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2261. Looking for ACTIVE corp who needs dedicated logi - in Corporation Recruitment [original thread]
lee corwood wrote: My kdr is **** poor and I'm not going to help you kill much of anything. I support well and that's what I love. +1 for a fellow logibro
- by Meee One - at 2013.12.17 23:41:00
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2262. Insert random generic recruitment advertisement here - in Corporation Recruitment [original thread]
I must say you behave differently in-game. +1 for schizophrenia
- by Meee One - at 2013.12.17 23:26:00
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2263. Request: 0 wp for kills inside the red line - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Meee One wrote: Any kills made by players INSIDE the red line out would get wp as usual. I was with you until this part. We should be discouraging Redline Sniping/Railgunning, not helping it exist. I understand w...
- by Meee One - at 2013.12.17 23:14:00
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2264. Request : PvP Duel mode - in Feedback/Requests [original thread]
One player can send another player a duel challenge. EDIT: The challenge could be rejected,and upon doing so the player that sent the challenge would receive a notification of rejection. It would be 1v1. Small maps. 1 death and your out. To settle...
- by Meee One - at 2013.12.17 22:58:00
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2265. Request: PvP survival mode - in Feedback/Requests [original thread]
Two teams of 16 clones each. 1 death and your out (unless you have a nanite/rep logi ally). Short,rapid fire on small maps (maybe just a city or instillation area). It would take real skill and teamwork to survive to the end. Salvage 75% of what y...
- by Meee One - at 2013.12.17 22:19:00
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2266. Request: 0 wp for kills inside the red line - in Feedback/Requests [original thread]
The game modes that feature a red line are skirmish,fw and domination. The main objective is to capture null cannons and destroy the enemy MCC,not to clone your enemy. I suggest instead of 'lol boot deh noobz', any wp that would be made by chargi...
- by Meee One - at 2013.12.17 22:07:00
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2267. Regarding Tanks - in Feedback/Requests [original thread]
Let's just imagine for a second if these changes were in basic dropsuits. Heavies would run like scouts,kill in 1-3 shots (with any weapon),and repair faster than they could be killed. There would be zero effective counters but another heavy. Does...
- by Meee One - at 2013.12.16 11:49:00
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2268. Training - in Feedback/Requests [original thread]
Since the clones all possess an implant that instantly transfers a clones mind. I can imagine a device a player would walk into and transfer to a simulated battle that would be happening in their brains only (no loss of eq). But it wouldn't be jus...
- by Meee One - at 2013.12.13 14:40:00
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2269. Reviving - in Feedback/Requests [original thread]
How about instead of a new option just remake an old one? When you are killed (tk or enemies) only have the nanite injector signal appear if someone presses X to call for help. And negate it's effects on those without the signal flashing.It's your...
- by Meee One - at 2013.12.13 13:58:00
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2270. [request] reduce swarm costs - in Feedback/Requests [original thread]
+1
- by Meee One - at 2013.12.13 08:10:00
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2271. Request: Increase heavy suit speed and stamina. - in Feedback/Requests [original thread]
In the spirit of big heavy things moving much faster than they should. I request that ccp gives every heavy suit a scouts' walking/sprinting speed as well as a scouts' stamina/stamina regen. With at least 1 module that repairs 100hp/s with a cool ...
- by Meee One - at 2013.12.13 08:08:00
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2272. Feedback: Good job CCP - in Feedback/Requests [original thread]
As a whole i believe the update was amazing,from the particle effects to the weapons. Updates like this show the game has a good future. Even the bending of the characters fingers in the merc quarters is a nice improvement. I understand certain th...
- by Meee One - at 2013.12.12 10:53:00
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2273. Request : Decoy equipment - in Feedback/Requests [original thread]
A deployable device that would project fake enemies onto scanner read outs. Would work on a limited internal battery. The action of scanning either passive or active would trigger the effect. The fake enemies could even actively move around within...
- by Meee One - at 2013.12.12 06:45:00
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2274. Request: Light Tank - in Feedback/Requests [original thread]
I believe tanks shouldn't be nerfed to Dust. How about returning HAV tank to normal.And introduce 2 new items instead. 1. a LAV tank (1 seater) 2. Medium turrets for that tank. It would be the scout of the tank world. So players still have the op...
- by Meee One - at 2013.12.12 06:27:00
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2275. Specialty Swarm Launchers - in Feedback/Requests [original thread]
An EMP swarm launcher: Fires EMP tipped missiles.(explodes like a flux grenade) - Accels against shields,weak against armor A plasma swarm launcher: Fires plasma tipped missiles. (non explosive,but high penetration) - Accels against armor, weak ag...
- by Meee One - at 2013.12.11 16:13:00
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2276. Heavy Weapon suggestion - in Feedback/Requests [original thread]
A dumbfire missile launcher. Requires 0 lock on,and is effective against infantry and vehicles. Up to 8 missiles per magazine. Could even be made light with 2 missiles per magazine.
- by Meee One - at 2013.12.11 15:54:00
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2277. Request : Defensive weapons - in Feedback/Requests [original thread]
Portable shields like a riot shield. Can be shield or armor centered or both. Equippable as a light weapon. I would suggest equipment slot but that would be horribly abused.Light,medium or heavy class shields. Light shields could count as a sidear...
- by Meee One - at 2013.12.11 10:20:00
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2278. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Used to be able to and at the current AR range, but AR elitists cried and, since they're the majority, they got their way. Looks like the next in line of majority were HAV pilots. So, if you're a heavy, you're screwed...
- by Meee One - at 2013.12.11 09:56:00
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2279. Request:Militia Refit - in Feedback/Requests [original thread]
Now that every race has their own version of a standard weapon,why not refit militias of each race to use militia versions of those weapons. Caldari militia would carry a militia rail rifle,etc. To add diversity for players new and old. Showing ne...
- by Meee One - at 2013.12.11 09:45:00
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2280. FW kick without me doing damage? - in Technical Support/Bugs [original thread]
crazy space 1 wrote: WeapondigitX V7 wrote: I got kicked a roughly 10 minutes ago during FW for friendly fire. I had hit no friendlies, but I did blow up an enemy tank with REs. I was fighting for the amarr faction. You dealt 4000 damage ...
- by Meee One - at 2013.12.11 09:32:00
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