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101. Idea to balance vehicle hardeners - in Feedback/Requests [original thread]
Make the active hardeners reduce max speed and acceleration. Speed reduction per module Armor: 20% Shield: 25% No stacking penalties for these penalties, also these penalties are only applied once a hardener is activated.
- by MarasdF Loron - at 2014.03.06 14:19:00
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102. Can you the Machine Guns alittle - in Feedback/Requests [original thread]
Yes I can
- by MarasdF Loron - at 2014.03.06 11:43:00
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103. Idea to buff / change swarms - in Feedback/Requests [original thread]
I would pretty much completely rework Swarm Launchers, so, here's what I've had in mind for some time. Prof skill changed from damage to 10% fire rate per level. Damage: 400x4/5/6 (1600/2000/2400) or 300x4/5/6 for Assault variant Lock on: 2...
- by MarasdF Loron - at 2014.03.06 11:32:00
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104. Idea for tanks - in Feedback/Requests [original thread]
Louis Domi wrote: Reduce the number of tanks on the field from like 6 to 2-3 and reduce the amount of times a team can call in a tank. These are just my ideas Tonka Legacy wrote: the spawning of a new tank every time 1 is destroyed is pret...
- by MarasdF Loron - at 2014.03.05 12:30:00
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105. First Redline Rail Experience First Hand Since Closed Beta - in Feedback/Requests [original thread]
Redline rails are the cancer of this game. Whoever thought that countering rail tanks should happen with another rail tank was braindead. It's like fighting fire with fire, no good is gonna come out of it. EDIT: Then again there are plenty of cou...
- by MarasdF Loron - at 2014.03.05 07:10:00
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106. My idea to fix redline - in Feedback/Requests [original thread]
Let me start by saying that it is not my original idea, I got the idea from someone but I don't remember who, so sorry, no credit for you. Idea: Push back the initial spawn points and the redline surrounding it by 400-600 meters, don't even ...
- by MarasdF Loron - at 2014.03.05 06:07:00
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107. Vehicles need to compliment infantry, not compete with them - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Rework blasters as AV, and nearly all the tank QQ will disappear. And the need for tanks will also go away. Also to whoever said that tanks need to be just as easily killable as infantry if they are to be competing ag...
- by MarasdF Loron - at 2014.03.04 11:42:00
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108. Vehicles need to compliment infantry, not compete with them - in Feedback/Requests [original thread]
Tanks can hack? Tanks can repair heavies for example? Tanks can deploy equipment? Tanks can go underground and into/inside tight spaces? Current tank role is killing and scanning only, problem is that infantry can kill tanks and dropsuits faster a...
- by MarasdF Loron - at 2014.03.04 11:35:00
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109. [Idea] Gallente SMG: plasma flamethrower - in Feedback/Requests [original thread]
Very nice idea, the only thing I would change is the ammo (fuel), plasma is not generated by fuel, but instead gas and electricity (unless I am gravely mistaken).
- by MarasdF Loron - at 2014.02.21 11:20:00
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110. How to fix tanks - in Feedback/Requests [original thread]
Didn't read far but what I got from this is that hardeners would only become useful when you are being hit by redline rail and that triple repped armor tanks would become vastly superior in tank vs tank battles and shields would be utterly useless...
- by MarasdF Loron - at 2014.02.20 12:29:00
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111. How to really fix tanks - in Feedback/Requests [original thread]
Well my 0.02 ISK would be to change the differences between std - complex modules back to what they used to be (higher effectiveness for higher levels instead of shorter cooldowns) and have current militia level cooldowns for each module because c...
- by MarasdF Loron - at 2014.02.20 12:13:00
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112. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
Chesyre Armundsen wrote: I'd like to add that there are those of us who do use turrets. We may move from one location to another if we're needed somewhere else, but that doesn't mean turrets are a complete liability. The thing I hate the most ...
- by MarasdF Loron - at 2014.02.20 09:43:00
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113. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
Liquid Big Boss wrote: Or I'm ok with only 25wp, 100 is too mush, 50 too. Destroy depot should be -1000 lol You know, IDGAF if installation kills reward WP or not, but if you infantry want to have those installations, then make damn sure tha...
- by MarasdF Loron - at 2014.02.20 09:30:00
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114. DROPSHIPS FLY LIKE AN ANT TRYING TO FLY A LEAD MAPLE LEAF!!! - in Feedback/Requests [original thread]
Learn to fly, the flight controls in Dust are the best I've ever seen in a game that does not revolve around aircrafts.
- by MarasdF Loron - at 2014.02.14 10:18:00
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115. AV weapons - in Feedback/Requests [original thread]
Yeah flares are a great idea but the problem is that derpship pilots have always been asking for them so I wouldn't hold my breath if I were you.
- by MarasdF Loron - at 2014.02.14 09:57:00
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116. [REQUEST] can we have Purchaseable SP Packs please? - in Feedback/Requests [original thread]
As much as I am facepalming, I have to say that I have thought of something similar, something that maybe gives you a little bit less SP than active booster gives and has a limitied number of uses per week. And then I instantly realized that we al...
- by MarasdF Loron - at 2013.09.08 11:29:00
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117. Tank tier rebalancing - in Feedback/Requests [original thread]
ladwar wrote: MarasdF Loron wrote: Wait... We have prototype modules? And tanks that virtually last an eternity? Could you point me in the right direction cause in 9 months I still haven't found those? hes talking about player skill.. mine...
- by MarasdF Loron - at 2013.09.08 02:40:00
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118. Tank tier rebalancing - in Feedback/Requests [original thread]
Wait... We have prototype modules? And tanks that virtually last an eternity? Could you point me in the right direction cause in 9 months I still haven't found those?
- by MarasdF Loron - at 2013.09.08 02:33:00
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119. [Petition] Return the 1.3 dropship camera angle - in Feedback/Requests [original thread]
Signed.
- by MarasdF Loron - at 2013.09.08 02:20:00
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120. [Feedback] Broken turret aiming on 1.4 for mouse (unplayable) - in Feedback/Requests [original thread]
I could live with every other change that made this game a living hell in this patch, but now that the aiming is so broken for turrets (on mouse anyway) I am unable to play this game cause after all it is FPS and if I cannot aim, I cannot play. F...
- by MarasdF Loron - at 2013.09.03 18:41:00
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