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241. [Request] P2p Chromsome! - in Feedback/Requests [original thread]
Infamous Erich wrote: Meeko Fent wrote: Infamous Erich wrote: Meeko Fent wrote: John Demonsbane wrote: I totally support this so you rose-colored glasses people can see it for the laggy unstable mess it actually was... Yup. The ...
- by Meeko Fent - at 2013.11.14 06:23:00
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242. [Request] P2p Chromsome! - in Feedback/Requests [original thread]
Infamous Erich wrote: Meeko Fent wrote: John Demonsbane wrote: I totally support this so you rose-colored glasses people can see it for the laggy unstable mess it actually was... Yup. The only really good thing was the TTK and balance...
- by Meeko Fent - at 2013.11.14 04:28:00
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243. Way Of the Mercenary - in Feedback/Requests [original thread]
"This is my favorite vid. It represents what the game is going for. " "Therefore, nerf aiming" Heh, the meta in EVE and DUST are hardcore. Not the gameplay really. Aiming is really just fine, just buff scouts (I know who you are), they are the...
- by Meeko Fent - at 2013.11.14 04:09:00
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244. [Request] P2p Chromsome! - in Feedback/Requests [original thread]
John Demonsbane wrote: I totally support this so you rose-colored glasses people can see it for the laggy unstable mess it actually was... Yup. The only really good thing was the TTK and balance. Otherwise, Uprising is more stable, reliab...
- by Meeko Fent - at 2013.11.14 02:54:00
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245. [Feedback] - in Feedback/Requests [original thread]
Sure. But keep the indicator. The HUD isn't really cluttered all that much.
- by Meeko Fent - at 2013.11.14 02:45:00
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246. [Request] Add a vehicle entry/exit timer and animation - in Feedback/Requests [original thread]
Garth Mandra wrote: Sounds good. Better immersion and probably better gameplay. An animation that is scaled with the dropsuit's speed could be interesting. Ie. a scout would climb into the vehicle faster than a heavy would. This is a fairly ...
- by Meeko Fent - at 2013.11.14 02:39:00
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247. [Requests] The issues about (stationary) turrets. - in Feedback/Requests [original thread]
Turrets UP? Tell that to the guy who got headshoted at 164 meters in a moving dropship by a missile installation.
- by Meeko Fent - at 2013.11.13 23:17:00
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248. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
IDC about the cap. I never cap any way, so I don't give a faq.
- by Meeko Fent - at 2013.11.13 22:44:00
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249. [Request] - Notification Chime - in Feedback/Requests [original thread]
Turn on my pager.
- by Meeko Fent - at 2013.11.13 22:28:00
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250. Dear CCP: What is accuracy? - in Feedback/Requests [original thread]
Percentage likelihood of hitting the target at optimal range? Maybe?
- by Meeko Fent - at 2013.11.13 22:26:00
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251. [Request] X suit needs armor/shield buff - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Draco Cerberus wrote: Hit detection sucked in 1.1 and for some reason we have kept that 10% even though there seemed to be a plan in place to remove it after fixing the issue. The 10% bonus was because the old Weaponr...
- by Meeko Fent - at 2013.11.13 22:22:00
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252. [Request] Add a vehicle entry/exit timer and animation - in Feedback/Requests [original thread]
The animations add more immersion and help set the tone a bit more. Gimme.
- by Meeko Fent - at 2013.11.13 22:12:00
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253. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Draco Cerberus wrote: Meeko Fent wrote: And you would turn down being able to fit equipment more easily? Would you turn down being able to have HP? Would you turn down quicker move speed? Stop text walling. I would gladly be able to ...
- by Meeko Fent - at 2013.11.13 21:47:00
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254. [Request] X suit needs armor/shield buff - in Feedback/Requests [original thread]
Draco Cerberus wrote: Meeko Fent wrote: Draco Cerberus wrote: Over all the TTK on any suit is incredibly fast. Heavies have a thread asking for more health but I think this is not just limited to one suit type but rather to all of them. M...
- by Meeko Fent - at 2013.11.13 17:50:00
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255. Request-Training matchs - in Feedback/Requests [original thread]
Suggested before. Hopefully included in the firing range that CCP said they were thinking about. DO. IT. NAO.
- by Meeko Fent - at 2013.11.13 17:45:00
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256. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Draco Cerberus wrote: Meeko Fent wrote: Mordecai Sanguine wrote: Meeko Fent wrote: Meeko Fent wrote: Cat, I see where your numbers are coming from, but here's a more accurate depiction of a fit for Assaulting (i.e. KILL ZEM ALLZ) C...
- by Meeko Fent - at 2013.11.13 17:41:00
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257. [Request] X suit needs armor/shield buff - in Feedback/Requests [original thread]
Draco Cerberus wrote: Over all the TTK on any suit is incredibly fast. Heavies have a thread asking for more health but I think this is not just limited to one suit type but rather to all of them. Most of us understand what a twitch shooter is,...
- by Meeko Fent - at 2013.11.13 17:35:00
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258. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Meeko Fent wrote: Meeko Fent wrote: Cat, I see where your numbers are coming from, but here's a more accurate depiction of a fit for Assaulting (i.e. KILL ZEM ALLZ) Cal Logi- https://docs.google.com/spreadsheet/...
- by Meeko Fent - at 2013.11.13 17:29:00
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259. BOOM HEADSHOT! (Or: DusterBuster's Revamp Project - Weapons Edition) - in Feedback/Requests [original thread]
Wild necromancer appears!
- by Meeko Fent - at 2013.11.13 14:47:00
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260. [Feedback] I hate myself for having capped out - in Feedback/Requests [original thread]
Wombat in combat wrote: So I just managed to cap out yesterday in the 3x SP event. It was a horrendous grind fest and I hated myself afterwards for having spent so much time on it. CCP, please triple passive (or at least double) SP gain if you ...
- by Meeko Fent - at 2013.11.13 03:30:00
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