Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Arcann
Fraternity of St. Venefice Amarr Empire
0
|
Posted - 2015.07.31 09:17:00 -
[1] - Quote
What is a good starting build Should I go Assualt or Scout |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
606
|
Posted - 2015.08.01 03:58:00 -
[2] - Quote
Salutations, Arcann. (Hmm, your name is familiarGǪ do you play EVE at all?).
Unfortunately, you've asked a very dangerous and self-destructive question. It's like a person having a bag of 20,000 dollars in the middle of the street, and asking out loud "what should I do with this LOAD of money I have in my hand?".
Dust isn't an easy game to get advice about what's "good" to start with. A good role (scout, attacker, medic)GǪwell, they really don't apply to Dust like they do in other fps games.
It's like Yoda saying, "you must UN-learn what you have learned in those other fps games".
You really SHOULD learn how to walk around a map safely as a player, learn what other players are stalking you with and how they kill you so fast. A player who learns how to get around the map without getting killed every 20 seconds, is going to become a great player REGARDLESS of what suit or role she builds for herself.
A Starter Assault dropsuit from Amarr or Gallente design will help cushion you with shielding/armour WHILE you are learning how to travel around the map safely and wisely. (Caldari suits, Minmatar suits, Scout builds, etc should be avoided until you've learned the techniques of fighting that these builds expect you to follow and specialize in).
But, Arcann, NO suit is going to protect you much. NO build is a "rugged" build that you can quickly slaughter other players with. You're in the middle of the street now, and a lot of players are going to start giving you advice about what to do with that bag of money. Their advice will be way different from mine (but most of the time, not BETTER than my advice)GǪ and before you know it, they will lead you down an expensive and frustrating path of failure. They aren't deliberately telling you wrong,GǪ they just aren't aware that they themselves make poor choices and poor builds.
But have fun, Arcann. Begin with an Amarr or Gallente Assault suit, experiment with its slots to try as many militia items as you can, but have fun and don't be discouraged.
Dust takes a lot of UN-learning to get through.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
|
Arcann
Fraternity of St. Venefice Amarr Empire
8
|
Posted - 2015.08.01 10:34:00 -
[3] - Quote
Thank you and will do
Destiny is a lie. Fate is the falsest of hopes. I am beyond prophecy. I forge my own path by making difficult choices.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.08.01 11:06:00 -
[4] - Quote
Before you focus on unlocking a role I would highly encourage you to invest in your Dropsuit Upgrades tree. These skills apply to infantry suits at large and thus will not only apply to any given suit you select they can craft your play experience in key ways allowing faster hacking, more fittings resources, more mobility, extra HP, improved TacNet, etc.
The other value of leveling them up is that you have a span of time while you are improving your applied SP values to also decide on your role and build style, before investing your SP heavily in a singular role.
CPM 1, reelection platform here.
|
Megaman Trigger
Ready to Play
413
|
Posted - 2015.08.01 13:57:00 -
[5] - Quote
I'll second Cross's recommendations. Upgrading the core skills means you'll get, once maxed, 25% more armour and shields to any and all suits used, including your free starter fits. Other core skills affect your CPU and PG, making it easier to fit suits with better gear. It also unlocks access to skill trees for modules such as Armour Plates and Armour Repairs.
Purifier. First Class.
|
TaaSr GunZ
DUST University Ivy League
25
|
Posted - 2015.08.03 14:26:00 -
[6] - Quote
You found this forum, now read, read, read!
"The Amarr people came into the world and the world came into being."
- The Scriptures, Book I 1:14
|
lee corwood
TRAILS AND TRIBULATIONS No Context
1
|
Posted - 2015.08.04 21:06:00 -
[7] - Quote
Megaman Trigger wrote:I'll second Cross's recommendations. Upgrading the core skills means you'll get, once maxed, 25% more armour and shields to any and all suits used, including your free starter fits. Other core skills affect your CPU and PG, making it easier to fit suits with better gear. It also unlocks access to skill trees for modules such as Armour Plates and Armour Repairs.
I third this recommendation because one of the most important things to sink in is the suit and gun isn't what's hurting you. It's the skills behind it. So many new players get caught up in getting the best suit and gun and no supporting skills to go with it. Your suit is only as powerful as the passive skills you invested in and the equipment you can fit ON it.
Knights of Ender Director
Logi 4 Life | Youtube Vids
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |