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81. CCP Rattati, about the HAV inertia - in Feedback/Requests [original thread]
Derpty Derp wrote: CCP Rattati wrote: I just came out of a Domination with 2 Blaster Maddies, alternating constantly with each other, like clockwork. We had 3-5 swarmers who could not take one tank down in a go, before the other came back 10...
- by MarasdF Loron - at 2014.08.31 21:56:00
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82. CCP Rattati, about the HAV inertia - in Feedback/Requests [original thread]
CCP Rattati wrote: I just came out of a Domination with 2 Blaster Maddies, alternating constantly with each other, like clockwork. We had 3-5 swarmers who could not take one tank down in a go, before the other came back 100% healed and the othe...
- by MarasdF Loron - at 2014.08.31 17:50:00
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83. CCP Rattati, about the HAV inertia - in Feedback/Requests [original thread]
Just keep in mind what current day tanks are capable of already: https://www.youtube.com/watch?v=Ltqh-DYIx4o @ 34 seconds in. https://www.youtube.com/watch?v=s76ox5IoSeQ I think it's only fair that the future tanks have even more advanced bra...
- by MarasdF Loron - at 2014.08.31 13:13:00
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84. Sticky:[Feedback] Small Blaster Turret - in Feedback/Requests [original thread]
manboar thunder fist wrote: Think of it like this ratatti "my man"... 3 missile/60 ---> medium suit dead 2 rails/100 ---> medium suit dead 100 blaster/600 ----> medium suit dead See the problem with its ammo consumption and clip size...
- by MarasdF Loron - at 2014.08.31 06:01:00
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85. Python collision issue - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: learn to land softer and stop useing your dropship to roadkill people and you wont go BOOMSPLODEY no more Tell that to the RDV pilot exploding my Python 3 times in a row on delivery.
- by MarasdF Loron - at 2014.08.31 05:56:00
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86. Sticky:[Feedback] Small Blaster Turret - in Feedback/Requests [original thread]
CCP Rattati wrote: All right A few points The blaster is clearly not intended to compete with a landed DS on top of a building with rails. It was meant to be anti infantry - close range. What you are kind of saying, "the HMG is worse then a F...
- by MarasdF Loron - at 2014.08.31 05:36:00
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87. [rant] Give my my ADS, Charlie!!!! - in Feedback/Requests [original thread]
Derrith Erador wrote: .................... I hate to agree with the AV community, but there is this thing called engaging the forge gunner/swarm launcher. With the swarm all you have to do is tank his two to three shots then kill him, or kill h...
- by MarasdF Loron - at 2014.08.15 17:54:00
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88. [rant] Give my my ADS, Charlie!!!! - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: you got +500 or was it 600 more shields Did we? When? I still haven't noticed it.
- by MarasdF Loron - at 2014.08.15 17:34:00
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89. the problem with ADS - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: and no with a good pilot they are unstopable, with a regular pilot they are still very strong.. I have yet to meet a dropship pilot that is unstoppable. The best pilots can be near unstoppable when 1) there is no actua...
- by MarasdF Loron - at 2014.08.06 21:40:00
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90. swarm launcher lock on idea - in Feedback/Requests [original thread]
Justice Darling wrote: MarasdF Loron wrote: Justice Darling wrote: Harpyja wrote: MarasdF Loron wrote: No sympathy from me as long as swarm impact to my tank drops my framerate to 0 for a couple of seconds making you immortal while ...
- by MarasdF Loron - at 2014.04.03 14:55:00
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91. swarm launcher lock on idea - in Feedback/Requests [original thread]
Justice Darling wrote: Harpyja wrote: MarasdF Loron wrote: No sympathy from me as long as swarm impact to my tank drops my framerate to 0 for a couple of seconds making you immortal while you aim the next shot and the next one till you ha...
- by MarasdF Loron - at 2014.04.02 14:22:00
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92. swarm launcher lock on idea - in Feedback/Requests [original thread]
No sympathy from me as long as swarm impact to my tank drops my framerate to 0 for a couple of seconds making you immortal while you aim the next shot and the next one till you have to reload and I can finally choose between running away and tryin...
- by MarasdF Loron - at 2014.04.02 06:17:00
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93. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
Garth Mandra wrote: Alena Ventrallis wrote: I want to see your math on the forge gun damage to armor. Because that number is way low. Since were going off proto, let's look at the AFG. 1500 base damage. 15% from proficiency and ~9% from 2...
- by MarasdF Loron - at 2014.04.02 06:09:00
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94. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
Well, first of all your numbers are wrong and stacked Armor Reps have the hardest counters of all the hard counters in the game. You want to nerf the already weakest fit? Lol, go for the strongest rather than the weakest. And no, I'm not telling y...
- by MarasdF Loron - at 2014.04.02 05:56:00
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95. The new red line - in Feedback/Requests [original thread]
Skywalker83 wrote: MarasdF Loron wrote: Just makes it so much easier to keep the enemy team redlined... All you have to do is camp the border and the redberries will be walking into an execution that they cannot possibly escape... :/ But ...
- by MarasdF Loron - at 2014.03.14 06:01:00
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96. The new red line - in Feedback/Requests [original thread]
Just makes it so much easier to keep the enemy team redlined... All you have to do is camp the border and the redberries will be walking into an execution that they cannot possibly escape... :/
- by MarasdF Loron - at 2014.03.14 05:44:00
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97. (request) fix the f*cking red line rail tank - in Feedback/Requests [original thread]
Bat Shard0 wrote: By my opinion it is simple. Nerf range of rail tanks. Tank in red line zone cannot hit center of the map. If tanker want kills - let him take a risk to enter battlefield. It is the simple way. And in most of the cases is the b...
- by MarasdF Loron - at 2014.03.13 12:17:00
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98. Idea to buff Plasma Cannons - in Feedback/Requests [original thread]
True Adamance wrote: Next to useless? I've seen Hally and Maquess in excess of 20 kills regularly per match using those damn things. Vehicle kills?
- by MarasdF Loron - at 2014.03.06 21:50:00
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99. Idea to balance vehicle hardeners - in Feedback/Requests [original thread]
CLONE117 wrote: id like to see the penalties stack. those with multiple hardeners active at the same time will be as tough as a rock. lets make em as slow as one too. that should turn them more into siege machines of sorts. so while those hard...
- by MarasdF Loron - at 2014.03.06 19:51:00
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100. Idea to buff Plasma Cannons - in Feedback/Requests [original thread]
Soo, this next to useless weapon has been crying for buff for a long time and here's my suggestion. First of all, 3 variants, kinda like Mass Drivers. Normal, Assault and Breach (please don't tell me Mass Driver is not the only weapon with those ...
- by MarasdF Loron - at 2014.03.06 14:49:00
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