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1601. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
The buff to the Armour Plates' HP bonus is small, about 20HP per plate, but very welcome. The main point of excitement for an Armour Heavy is the decrease in speed penalty per plate. Complex plates are literally halved! That's going to make like S...
- by Megaman Trigger - at 2013.09.02 22:35:00
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1602. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
Considering that just about everything else has a stacking penalty, Armour Reps being the only other exception I can think of right now, it was a valid assumption.
- by Megaman Trigger - at 2013.09.02 10:55:00
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1603. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
Armour plates don't have a stacking penalty, only a weight penalty.
- by Megaman Trigger - at 2013.09.02 00:12:00
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1604. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
Reactive Plates need sometime to make them a viable alternative to Armour Rep Modules, other than lower CPU. Ferroscale, on the other hand, are good for mobility based suits (not just Heavies) since they have no weight penalty. A bigger boost to...
- by Megaman Trigger - at 2013.09.01 23:19:00
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1605. Do locus clear out bugged RE, or only flux? - in Rookie Training Grounds [original thread]
Flux Grenade explosions aren't blocked by objects like Locus Grenades are, so I find them better for clearing our REs and Uplinks. Locus Grenades do work, but you might need to cook them first so they explode nearer/above the RE and not get block...
- by Megaman Trigger - at 2013.08.31 06:46:00
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1606. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
I doubt Mobile Heavies will vanish, if anything the armour buff will make them harder.
- by Megaman Trigger - at 2013.08.31 00:52:00
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1607. Breach Forge Gun movement glith - in Technical Support/Bugs [original thread]
I saw someone using this and thought it was off, so I tested it myself and it works. Guess CCP overlooked jumping as a form of movement.
- by Megaman Trigger - at 2013.08.30 22:38:00
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1608. BSoT + Mango (ROOM FOR A FEW TALENTES STUDENTS) - in Rookie Training Grounds [original thread]
Charlotte O'Dell wrote: Flix Keptick wrote: First of all, WHO THE **** IS THE MANGO? secondly, I think this is a good idea. The Mango is the embodiment of all of the Elements of Harmony, and their energy, within New Eden. So...it's lik...
- by Megaman Trigger - at 2013.08.30 22:33:00
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1609. Get Ready to Troll... - in Feedback/Requests [original thread]
D legendary hero wrote: If I try to charge my AFG at the same time you start shooting your milita AR, and I have max ehp of 1591 you can kill me everytime before I get off a single shot with my AFG. You die in 2.5 seconds to a Militia AR?
- by Megaman Trigger - at 2013.08.30 02:37:00
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1610. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
I doubt Tankers will ever be happy, as a group/role, with the Shield vs Armour thing.
- by Megaman Trigger - at 2013.08.30 01:37:00
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1611. Get Ready to Troll... - in Feedback/Requests [original thread]
D legendary hero wrote: if forguns are so powerful vs infantry can people explain to me why a GEK out dps an AFG? [b]compare: AFG needs 4 seconds to charge to do 1538 damage. so it does 1538 every 4 seconds. The charge on an Assault Forge G...
- by Megaman Trigger - at 2013.08.30 01:14:00
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1612. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
Any fixes to the vehicle Armour and Shields balance should, in theory, also affect dropsuits and visa versa.
- by Megaman Trigger - at 2013.08.30 00:31:00
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1613. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
I can't wait either. Hopefully this also goes part way to fixing the Tankers issues of Armour Tanking being inferior to Shield Tanking.
- by Megaman Trigger - at 2013.08.30 00:09:00
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1614. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
Given your playstyle, a mixed set-up of Plates and Cardiac Regulators would probably suit you well.
- by Megaman Trigger - at 2013.08.29 23:51:00
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1615. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
castba wrote: Megaman Trigger wrote: Nothing makes you smile like getting a direct hit on an Assault charging you down. I would agree, but as of last week I can name two things that satisfy more; 1. Clearing out 3 reds on a hack point the...
- by Megaman Trigger - at 2013.08.29 10:51:00
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1616. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
Nothing makes you smile like getting a direct hit on an Assault charging you down.
- by Megaman Trigger - at 2013.08.29 01:10:00
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1617. BUG: Spawning during the battle and left being stuck - in Technical Support/Bugs [original thread]
If you try to spawn in and get stuck, as in you see the countdown hit zero but you don't spawn in and can't cancel, try pressing up on your d-pad to bring up the leaderboard for the battle. This forces the spawn through. I have no idea why.
- by Megaman Trigger - at 2013.08.28 02:51:00
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1618. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
I'm quite content taking out Snipers with my Mega Buster Forge Gun. My HMG, on the other hand, took down quite a few Heavies earlier today.
- by Megaman Trigger - at 2013.08.28 02:45:00
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1619. "racial suit bonuses" - in Rookie Training Grounds [original thread]
Patrick57 wrote: OOH OOH I has a question too! Do the 'Neo' suits get the racial bonus if you do not have the skill maxed out? EX.-Would a 'Neo' Logi ak.0 get the full 25% bonus to armor rep mods if you only have level 4 in Amarr Logi? Logi...
- by Megaman Trigger - at 2013.08.28 02:42:00
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1620. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
I hear it'll be an anti-shield weapon, possibly a Heavy Laser Rifle. I would like a Heavy Plasma Cannon, but I guess that's what the Forge Gun is.
- by Megaman Trigger - at 2013.08.28 02:32:00
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