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401. I'd like to see a bonus to using race weapons for suits in the future. - in General Discussions [original thread]
Please NO! Why would you want to limit the number of viable suit/weapon combinations like this? I'm hoping the gallente assault bonus is a mistake -- hopefully they picked it in a hurry and will sort it out later (along with other bonuses that ar...
- by Marc Rime - at 2013.05.27 21:28:00
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402. I've stopped spending money on DUST 514 since...... - in General Discussions [original thread]
Chromosome was, despite its faults, enough fun to spend money on. Uprising, so far, isn't. Not spending money on something that isn't fun. Not to mention that "we're adding new skills, allowing you to really specialise" just made previously gene...
- by Marc Rime - at 2013.05.27 21:14:00
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403. How Hard Is It To Respec A Population , That's Less Then 6000 Players! - in General Discussions [original thread]
I think they print all the support tickets and emails, mark the character name with a highlighter, sort them in alphabetical order and then either type in the names manually or run it all through an OCR reader (in which case they only need to go t...
- by Marc Rime - at 2013.05.27 17:54:00
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404. Would you like to have graphic quality slider options? - in General Discussions [original thread]
Matakage wrote: Marc Rime wrote: But it doesn't fit the console we all have. ... Woosh...
- by Marc Rime - at 2013.05.21 07:45:00
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405. Would you like to have graphic quality slider options? - in General Discussions [original thread]
Cpt Murd0ck wrote: No it's one size fits all on console I'm afraid But it doesn't fit the console we all have. I understand they want the pretty graphics for marketing reasons (screenshots and all that)... but... Yeah, I'd like the option t...
- by Marc Rime - at 2013.05.20 21:06:00
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406. D.A.T.S. - in General Discussions [original thread]
Makes sense. They already mix controller types so I see no reason why two combat systems couldn't co-exist!
- by Marc Rime - at 2013.05.19 19:58:00
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407. Was movement really this sluggish in Chromosome? - in General Discussions [original thread]
Slight clarification: I'm talking about the responsiveness when strafing, especially when changing the direction (since that affects aiming quite a lot). Quote: Movement was about 50% faster across the board. I've been complaining about this ...
- by Marc Rime - at 2013.05.19 18:06:00
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408. Was movement really this sluggish in Chromosome? - in General Discussions [original thread]
Supposedly the aiming issues are more or less fixed for DS3-users but controls still feel off to me. Has movement always been this sluggish? If not, that might explain why aiming still feels "wrong" even though the right-stick is more responsive ...
- by Marc Rime - at 2013.05.19 17:01:00
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409. CCP-Where is the SP-roll-over system what you promised in January!!!! - in General Discussions [original thread]
Road Hawk wrote: In Eve never was active SP Actually in the very early days there was, kind of. Flying around with certain modules equipped would give you extra SP for relevant skills. It was removed shortly after launch.
- by Marc Rime - at 2013.05.19 16:00:00
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410. Status on Uprising-introduced issues? - in General Discussions [original thread]
LXicon wrote: updates will be in this thread, i should think. : https://forums.dust514.com/default.aspx?g=posts&t=72735&find=unread I'd have thought so too, but it's not been updated since "launch" -- that's three days ago... So eit...
- by Marc Rime - at 2013.05.17 20:48:00
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411. Status on Uprising-introduced issues? - in General Discussions [original thread]
Has there been any communication on what they believe is fixed and what's still in the pipeline? Would be good to know 1) if they believe something is fixed even though I still feel it's broken and 2) when it's time to bring up the non-critical i...
- by Marc Rime - at 2013.05.17 20:06:00
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412. Sticky:Instant Battle Academy - in General Discussions [original thread]
Thought about using WP as a criteria: Griefers have been know to put tremendous effort into their chosen style of play. Should it be possible to keep your WP below the limit by nullifying the +50 from kills through, for example, penalties from te...
- by Marc Rime - at 2013.05.10 13:21:00
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413. Sticky:Instant Battle Academy - in General Discussions [original thread]
Nice. Just one thing: CCP Nullarbor wrote: New players will not be presented with the existing instant battle queues however they can join a squad with veteran players and be pulled into other battles. Faction warfare and planetary conquest b...
- by Marc Rime - at 2013.05.10 13:06:00
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414. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
Sounds good ;). Only one thing that doesn't make sense: CCP Cmdr Wang wrote: In Chromosome, the Weaponry skill gave an across the board 2% damage bonus to handheld weapons per level. Given the low SP cost of the skill (and the fact that itGÇÖ...
- by Marc Rime - at 2013.05.10 11:58:00
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415. New Mercenary Pack(s): Mecenary, Veteran, Elite! - in General Discussions [original thread]
Maybe these new BPOs will be usable without any skills, same as the dragonfly scout, toxin smg, daemon shotty and exile AR. Would explain the massive increase in SP required for the old tribute suit BPOs... (Yeah yeah, it could also be that no on...
- by Marc Rime - at 2013.05.10 11:36:00
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416. how much profile dampening is "enough"? - in General Discussions [original thread]
I have maxed scanner skills and wear light suits, the suit scanner doesn't seem to pick up anyone unless I get them in my LoS. No need to lower your profile unless you're trying to hide from someone using an active scanner.
- by Marc Rime - at 2013.05.09 22:02:00
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417. Uprising scan radius? WTH - in General Discussions [original thread]
Sontie wrote: The proto scan equipment has a scan precision of 15... No suit can avoid detection now... Yeah, I meant undetectable without the active scanner. I don't see the point of even having sig values if the passive won't pick up anyon...
- by Marc Rime - at 2013.05.06 08:40:00
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418. Uprising scan radius? WTH - in General Discussions [original thread]
Without knowing the game mechanics for the scanner it's kinda hard to tell what effect this will have. Maybe that's the 360-¦ range and there's a hidden multiplier for, say, ~90-¦ in the direction you're facing? Or not, who knows... My experience ...
- by Marc Rime - at 2013.05.06 08:22:00
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419. somebody please talk me out of this idea.... - in General Discussions [original thread]
Where did you find information about the module slots?
- by Marc Rime - at 2013.05.05 12:27:00
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420. What do you do after you hit Cap? - in General Discussions [original thread]
If I feel like playing I play, capped or not (and when I don't feel like it I do something else). People are too obsessed with SP, I play games if/because I enjoy them. If you're minded to take up a second job my advice would be to pick one with ...
- by Marc Rime - at 2013.04.26 09:42:00
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