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801. Suit Spinning - in Feedback/Requests [original thread]
Hmm. Couldn't hurt could it?
- by Meeko Fent - at 2013.08.17 00:46:00
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802. Why should I ever use the Scrambler Rifle? A couple of Fixes suggsted. - in Feedback/Requests [original thread]
I really never had an issue with the ScR. Except the TAR has a longer range then it. The cheap knockoff has more range the the original design. lol What?
- by Meeko Fent - at 2013.08.16 20:12:00
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803. NERF - in Feedback/Requests [original thread]
SIRAJKNIGHT wrote: How about making an orbital strike that blows up the entire battlefield It should be fired from the Flaylock, that way it isn't UP either.
- by Meeko Fent - at 2013.08.16 18:17:00
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804. A suggestion - New type of weapon - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Meeko Fent wrote: So, Rename the AR the Plasma Repeater, Slightly Buff its damage, give it a Bipod, Buff the Recoil it has, and voila, you have a LMG. I think that it would be ok. Or you could take the less creativ...
- by Meeko Fent - at 2013.08.16 18:10:00
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805. NERF - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Meeko Fent wrote: Only if I can Launch 2 orbital Lasers at on time, instead of one! Only if you agree to letting my SMG have unlimited range. `Sigh. Just another fun game of DUST . Only If my SMG has double In...
- by Meeko Fent - at 2013.08.16 18:03:00
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806. A suggestion - New type of weapon - in Feedback/Requests [original thread]
So, Rename the AR the Plasma Repeater, Slightly Buff its damage, give it a Bipod, Buff the Recoil it has, and voila, you have a LMG. I think that it would be ok.
- by Meeko Fent - at 2013.08.16 18:01:00
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807. NERF - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Meeko Fent wrote: ALPHA DECRIPTER wrote: Oh sweet another one of these threads lol you guys always make my day. `Sigh. Just another fun game of DUST . PS. Make the SMG shoot orbital lasers at 2,000 RPS and g...
- by Meeko Fent - at 2013.08.16 17:59:00
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808. {Suggestion} Implant/Augmentations - in Feedback/Requests [original thread]
I would think it would be Aurum to level Up skills without having to wait for that long. It probably would be like, 1k-3k Gold if they put 'em in I think your Idea would be quite a bit P2W, but having Implants Unlock Skills without having to Inv...
- by Meeko Fent - at 2013.08.16 17:57:00
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809. Pre game map tables - in Feedback/Requests [original thread]
I remember it used to work in beta, but that was only one or 2 maps back then.... Please make it work again guys?
- by Meeko Fent - at 2013.08.16 17:49:00
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810. more spawn points, no redline - in Feedback/Requests [original thread]
Chess Plese. And, it would be a pretty good Game mode. We just need a Much larger Player Count if we do this. One Objective Per Outpost on the whole map, useful DS's, some nice Tank Convoys, all that **** that the PS2Bomber keeps spamming every...
- by Meeko Fent - at 2013.08.16 17:47:00
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811. New AV nades! - in Feedback/Requests [original thread]
No. Just No. I Really shouldn't have to explain this, anybody worse played COD know how this will make you want to Scratch your eyeballs out.
- by Meeko Fent - at 2013.08.16 17:44:00
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812. [Suggestion] New Match mode - in Feedback/Requests [original thread]
Valerie Viever wrote: Meeko Fent wrote: Your still learning the same things that you would, only not getting brutally melted into paste. This is hilariously accurate. I laughed until I realized it was fact. Fricking Protobears....
- by Meeko Fent - at 2013.08.16 17:36:00
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813. Training - in Feedback/Requests [original thread]
I Like It. VR Training, Huh? War As a Video Game, the way to Breed the Ultimate Soldier.
- by Meeko Fent - at 2013.08.16 17:34:00
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814. [Feedback] Shield Extenders, Armor plates and Upcoming Plate buff - in Feedback/Requests [original thread]
I think this is a Overly Complicated way to fix something that isn't Broken. The Curretn System works just fine, and all suits benefit equally from it. This system would royally Screw Scouts for not having a ton of HP, and would be a Buff to bot...
- by Meeko Fent - at 2013.08.16 17:29:00
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815. NERF - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Oh sweet another one of these threads lol you guys always make my day. `Sigh. Just another fun game of DUST . PS. Make the SMG shoot orbital lasers at 2,000 RPS and give it a overheat which kills redline players (...
- by Meeko Fent - at 2013.08.16 17:23:00
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816. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
Lynn Beck wrote: Pfft aim assist, i run 100% sensitivity and i can snipe people at around 100+m thx to NO recoil past lv3. We need to make this a CQC weapon, not a psuedo sniper Wait, the FG? I refuse to speak of you if that's what your talk...
- by Meeko Fent - at 2013.08.16 16:02:00
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817. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
The-Errorist wrote: Forlorn Destrier wrote: As a vehicle driver and non-heavy player, I have no issues with the current state of forge guns. People with assault forge guns get on high places and easily kill people with splash damage alone ...
- by Meeko Fent - at 2013.08.16 15:41:00
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818. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
THE TRAINSPOTTER wrote: i cant remember when was the last time i got killed by a FG Yeah, I would applause the user for valid tactics, if only they didn't use the proto variant in pubs. That's their only offense in my book C'mon, be ni...
- by Meeko Fent - at 2013.08.16 15:37:00
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819. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: AKIMBO ASSASSAIN wrote: i think peoples problem is that they are mad they cant quickly kill the FG because he is in a high place out of reach of there AR's and the FG can kill them the FG is a anti material weapon it sa...
- by Meeko Fent - at 2013.08.16 15:32:00
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820. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
KING CHECKMATE wrote: D legendary hero wrote: KING CHECKMATE wrote: D legendary hero wrote: i know im going to get trolled...lol MD: 50% increase in ammo, 15% increase in damage (after 1.4 patch) flaylocks: .5m increase in blast radi...
- by Meeko Fent - at 2013.08.16 02:07:00
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