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841. The Bastion - in The Locker Room [original thread]
Breakin Stuff wrote: Megaman Trigger wrote: Fox Gaden wrote: So, assuming my data is right: Gal Sent (3 low slots): 3x 9.5 = 22.5 + 3 native rep = 31.5 HP/Sec max. Amarr Sent (4 low slots): 4x 9.5 = 30 + 2 native rep = 40 ...
- by Megaman Trigger - at 2015.07.06 22:19:00
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842. The Bastion - in The Locker Room [original thread]
Fox Gaden wrote: So, assuming my data is right: Gal Sent (3 low slots): 3x7.5 = 22.5 + 3 native rep = 25.5 HP/Sec max. Amarr Sent (4 low slots): 4x7.5 = 30 + 2 native rep = 32 HP/Sec max. I think Gal Sent should have 6 HP/Sec native reps to...
- by Megaman Trigger - at 2015.07.06 19:25:00
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843. The Bastion - in The Locker Room [original thread]
Fox Gaden wrote: Megaman Trigger wrote: The Gal really should have native reps to match what the Amarr can have once both start stacking Reps, or at least a bonus to Rep modules. As it is, Gal only have the edge at Advanced level since slot...
- by Megaman Trigger - at 2015.07.06 15:16:00
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844. The Bastion - in The Locker Room [original thread]
Anyone else looking forward to this event being over, so we can return to our regularly scheduled program? Getting real tired of the frenzied rush to take out installations.
- by Megaman Trigger - at 2015.07.06 12:12:00
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845. The Bastion - in The Locker Room [original thread]
Sadly, the base FG is inferior to the AFG. AFG deals more damage per shot and has the quicker charge. The only advantage the base has is holding the shot, and if you practice with the AFG, you don't even need that.
- by Megaman Trigger - at 2015.07.05 21:33:00
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846. The Bastion - in The Locker Room [original thread]
I use them all; AFG for close range tank hunts, basic for mid and DS control, BFG for keeping tanks at bay and just ruining someone's day.
- by Megaman Trigger - at 2015.07.05 00:17:00
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847. The Bastion - in The Locker Room [original thread]
I find the best use for the Breach is at long range. The immobilisation and long charge mean it doesn't do well as closer ranges without busting out and abusing the Sentinel Shuffle, and even then you'll only live so long, so you're better off usi...
- by Megaman Trigger - at 2015.07.04 21:57:00
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848. The Bastion - in The Locker Room [original thread]
If we let them get close then, honestly, we deserve a shrapnel shower. Once they get within range, they still need to swing around, come to a stop (or at least slow right down) and then start firing, meaning that even if they do get right above yo...
- by Megaman Trigger - at 2015.07.04 21:23:00
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849. The Bastion - in The Locker Room [original thread]
Shadowed Cola wrote: Breakin Stuff wrote: Megaman Trigger wrote: Breakin Stuff wrote: Megaman Trigger wrote: If we ever get other racial Heavy weapons, I think they should drop the resistances in favour of buffing HP slightly to ofs...
- by Megaman Trigger - at 2015.07.04 20:07:00
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850. The Bastion - in The Locker Room [original thread]
Breakin Stuff wrote: Megaman Trigger wrote: If we ever get other racial Heavy weapons, I think they should drop the resistances in favour of buffing HP slightly to ofset the change and then add two bonuses; one being weapon related and the o...
- by Megaman Trigger - at 2015.07.04 19:20:00
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851. The Bastion - in The Locker Room [original thread]
If we ever get other racial Heavy weapons, I think they should drop the resistances in favour of buffing HP slightly to ofset the change and then add two bonuses; one being weapon related and the other a bonus to defensive modules.
- by Megaman Trigger - at 2015.07.04 12:27:00
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852. The Bastion - in The Locker Room [original thread]
Shadowed Cola wrote: As for the Gal fix - i think they should consider lowering it's armor a little and giving it 5/rps naturally. That stacks rather well with multpliers, and with it's current health a high regen would OP it quickly, so it's E...
- by Megaman Trigger - at 2015.07.04 03:23:00
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853. The Bastion - in The Locker Room [original thread]
Ralden Caster wrote: Megaman Trigger wrote: Shadowed Cola wrote: Megaman Trigger wrote: I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice...
- by Megaman Trigger - at 2015.07.04 02:22:00
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854. The Bastion - in The Locker Room [original thread]
Ralden Caster wrote: Megaman Trigger wrote: I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility...
- by Megaman Trigger - at 2015.07.04 02:21:00
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855. The Bastion - in The Locker Room [original thread]
I would have liked the skin in blue, rather than red. Then again I just want a two tone blue "Mega" SKIN; dark blue for the plates and light blue on the joints and underneath plates.
- by Megaman Trigger - at 2015.07.04 01:11:00
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856. The Bastion - in The Locker Room [original thread]
*leaves several tonnes of doughnuts for fellow fatties*
- by Megaman Trigger - at 2015.07.04 00:53:00
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857. The Bastion - in The Locker Room [original thread]
I always thought the ADS's bane was poor hit detection, glitched aiming/firing and being ragdolled by impacts. That and RDV stupidity.
- by Megaman Trigger - at 2015.07.03 22:37:00
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858. Warbarge upgrade idea, - in Feedback/Requests [original thread]
Ripley Riley wrote: Lady MDK wrote: Build your own weapons or dropsuits? That's what I thought at first too, but you can easily purchase dropsuits and weapons from the market. This would not be new or interesting content then. The experime...
- by Megaman Trigger - at 2015.07.03 20:28:00
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859. The Bastion - in The Locker Room [original thread]
Llast 326 wrote: Megaman Trigger wrote: Shadowed Cola wrote: Megaman Trigger wrote: I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice tha...
- by Megaman Trigger - at 2015.07.03 18:26:00
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860. The Bastion - in The Locker Room [original thread]
Shadowed Cola wrote: Megaman Trigger wrote: I've always found the Gal Sentinel to be a good all-purpose suit; 3 lows means good armour, reps or speed while 2 highs makes it a better AV choice than the Amarr and gives it a little more utility...
- by Megaman Trigger - at 2015.07.03 17:21:00
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