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381. [Request] A better landing gear for gallente dropships - in Feedback/Requests [original thread]
Even on a perfeclty flat surface gallente dropships are always at risk of falling to a side, even calling them is risky. Can we get a more stable landing gear please?
- by Martin0 Brancaleone - at 2013.04.17 21:12:00
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382. [Suggestion] Armor plates drawback - in Feedback/Requests [original thread]
I would be happy with the armor plate malus if shield had a signature resolution malus.
- by Martin0 Brancaleone - at 2013.04.17 16:43:00
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383. New info! (for reals) - in General Discussions [original thread]
The fact that we must search for the news insted of having them here the Official Dust514 Beta Forums is really sad. CCP really sucks at communication.
- by Martin0 Brancaleone - at 2013.04.17 07:26:00
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384. Funniest kill you ever had? - in General Discussions [original thread]
1) Laser heavy shooting me, i fire half a clip at him and duck for cover. I get a + 25. The dude overhheated 2) In the closed beta, my surya vs a sagaris, we almost kill each other, i jump out before my tank blow up, the sagaris survive with like ...
- by Martin0 Brancaleone - at 2013.04.16 15:38:00
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385. Faction warfare loyalty - in General Discussions [original thread]
If you corp joins an alliance enlisted in the Caldari militia your corp (and you) will also be enlisted in thte caldari militia.
- by Martin0 Brancaleone - at 2013.04.16 13:22:00
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386. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Wp for mobile cru. Seriously its a year that people tell you that DROPSHIPS NEED WP FOR THE CRU and you did nothing. No, wait you did nerf dropships hp and cpupowergrid With the current pace dust will enter commercial release when the nasa will...
- by Martin0 Brancaleone - at 2013.04.16 09:56:00
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387. Gravity Inverter - in Feedback/Requests [original thread]
1- activate module in the open 2- fire forgegun at sniper tank while flying upward 3- deactivate module 4- activate inertia dampener before splatting on the ground
- by Martin0 Brancaleone - at 2013.04.15 07:06:00
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388. Caelum Naves - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Martin0 Brancaleone wrote: Why would you prefer a Planetary a planetary strike ship over a destroyer for a tactical strike? Frigates have a maximum of 3 guns (4 in rare cases but those are T2 and NOT cheap), destroyer ...
- by Martin0 Brancaleone - at 2013.04.15 07:04:00
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389. Caelum Naves - in Feedback/Requests [original thread]
Why would you prefer a Planetary a planetary strike ship over a destroyer for a tactical strike? Frigates have a maximum of 3 guns (4 in rare cases but those are T2 and NOT cheap), destroyer have 8 and they are not that expensive.
- by Martin0 Brancaleone - at 2013.04.15 06:57:00
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390. [Request] Vehicle Shield Recharge Times - in Feedback/Requests [original thread]
Why don't just buff shield recharge modules to actually be good? So that you can choose between a big buffer or a smaller buffer with a high recharge?
- by Martin0 Brancaleone - at 2013.04.15 06:46:00
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391. REQUEST= remove Vehicles from AMBUSH - in Feedback/Requests [original thread]
I don't understand why all the people whining about tanks don't skill into av. 2 people with advanced forgeguns or swarm launchers can take out a madrugar or a gunlogi with ease. And don't tell me it's because it takes a lot of SP, the advanced fo...
- by Martin0 Brancaleone - at 2013.04.14 09:01:00
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392. LOL Thale's sniper rifle - in General Discussions [original thread]
I've sniped a thale user with a militia sniper rifle. The guy never respawned.
- by Martin0 Brancaleone - at 2013.04.13 09:17:00
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393. Lasers - in Feedback/Requests [original thread]
DEVs have already stated that the "Viziam" laser rifle is broken, the damage should be 15, not 20. I've no problem with all the other lasers, skill up field mechanic and use an armor tank
- by Martin0 Brancaleone - at 2013.04.13 09:06:00
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394. Armor Tanks OR Shield Tanks - in General Discussions [original thread]
Purple Creeper wrote: Tanks aren't fun to drive. They die too easily and are a waste of isk. I see less and less tanks on the field as time goes on. If ALL tanks don't get a complete revamp I don't see myself putting points into them after resp...
- by Martin0 Brancaleone - at 2013.04.13 08:44:00
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395. [Request] Bandoleer module - in Feedback/Requests [original thread]
We already have it. It's called NANOHIVE.
- by Martin0 Brancaleone - at 2013.04.13 08:39:00
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396. Armor Reduction Module: Chassis Upgrades for Dropsuits. - in Feedback/Requests [original thread]
My flux grenade approves. I will be able to one-shot mercs with my assault mass driver, no more need for the exo-5
- by Martin0 Brancaleone - at 2013.04.12 07:06:00
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397. this games horrible - in General Discussions [original thread]
I still run around with mostly militia/standard stuff. Every time a kill someone in proto armor i laugh. Yesterday i killed i sniper who was using a Thale with a militia sniper rifle. The guy never respawned that match
- by Martin0 Brancaleone - at 2013.04.09 20:17:00
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398. MAY 6 AUR ISK SP REFUND - in General Discussions [original thread]
May 6 is a SP refund not a sp reset . That means you will keep all you sp but you will be able to reassign them and all the isk you spent on skillbooks will be refunded.
- by Martin0 Brancaleone - at 2013.04.09 20:15:00
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399. [BUG] skill - xxxx logistic dropsuit (before relase) - ultimate tank machine - in Technical Support/Bugs [original thread]
Eltra Ardell wrote: Apparently no one here plays EVE. The racial dropsuits can be thought of as T2 suits. For example, a T2 ship in EVE gets a bonus for the racial cruiser skill and the relevant T2 skill. Example: Ishtar (Gallente Heavy Assaul...
- by Martin0 Brancaleone - at 2013.04.08 20:00:00
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400. Corporation Tax - in Feedback/Requests [original thread]
Yes
Yes
Yes (11% - 15%)
- by Martin0 Brancaleone - at 2013.04.07 10:35:00
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