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361. AR NEEDS a Massive Nerf - in General Discussions [original thread]
Icy Tiger wrote: This has gone too far. When I use an AR some a-hole with sharpshooter laser gets me. When I use an AR, an HMG across the map can out dps me. When I use an ar and a shotgun come near he kills me way too easily. The point is, t...
- by Martin0 Brancaleone - at 2013.04.26 10:41:00
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362. how can you tell if some one is using a proto suit? - in General Discussions [original thread]
Proto suits are black. Also while aiming you will have on screen details on the enemy equipment. MLT(militia armor), STD (standard armor), ADV (advanced armor) or PRO Prototipe armor).
- by Martin0 Brancaleone - at 2013.04.24 09:07:00
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363. Scrambler Rifle gonna kill shield lovers - in General Discussions [original thread]
oso tiburon wrote: realy .... im bout to go back to colonial marines this game is turning into call of duty Sooooo armor was (and still is) weak to grenades, HMG, SMG and mass driver rounds. Finally we got one more weapon more effective ag...
- by Martin0 Brancaleone - at 2013.04.24 09:05:00
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364. Pilots getting a better reason to fly? - in General Discussions [original thread]
Orin the Freak wrote: TBH, flying vehicles ruin infantry gameplay, since most of the maps in dust lack any serious cover from aerial fire. The fact that most lettered objectives in the game are out in the open and prone to being covered from th...
- by Martin0 Brancaleone - at 2013.04.23 06:43:00
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365. [Request] Orbital Strike - Target Zones - in Feedback/Requests [original thread]
Akuma Fumetsu wrote: if only i could suggest to the squad leader to target this area. Have you ever heard of microphones?
- by Martin0 Brancaleone - at 2013.04.22 12:21:00
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366. I'm a Pilot - If I want my team to Lose I spawn a CRU Drop Ship - in General Discussions [original thread]
[quote=Marston VC Not to mention the scenarios were a DS could evacuate people quickly if an area is getting overwhelmed. I cant wait to see gameplay with that sort of thing happening. [/quote] I tried to do this twice. Bot time i touched a rock ...
- by Martin0 Brancaleone - at 2013.04.22 07:35:00
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367. [feedback/Request] concerns for pilots in planetary conquest. - in Feedback/Requests [original thread]
Shouper of BHD wrote: Cosgar wrote: Everything Bojo said is 100% correct but I would also add that Dropships in closed beta were what HAV used to be in early open beta: OP. They used to be able to hover the field and unload volley after voll...
- by Martin0 Brancaleone - at 2013.04.22 07:13:00
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368. [feedback/Request] concerns for pilots in planetary conquest. - in Feedback/Requests [original thread]
IMO pilots should wait to spec into dropships until they are fixed. I'm a pilot too, but i'm tired of no reward, explosive paint and dropships lost due to stupid RDV.
- by Martin0 Brancaleone - at 2013.04.22 07:11:00
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369. Experiment with the flight ceiling - in General Discussions [original thread]
I would double the flight ceiling height. Missile turrets no more have infini-range so i don't see why the dropships should be restricted to fly at stupidly low altitude. I mean, some of the mountains are HIGHER than the flight ceiling...
- by Martin0 Brancaleone - at 2013.04.21 06:45:00
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370. Somethings up... - in General Discussions [original thread]
GeneralButtNaked wrote: If you think something special is coming out at fanfest, I encourage you to go and watch the Dust Keynote from last year. It is very disheartening to watch that presentation and see where we are today. I expect just ...
- by Martin0 Brancaleone - at 2013.04.21 06:41:00
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371. Why no bikes? Jetpacks? - in Feedback/Requests [original thread]
5aEKUXeRJGJ27kCDnDVYak4q wrote: You have technology to teleport from one star system to another Why you no have attack bikes and jetpacks? Not even some sort of hover blade shoes? We don't teleport. We shot a bullet in our heads and our co...
- by Martin0 Brancaleone - at 2013.04.21 06:34:00
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372. How to stop players whining tanks are OP. - in General Discussions [original thread]
Anyone that thinks tanks are OP is bad. Yesterday my squad destroyed 3 tanks, 2 dropships and some lavs. Noone of usa was a specialist in AV, we just invested 175k sp in forge gun operation 3. Tanks die extremely fast if you actually bother to sw...
- by Martin0 Brancaleone - at 2013.04.21 06:30:00
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373. More Tank Less Gank - in Feedback/Requests [original thread]
Are you using damage mods? I've read that tank damage mods give 2x the bonus they should give: the 10% is giving 20% That could be the problem.
- by Martin0 Brancaleone - at 2013.04.20 06:37:00
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374. So why no Killer Drones? - in General Discussions [original thread]
Aeon Amadi wrote: Pssh, what does it matter? They already stated that we won't be gaining SP from them.
They'll be used solely for ISK farming unless:
They're going to be shoe-horned in as random opposition for planetary c...
- by Martin0 Brancaleone - at 2013.04.19 13:25:00
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375. Plasma Cannon Speculation. - in General Discussions [original thread]
Tolen Rosas wrote: Justin Tymes wrote: Kushmir Nadian wrote: You're right, would expect 400-600 damage, short reload time. My question is does barely affect infantry (like missiles) or can it be used against non-vehicular targets as well?...
- by Martin0 Brancaleone - at 2013.04.19 13:19:00
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376. [Request] AFK - in Feedback/Requests [original thread]
Best way to stop people from afking is to change the SP reward to make afking not worth it. Currently we get 5sp/second + 1sp/wp, change it to 2sp/sec + 4sp/wp and the sfking will be greatly reduced.
- by Martin0 Brancaleone - at 2013.04.19 13:11:00
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377. TaNkS, tUnKs, tAnKs, TaNkS! - in General Discussions [original thread]
I don't understand why all the people Q.Qing don't skill into av. 2 people with advanced forgeguns are enough to take out a gunlogi or madrugar.
- by Martin0 Brancaleone - at 2013.04.19 10:33:00
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378. vehicle to vehicle triage lock on suggestions/feedback - in Feedback/Requests [original thread]
The dark cloud wrote: In my opinion it should be like the repair tool when you got the lock on it should maintain a 360 degree lock as long you keep in range. This is a good idea. I also belive that dropships needs a 100-200% bonus to remo...
- by Martin0 Brancaleone - at 2013.04.19 07:40:00
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379. Cancel reload - in Feedback/Requests [original thread]
Melee cancel reload.
- by Martin0 Brancaleone - at 2013.04.19 07:36:00
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380. Introducing a Respec Option - in Feedback/Requests [original thread]
No. Never. Why would you need it anyway? You don't have a limit to your sp, if you don't like what you have trained anymore skill something else.
- by Martin0 Brancaleone - at 2013.04.19 07:24:00
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