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41. badasses using starter fits was a myth. - in General Discussions [original thread]
I'm sure at least few of them played starter fits at some point out of pure boredom.
- by Mejt0 - at 2017.06.09 10:10:00
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42. Visual spotting mechanic - in General Discussions [original thread]
Derpty Derp wrote: No, but "in Dust" really isn't a good argument... I mean, "In Dust" tanks could occasionally fly. I think if you limit the range that this triggers at, it could be less easy to abuse it... Since if you run into an area of 5...
- by Mejt0 - at 2017.06.08 18:17:00
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43. Visual spotting mechanic - in General Discussions [original thread]
Pokey Dravon wrote: Mejt0 wrote: You are not going to measure distance with a laser if the laser beam doesn't reflect back. You are not going to target something with echolocation if the object absorbs the sound. Similarly you are not going...
- by Mejt0 - at 2017.06.08 16:10:00
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44. Visual spotting mechanic - in General Discussions [original thread]
I don't know about this. Seeing someone =/= pin-pointing his exact geographical location. There is no real need for this. You have passive and active scans for such things. Quote: I certainly hope a futuristic exosuit... I would hope my bu...
- by Mejt0 - at 2017.06.08 15:18:00
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45. I haven't played Dust in such a long time... - in General Discussions [original thread]
Joel II X wrote: Jesus. Move on, guys... Are we still in high school? Number of these threads should be a good answer for you
- by Mejt0 - at 2017.06.08 14:00:00
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46. Pokey's Dropsuit SKIN Project - in General Discussions [original thread]
Basing on this I took quite a liking in (colour themes): minmatar light legacy
gallente medium duvolle
caldari medium kaalakiota
caldari medium ishukone (that's classy, don't you dare to say otherwise )
gallente medium marine
- by Mejt0 - at 2017.06.07 14:14:00
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47. FoxGÇÖs thoughts on limited suit selection in match - in General Discussions [original thread]
I'm kind of thorn on this because this can mean few things. Does that mean we will blindly enter the battlefield? Does that mean we can screw ourselves easily? Or maybe there won't be many obstacles to go through hence few fits will be enough? I...
- by Mejt0 - at 2017.06.05 19:33:00
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48. Why did they shut DUST down when they did? - in General Discussions [original thread]
Because the Dust we knew of was no longer. What they closed was an imitation.
- by Mejt0 - at 2017.06.04 10:55:00
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49. FoxGÇÖs thoughts on the Fitting System - in General Discussions [original thread]
Pokey Dravon wrote: And there could be new things like, more emplace turrets, team wide tactical actions, transporters, deployable drones, and multi level map design. Game modes will also likely be more complicated with addition objectives and ...
- by Mejt0 - at 2017.06.04 08:44:00
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50. FoxGÇÖs thoughts on the Fitting System - in General Discussions [original thread]
Sylwester Dziewiecki wrote: Mejt0 wrote: Will there be a need to share a fit? From the way things look you are not going to build any complex fits. Yea, like Dust fittings were complex.. "fit as many shield extenders, and armor plates as ...
- by Mejt0 - at 2017.06.03 15:36:00
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51. FoxGÇÖs thoughts on the Fitting System - in General Discussions [original thread]
Pokey Dravon wrote: Mejt0 wrote: Pokey Dravon wrote: Mejt0 wrote: Will there be a need to share a fit? From the way things look you are not going to build any complex fits. Where did you get that impression? No tiers, single resou...
- by Mejt0 - at 2017.06.02 21:07:00
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52. FoxGÇÖs thoughts on the Fitting System - in General Discussions [original thread]
Pokey Dravon wrote: Mejt0 wrote: Will there be a need to share a fit? From the way things look you are not going to build any complex fits. Where did you get that impression? No tiers, single resource, single suit, etc. Streamlined dust...
- by Mejt0 - at 2017.06.02 20:07:00
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53. FoxGÇÖs thoughts on the Fitting System - in General Discussions [original thread]
Will there be a need to share a fit? From the way things look you are not going to build any complex fits.
- by Mejt0 - at 2017.06.02 18:24:00
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54. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
In other words you get a piece of clay which you further shape to suit your own imagination? Depending on the source (class) the clay will be more or less plastic, it will differ in density, etc. Am I comprehending it good? P.S. I can get behin...
- by Mejt0 - at 2017.06.01 20:12:00
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55. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
So now the question that stands is : how much work/time will you need to put in order to get a full tech II and/or III for a given class. Maybe an approximate number / or an idea? As others pointed out, being forced to play a class you very much ...
- by Mejt0 - at 2017.06.01 14:46:00
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56. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
Moorian Flav wrote: DUST Fiend wrote: Apparently throwing it all away and playing it safe is the preferred approach :/ Many companies are playing it safe currently as others are being gobbled up or fade away. It's not like CCP has a huge g...
- by Mejt0 - at 2017.05.31 16:57:00
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57. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Pokey Dravon wrote: You're correct that it's more on the rails than what we are used to, and more aptly put, less room to make mistakes. I think in some sense, allowing new players to make lots of mistakes is kind of counterproductive. I know ...
- by Mejt0 - at 2017.05.31 16:47:00
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58. Devs please read this. - in General Discussions [original thread]
It really is a sweet spot, 16v16. Too much chaos and it's no different than CoD ffa. 14v14 is an odd number I must say. It will depend on the map's size but I got to say having a little bigger map won't hurt. Meaning, just big enough so there ar...
- by Mejt0 - at 2017.05.28 21:42:00
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59. Will Nova Succeed in Competitive Matchmaking? - in General Discussions [original thread]
By T3 I meant the end game gear overall, but I guess I got my answer. So in theory it sounds like it can work. Low risk low payout / High risk high payout; and if payouts are tied to the outcome of the battle people will indeed fight for the win. ...
- by Mejt0 - at 2017.05.28 10:27:00
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60. Will Nova Succeed in Competitive Matchmaking? - in General Discussions [original thread]
I'll just add this thought. Insurance doesn't cover T3 gear. Thus you will : 1. Think twice before using it in pubs 2. Need to take the risk (no insurance, maximize ISK gain) in order to afford T3 gear
- by Mejt0 - at 2017.05.27 23:44:00
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