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1621. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
We get something that can survive Mass Drivers. Well, survive a little longer anyways.
- by Megaman Trigger - at 2013.08.28 02:23:00
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1622. Reasons why the Forge Guns are NOT overpowered. - in General Discussions [original thread]
Wouldn't it be possible, in theory, that the Forge Gun uses solid rounds (or gas filled containers) for ammunition but the process of charging and firing 'plasmafies' the round i.e: turns a solid (or gas) object into a ball of magnetically bound p...
- by Megaman Trigger - at 2013.08.27 03:13:00
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1623. Switching to RE/PM stops sprint - in Technical Support/Bugs [original thread]
Pulling out a Drop Uplink or a Nanohive cancels sprinting too.
- by Megaman Trigger - at 2013.08.26 23:35:00
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1624. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
I can't wait for the Gallente variants, I'm interested to see the bonus for them.
- by Megaman Trigger - at 2013.08.26 22:55:00
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1625. "racial suit bonuses" - in Rookie Training Grounds [original thread]
If you go in to the Skills Menu and then to Dropsuit Command you can check the Racial Bonus of each and every Dropsuit available by pressing Triangle on the skill for it. Only the Speciality suits i.e: Sentinel, Commando, Logistics,Assault and Sco...
- by Megaman Trigger - at 2013.08.26 11:23:00
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1626. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
It's a shame that a Drop Suit gets overlooked like that.
- by Megaman Trigger - at 2013.08.24 17:22:00
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1627. Falling through map - in Technical Support/Bugs [original thread]
This is the second time this has happened to me since I've taken up playing DUST. Driving an LAV across the bridge on Spine Crescent, where A is in Skirmish, and my LAV phased through the bridge and fell underneath. I exited the LAV only to fall ...
- by Megaman Trigger - at 2013.08.24 16:57:00
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1628. Supply depot issues - in Technical Support/Bugs [original thread]
It's happens to me often, but I figured it was that the depot had hit some kind of restore limit and needed to recharge or something.
- by Megaman Trigger - at 2013.08.24 00:05:00
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1629. Recruiter stuff - in Technical Support/Bugs [original thread]
RINON114 wrote: Megaman Trigger wrote: RINON114 wrote: Megaman Trigger wrote: I got a message from CCP to say they were looking into it for me. Fantastic, thanks for this. How long has it been, both since you sent a ticket and since ...
- by Megaman Trigger - at 2013.08.20 23:34:00
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1630. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
Perhaps, but I do see the use of the Commando suit. It may have less slots, at Proto it only has two High and one Low, but you can still make it frightening to deal with. For example; A Proto Commando with a Complex Armour Repair and two Complex ...
- by Megaman Trigger - at 2013.08.19 23:01:00
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1631. Profile Dampening - in Rookie Training Grounds [original thread]
Awry Barux wrote: Megaman Trigger wrote: I'm convinced that your scan profile is also affected by your actions; movement speed, weapon fired etc. I've been able to sneak up in plenty of people (even groups) as a Heavy, when I should be spott...
- by Megaman Trigger - at 2013.08.18 20:33:00
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1632. Profile Dampening - in Rookie Training Grounds [original thread]
Reav Hannari wrote: Megaman Trigger wrote: I'm convinced that your scan profile is also affected by your actions; movement speed, weapon fired etc. I've been able to sneak up in plenty of people (even groups) as a Heavy, when I should be spo...
- by Megaman Trigger - at 2013.08.18 15:40:00
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1633. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
Lately I've been seeing an increase in Heavy suits carrying Assault Rifles or Assault Scrambler Rifles instead of Heavy weapons. For Assault players, I imagine the hike in Shields and Armour compared to Assault Suits is quite a draw. Commando Sui...
- by Megaman Trigger - at 2013.08.18 13:40:00
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1634. Profile Dampening - in Rookie Training Grounds [original thread]
I'm convinced that your scan profile is also affected by your actions; movement speed, weapon fired etc. I've been able to sneak up in plenty of people (even groups) as a Heavy, when I should be spotted a mile off, and get to the point where I can...
- by Megaman Trigger - at 2013.08.18 13:34:00
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1635. RED LINE - in Domination Gamemode [original thread]
I'd have to disagree about removing the red line. The red line is there to stop one side camping out under the MCC with a squad of HMG wielding Heavies or a pair of Blaster Madrugars. It's supposed to give each team a safe zone to spawn. Removin...
- by Megaman Trigger - at 2013.08.18 13:14:00
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1636. Can't Spawn, Occurs Infrequently - in Technical Support/Bugs [original thread]
I've had this happen to me once so far. I agree it's annoying, especially when you're squad lead and you have an Orbital waiting.
- by Megaman Trigger - at 2013.08.18 12:01:00
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1637. Railgun autofire - in Technical Support/Bugs [original thread]
I've seen Railgun Turrets suddenly go berserk and fire off randomly until they overheat, cool down and repeat. It only stops when someone accesses the Turret controls and backs out, but it sometimes kicks up again later. Quite unsettling when you...
- by Megaman Trigger - at 2013.08.18 12:00:00
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1638. Redeploy glitch - in Technical Support/Bugs [original thread]
I just played a match where I was glitched on the redeploy map after being sniped; none of the controls responded but the issue was not the controller as the home button worked and the controls responded on the XBM. The game eventually kicked me b...
- by Megaman Trigger - at 2013.08.16 23:45:00
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1639. Great googley moogley......... - in Rookie Training Grounds [original thread]
Fox Gaden wrote: Rogatien Merc wrote: Depending on the role and tier, a min assault can get away with using a ferroscale or even basic plate instead of a rep (I agree with you generally) because of the suit's built in 1hp/sec armor repair. R...
- by Megaman Trigger - at 2013.08.14 01:47:00
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1640. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
Side arm is a must for a Heavy, either for when the HMG is reloading or is they get too close to a Forge Gunner. Scrambler Pistols are good if the Heavy is accurate and had time to aim, where as a SMG is better for up-close and personal/frantic co...
- by Megaman Trigger - at 2013.08.14 00:29:00
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