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41. Hey how about removing that av scrub crutch - in Feedback/Requests [original thread]
I-Shayz-I wrote: You do realize that the problem with jihad jeeps is the same problem as when you explode by hitting a friendly tank going 3 mph. If your LAV didn't explode, the RE's wouldn't explode, and you'd just bump off the side of the ta...
- by MarasdF Loron - at 2014.09.07 01:10:00
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42. Hey how about removing that av scrub crutch - in Feedback/Requests [original thread]
TheEnd762 wrote: Sure, they can remove Jihad jeeps... as soon as vehicles can't cut and run across the map when they've taken a little too much damage. By that logic infantry must not be allowed to take cover / flee either when they have take...
- by MarasdF Loron - at 2014.09.07 01:07:00
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43. Remove RDVs - in Feedback/Requests [original thread]
Don't remove RDVs, otherwise I would have no fear about when and where I call in my vehicle. If I call it in at a dumb location, either the RDV will blow it up or the enemy will blow it up before delievery. EDIT: Yes, even the redline ground spaw...
- by MarasdF Loron - at 2014.09.06 23:54:00
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44. On actually balancing ADS - in Feedback/Requests [original thread]
Oh I am so glad that the Missile installation range was nerfed. Those were soooo annoying, shooting from redline to redline... sometimes even knocking me over when going for ammo IN MY FRAKING REDLINE. And Missile tanks vs Incubus, oh my god that...
- by MarasdF Loron - at 2014.09.06 23:51:00
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45. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
Zatara Rought wrote: Wow, thatm ade a lot of sense Tebu. Thanks for explaining all that. My premise was based on the truth that I can beat any tank with my rail gunlogi no matter the range...but I never really face off vs competent tankers. I...
- by MarasdF Loron - at 2014.09.06 22:32:00
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46. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: Tebu Gan wrote: MarasdF Loron wrote: So, I might have fallen out of the loop here at some point but are Large Blasters meant to be anti infantry or anti vehicle? I'm just wondering because the Large Railgun outper...
- by MarasdF Loron - at 2014.09.06 15:32:00
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47. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: Damage over time in a cqc engagement of rails vrs blasters should have the blasters winning after the first second in the total damage dealt in that time. If two tanks, a rail and a blaster tank, were sitting still fa...
- by MarasdF Loron - at 2014.09.06 08:27:00
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48. How to balance AV vs ADS - in Feedback/Requests [original thread]
Nothing Certain wrote: Anmol Singh wrote: Atiim wrote: Though the first part of #2 is indeed a problem, you can always hear a KDS coming, and they move so slow that evading them is of no real issue. Most ADS pilots are smart enough to not...
- by MarasdF Loron - at 2014.09.06 07:03:00
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49. I'd like a review of vehicle damage mods for hotfix Erection... - in Feedback/Requests [original thread]
Derpty Derp wrote: Sorry I have no idea what the correct 'E' term is... I think vehicle damage mods are hellishly boring and the inbuilt tankyness of a tank doesn't make it much of a 'sacrifice' to your overall health, especially since it's al...
- by MarasdF Loron - at 2014.09.06 05:45:00
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50. How to balance AV vs ADS - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: 3a. It was reduced in Charlie when they removed the extra missiles from ADV and PRO swarms. Sure they knock you around a bit bit it isn't that bad. They still sometimes knock me 90 degrees vertical. If there is any stru...
- by MarasdF Loron - at 2014.09.06 05:38:00
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51. How to balance AV vs ADS - in Feedback/Requests [original thread]
Atiim wrote: Though the first part of #2 is indeed a problem, you can always hear a KDS coming, and they move so slow that evading them is of no real issue. Most ADS pilots are smart enough to not stand still anyways, so I fail to see why your ...
- by MarasdF Loron - at 2014.09.06 05:21:00
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52. How to balance AV vs ADS - in Feedback/Requests [original thread]
The only thing that is needed to balance AV vs ADS is that if someone who has invested a single skill point in AV weapon looks at your ADS, using any fit, your ADS instantly blows up without you even getting a chance to jump out. That's the easie...
- by MarasdF Loron - at 2014.09.06 05:18:00
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53. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
Tebu Gan wrote: I certainly disagree with your first part. While agreed there are situations where a rail will prevail over a blaster when it comes to killing infantry, like shooting snipers or forgegunners on high buildings where range is nee...
- by MarasdF Loron - at 2014.09.06 05:12:00
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54. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Tebu Gan wrote: Zatara Rought wrote: If I was to make an assertion rails should have the best DPS at range, but i'd make it so that at CQC rails were less effective at tank brawling so that in cqc blasters > mis...
- by MarasdF Loron - at 2014.09.06 04:54:00
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55. Revert vehicles and AV back to pre-1.7 - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: MarasdF Loron wrote: Vulpes Dolosus wrote: No Are you vehicle pilot? If so, what do you have against variety? You like it simple? There are already tons of other games with simple vehicle gameplay that do it bette...
- by MarasdF Loron - at 2014.09.05 19:13:00
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56. Revert vehicles and AV back to pre-1.7 - in Feedback/Requests [original thread]
Breakin Stuff wrote: Fox Gaden wrote: V/AV is more balanced now than it was back then. How about be look at bringing back the old modules and introducing them into this new more balanced environment, to make vehicles more interesting. Yo...
- by MarasdF Loron - at 2014.09.05 14:18:00
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57. Revert vehicles and AV back to pre-1.7 - in Feedback/Requests [original thread]
Fox Gaden wrote: V/AV is more balanced now than it was back then. How about be look at bringing back the old modules and introducing them into this new more balanced environment, to make vehicles more interesting. As long as I have this very...
- by MarasdF Loron - at 2014.09.05 14:15:00
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58. Revert vehicles and AV back to pre-1.7 - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: No Are you vehicle pilot? If so, what do you have against variety? You like it simple? There are already tons of other games with simple vehicle gameplay that do it better and don't have to invest any ingame currency on...
- by MarasdF Loron - at 2014.09.05 13:11:00
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59. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: MarasdF Loron wrote: Large Blaster had splash? Lol. Still only 600 total ammo for small blaster? And a 2 meter effective range increase? Range increase sounds useless, but we'll see, ammo count still forces you to stick cl...
- by MarasdF Loron - at 2014.09.05 13:03:00
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60. Revert vehicles and AV back to pre-1.7 - in Feedback/Requests [original thread]
With price and ranges and all that. Modules, vehicle types etc. Give back Marauders, Enforcers etc. Make AV insanely strong again. AND then do the nerfing/buffing/balancing from there. Could even implement some of the good ideas that have been ...
- by MarasdF Loron - at 2014.09.05 07:29:00
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