over performing? Its like saying PLC is OP. To avoid SG you just backpedal and few shoot him. As it takes 2-3 shoots to kills assault/logi (proper assault/logi) and around 4 to kill proper sentiniel.
- by Mejt0 - at 2014.08.28 00:37:00
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2782. what did i miss? - in General Discussions [original thread]
Lets see. Damage mods got buffed. Theres plenty of assaults there (they are great now) Burst HMG is too good, but will get tweek soon. Sniper reticle will get tweek. Nova Knives got tweeked and they are destroing vehicles!. Orbital needs 5k wp...
- by Mejt0 - at 2014.08.27 17:10:00
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2783. Ambush......... - in General Discussions [original thread]
Youre lucky if thats what u get. How about when Potato deploy spwans only you (rest of team is on the other side of map) in front enemys. Or when it spawns you.. and youre dead before you even see the light. Just never press triangle 2nd tim...
- by Mejt0 - at 2014.08.27 16:57:00
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2784. Cloaking balance - in General Discussions [original thread]
kopasus mark wrote: Cloaking in its current form is great. It creates a viable niche for scouts however that being said there needs to be a counter and I am not talking about loading 3 proto scan enhancers. I would like to open a topic of discu...
- by Mejt0 - at 2014.08.27 16:43:00
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2785. Vehicles are a waste of SP... - in General Discussions [original thread]
Julius Vindice wrote: Ghost Kaisar wrote: Anmol Singh wrote: Running 500k isk tanks is stupid only to lose them to a swarm of militia tanks. For one "good tank" you can have 10-9 militia ones that are almost = effective. Sad CCP. Sad to s...
- by Mejt0 - at 2014.08.27 16:36:00
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2786. The Rifles - Confirmed Performances - in General Discussions [original thread]
Echo 1991 wrote: Cpt McReady wrote: Monkey MAC wrote: All these factors have to be taken into consideration before judging a weapon. The scrambler is actually quite balanced but seems op because of its high dos and range. The scram...
- by Mejt0 - at 2014.08.27 13:24:00
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2787. The Rifles - Confirmed Performances - in General Discussions [original thread]
Yes, because human will tap R1 12times in 1second. Reality says hi. Turbo controles are the problem.
- by Mejt0 - at 2014.08.27 13:17:00
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2788. Which is more OP? - in General Discussions [original thread]
Slow + weak regen.. hmm. Youre just trying to make sentiniel from assault .
- by Mejt0 - at 2014.08.27 08:38:00
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2789. Gal Scout's Precision v. Min Scout - in General Discussions [original thread]
Joel II X wrote: As a proto Gallente Scout, i will tell you that precision alone is utterly useless :D Maybe but it does work atleast. Caldari scout range bonus doesnt work.
- by Mejt0 - at 2014.08.26 15:32:00
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2790. Do nova knives terminate clone? - in General Discussions [original thread]
Fox Gaden wrote: As well as Shields and Armor, you also have clone HP. If this last hit point pool runs out you will become unrevivable and go directly to the spawn screen. This can happen from excessively large alpha damage such as Rail Turret...
- by Mejt0 - at 2014.08.25 17:00:00
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2791. Do nova knives terminate clone? - in General Discussions [original thread]
MINA Longstrike wrote: Yes, they can. Terminate clone when killing. Thats what i mean.
- by Mejt0 - at 2014.08.25 14:20:00
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2792. Do nova knives terminate clone? - in General Discussions [original thread]
Are they? Never thinked about it.
- by Mejt0 - at 2014.08.25 14:16:00
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2793. Hey Rattati - Cal Assault PG can you look at a tweak? - in General Discussions [original thread]
Well, no. Cal assault have egnouth pg to fit what he needs. My buddy runs with kal RR,shields,regulators,energizers (these that give more %),Core locus,eq of choice etc etc.
- by Mejt0 - at 2014.08.25 13:54:00
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2794. Cal Scout Hit Detection? - in General Discussions [original thread]
Bone Scratcher wrote: Thumb Green wrote: Bone Scratcher wrote: Lloyd Orfay wrote: Hakyou Brutor wrote: I keep hearing it's broken... can anyone provide video to support this? Take a Cal Scout, and a precise weapon, and shoot the C...
- by Mejt0 - at 2014.08.24 19:02:00
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2795. dropshipping sucks since the turret buff - in General Discussions [original thread]
ACT1ON BASTARD wrote: Thurak1 wrote: ACT1ON BASTARD wrote: It just does, i can deal with the swarm buff, i can deal with not getting the promised python buff but whenever im trying to take out these turrets i get av stomped. Probably be...
- by Mejt0 - at 2014.08.24 09:25:00
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2796. Scout hitboxes/detection - in General Discussions [original thread]
Thumb Green wrote: Coleman Gray wrote: After researching into people.views on the subject by looking through past topics and comments on the matter I'm thinking I maybe lag/latency and it's j ust bad luck that it always seems to be a cal ...
- by Mejt0 - at 2014.08.24 09:21:00
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2797. dropshipping sucks since the turret buff - in General Discussions [original thread]
ACT1ON BASTARD wrote: Dergle wrote: The redline missile installations have 250m range! Haha it's not that hard to stay out of the way... On AI but theres always a redberry camping them. If redberry sits in missile instalation, he will ...
- by Mejt0 - at 2014.08.24 00:16:00
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2798. Caldari scout range bonus is not working - in Technical Support/Bugs [original thread]
Good job. Someone have to look at this. Maybe putting $$$ will make CCP interested. You know, they lost some hamsters lately.
- by Mejt0 - at 2014.08.24 00:03:00
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2799. hey cal scouts..... - in General Discussions [original thread]
What should i tell when my SG.. (and all other guns in dust) does 0 dmg? Nothing. Because its because of lags and bad hit detection. It affects every frame.
- by Mejt0 - at 2014.08.23 23:55:00
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2800. Scout hitboxes/detection - in General Discussions [original thread]
Coleman Gray wrote: Tectonic Fusion wrote: Idk if it's just me but cal and min scouts die extremely fast. Gal and amarr scouts are way harder to kill. They can be fast and have more HP. Min, gal and amarr I find actually take damage, but ...
- by Mejt0 - at 2014.08.23 23:49:00
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