Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2281. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Heavies should only be weak against 2 things: 1. other heavies 2. vehicles I personally believe 1 heavy should be able to mow down at least 3 enemies (proto or not) 1 on 3 (with a HMG).
- by Meee One - at 2013.12.11 09:05:00
|
2282. Random juggernaught invasions - in Feedback/Requests [original thread]
These can occur in public an factional battles. It will be signaled to all players by having 'The juggernaughts are here' on the HUD, like 'you have been scanned'. A npc controlled unit or squad would arrive in the battle field. Ranging from scout...
- by Meee One - at 2013.12.10 04:15:00
|
2283. fix nanite injection 'double tap' - in Technical Support/Bugs [original thread]
As a logi there have been many a time when i have run to a fallen ally and used my nanite injector, only to have someone else using theirs immediately after me. They get the rez wp,and more often then not it prevents my injector from working,and t...
- by Meee One - at 2013.12.07 01:37:00
|
2284. battle party lav - in Feedback/Requests [original thread]
A standard lav with the turret removed and replaced with two backwards facing seats, which can be shot from (side arms only). Or a standard forward facing backseat to facilitate four during transport instead of just three.
- by Meee One - at 2013.12.06 10:34:00
|
2285. land based dropship - in Feedback/Requests [original thread]
For those that don't like to fly. A 6-8 wheeled medium armor vehicle. 1 light turret, 8 passengers (driver+gunner+ 6) Medium speed troop transport. Can use cru module (mobile land based cru). As well as any other modules i've suggested,as well as...
- by Meee One - at 2013.12.06 10:27:00
|
2286. scout dropship - in Feedback/Requests [original thread]
high speed,low armor,high shields. 3 high slots, 2 low. 1 passenger (the pilot). Has 0 weapons. It's only purpose is to get in fast and get out just as quickly. And to be forward recon if a scanner module is introduced.
- by Meee One - at 2013.12.06 10:07:00
|
2287. dropship module - in Feedback/Requests [original thread]
Since there already is a cru module. why not have a supply depot module that has a cooldown. or a triage module or even a hybrid ammo/health module. (like nanos) These modules would only work on those players that are in the dropship at the time o...
- by Meee One - at 2013.12.06 09:35:00
|
2288. Zero-Day: A December To Remember - in Corporation Recruitment [original thread]
hi there,i shall participate as well.
- by Meee One - at 2013.12.04 06:44:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |