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761. dear heavy . dat a$$ is resistant - in The Locker Room [original thread]
Hellhammer Tactical wrote: had a similar incident today, proto amarr sentinal took a shot from my quafe forge gun in the chest and lived... first time ive had a player survive A full HP APEX Cal or GalSent can survive a Quafe/basic Forge rou...
- by Megaman Trigger - at 2015.08.13 01:19:00
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762. The Bastion - in The Locker Room [original thread]
Moving the charge meter there would help most, if not all, chargeable weapons to some degree.
- by Megaman Trigger - at 2015.08.13 00:54:00
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763. The Bastion - in The Locker Room [original thread]
Shadowed Cola wrote: Tip n trick: If you're a forger make a squad or become leader - go to your squad leader menu and pick defense. While looking for something to put it on enter a vehicle - a box will now appear over everyone you look at. Ai...
- by Megaman Trigger - at 2015.08.13 00:42:00
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764. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
HMG hasn't been OP in close range since the last balance pass it got. Introduction of Super Mari-lol fits just hammered the point home.
- by Megaman Trigger - at 2015.08.13 00:35:00
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765. The Bastion - in The Locker Room [original thread]
Mina Longstrike wrote: Megaman Trigger wrote: Mina Longstrike wrote: Megaman Trigger wrote: HMG, Forge or overall? While I love the forge, it's got too many drawbacks vs infantry (and the CONSTANT wiggle) and dust is a game that is ...
- by Megaman Trigger - at 2015.08.13 00:33:00
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766. The Bastion - in The Locker Room [original thread]
Mina Longstrike wrote: Megaman Trigger wrote: HMG, Forge or overall? While I love the forge, it's got too many drawbacks vs infantry (and the CONSTANT wiggle) and dust is a game that is incredibly infantry centric. Also tanks OP so forgi...
- by Megaman Trigger - at 2015.08.13 00:19:00
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767. The Bastion - in The Locker Room [original thread]
HMG, Forge or overall?
- by Megaman Trigger - at 2015.08.13 00:04:00
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768. Scrambler rifle and ion pistol functionality change - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Llast 326 wrote: I like this idea. Having a lot of experience with both weapons I think this would work. Do you think the damage level for overheat should remain the same if transferred to the Ion Pistol? Taking dam...
- by Megaman Trigger - at 2015.08.12 20:13:00
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769. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
What would stop mid range Heavy Rifles being OP in CQC? Coukd it be applied to HMG?
- by Megaman Trigger - at 2015.08.12 19:03:00
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770. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
Tighten the dispersion and/or add a turning penalty to the weapon. Head on, it's deadly. Up close, switch to side arm. EDIT: not that there haven't been people saying the HMG is OP even after it was pigeon holed into CQC
- by Megaman Trigger - at 2015.08.12 18:56:00
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771. Scrambler rifle and ion pistol functionality change - in Feedback/Requests [original thread]
Scrambler Pistol could probably do with the charge shot too to help it out. Maybe lower the headshot bonus as a trade off.
- by Megaman Trigger - at 2015.08.12 16:56:00
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772. would u guys still play fw if... - in Feedback/Requests [original thread]
Add the missing racial weapons and vehicles, then we'll talk.
- by Megaman Trigger - at 2015.08.12 15:55:00
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773. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
HMG's don't need to be OP in order to be mid range weapons. They just need to be balanced correctly, same as with your suggested Heavy Rifles.
- by Megaman Trigger - at 2015.08.12 12:15:00
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774. Jumpy nonsense - in General Discussions [original thread]
Not a fan of super mari-lol fits.
- by Megaman Trigger - at 2015.08.12 12:10:00
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775. Better music please! - in Feedback/Requests [original thread]
You can make, and use, a custom soundtrack on your PS3.
- by Megaman Trigger - at 2015.08.12 00:20:00
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776. The Bastion - in The Locker Room [original thread]
Shadowed Cola wrote: Megaman Trigger wrote: I wonder how much rage and QQing I would be hit with if I made a "buff fatties" thread. Sometimes it feels like we give up a lot for not much in return. we're still easily the most OP class, putt...
- by Megaman Trigger - at 2015.08.11 23:21:00
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777. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
LOL KILLZ wrote: I'd like a laser HMG Amarr get no love when it comes to content Heavy Laser or Scrambler Cannon.
- by Megaman Trigger - at 2015.08.11 16:46:00
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778. The Bastion - in The Locker Room [original thread]
I wonder how much rage and QQing I would be hit with if I made a "buff fatties" thread. Sometimes it feels like we give up a lot for not much in return.
- by Megaman Trigger - at 2015.08.11 15:13:00
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779. [Suggestion] Negative Passive Effects As Well As Other Things - in Feedback/Requests [original thread]
Moguns Ja'Xon wrote: maybe deadcatz wrote: This will be torture to scouts. Wait. My reps nor 30 sheild hp per sec can save me?....... This probably will be borked badly. I would like to think that it wouldnt effect cloakies. I mean an ...
- by Megaman Trigger - at 2015.08.10 20:51:00
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780. All equipment skills should have a fitting bonus like Nanocircuitry.... - in Feedback/Requests [original thread]
Soldner VonKuechle wrote: Megaman Trigger wrote: Nanocircuitry has a fittings bonus? Since when? because I'm looking at the skill right now and all I see if levelling unlocks higher tiers. No mention of any bonus to fitting Nanocircuitry equ...
- by Megaman Trigger - at 2015.08.09 20:39:00
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