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361. Shield repair tool - in Feedback/Requests [original thread]
-1 Shield and armor are designed to be mechanically different. Their numerical values are balanced around those mechanical differences. When you make them more mechanically similar then you have to make them more numerically similar to maintain...
- by Malkai Inos - at 2014.03.20 18:46:00
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362. I think we can all agree 1.6 AV vs vehicles was way better - in General Discussions [original thread]
Black SlaverX wrote: 90% of the playerbase is infantry. [citation needed]
- by Malkai Inos - at 2014.03.20 17:59:00
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363. Who do we blame for not getting our weapon sp back? - in General Discussions [original thread]
Yourself, for expecting to get it back in the first place?
- by Malkai Inos - at 2014.03.20 17:25:00
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364. Shields are Jazz while Armor is Rock & Roll - in General Discussions [original thread]
Reav Hannari wrote: I like the comparison as long as we're talking old school jazz. My first thought was smooth jazz and it felt so wrong. I present: The shield tanking anthem Not quite old school though.
- by Malkai Inos - at 2014.03.20 17:10:00
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365. why play on this engine? - in General Discussions [original thread]
Do they even offer licenses for this engine? If not, there's your answer.
- by Malkai Inos - at 2014.03.20 12:08:00
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366. Their needs to be more incentive to win matches. - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: This would encourage people to squad up and protostomp more, if it increases their chance of winning, and then nullifying all their lost isk. When you're going to lose to a proto/ads/tank squad, at least you have the sat...
- by Malkai Inos - at 2014.03.19 23:47:00
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367. Shotgun funeral - in General Discussions [original thread]
ritslight umarn wrote: stb? Either SVER True Blood or (more likely, in context) STD or Standard fits.
- by Malkai Inos - at 2014.03.18 19:05:00
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368. Shotgun funeral - in General Discussions [original thread]
Can some one please explain to me why the RoF bonus is so important? The way i see it, SGs are the epitome of an alpha strike weapon. When I fight against shotgunners, it's either a one-shot-death or very likely not-a-deathGäó for me at all. I'd...
- by Malkai Inos - at 2014.03.18 18:47:00
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369. weapon optimisation - in Feedback/Requests [original thread]
xAckie wrote: That quote was for Malkal who was claiming it was about running proto 24/7 - 23.5/7 I can understand your point at lower levels. But I still find no benefit a the proto level I am talking about. My point was more specifically th...
- by Malkai Inos - at 2014.03.18 18:26:00
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370. weapon optimisation - in Feedback/Requests [original thread]
xAckie wrote: lol my first post said proto level yes - I have run numerous configs on a min and cal logi and cal assault. The benefit to dropping the pg by 1 just isnt worth the investment/ doesnt give you a big enough gap. Perhaps by 2PG may...
- by Malkai Inos - at 2014.03.18 17:26:00
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371. weapon optimisation - in Feedback/Requests [original thread]
xAckie wrote: Aikuchi Tomaru wrote: You couldn't be any more wrong. If you really make tight fittings, the optimization skill on level 3 could already give you the possibility to use one module or equipment on proto level instead of advanced...
- by Malkai Inos - at 2014.03.18 16:28:00
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372. Please add GÇÿweapon typeGÇÖ to descriptions - in Feedback/Requests [original thread]
Murt Lesp wrote: SPESHULz wrote: Murt Lesp wrote: Idea of the year lol would have thought weapon ranges would have been better Can you give me a time when someone correctly determined their distance from an Enemy? 85% of people usua...
- by Malkai Inos - at 2014.03.18 16:15:00
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373. I am shocked by this . - in General Discussions [original thread]
Broonfondle Majikthies wrote: Its a fair compromise. After all they could have said no refund at all This. People need to keep in mind that CCP has clear default position on this. Any deviation from "no respecs" is already a concession they a...
- by Malkai Inos - at 2014.03.18 11:43:00
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374. Uprising 1.8 - in Feedback/Requests [original thread]
A tad unrealistic to expect changes, that might not be technically feasible on the current plattform at all, with a patch that has been code locked at least a week ago. Should be happening at some point. Definitely won't happen in 1.8, or any Upr...
- by Malkai Inos - at 2014.03.18 11:19:00
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375. Can we get the old Gallente Heavy helmet back? - in Feedback/Requests [original thread]
BL4CKST4R wrote: jerrmy12 kahoalii wrote: Aeon Amadi wrote: Better picture for comparison. http://i.imgur.com/KUVN4Bx.jpg I personally like either... Both have their own nuances... New one looks better. The New one looks Caldari.....
- by Malkai Inos - at 2014.03.18 11:14:00
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376. Playstation Now and Dust 514 (PS3 & PS4 players together) - in General Discussions [original thread]
Scheherazade VII wrote: I would buy a PS4 just for that. To play dust on a remote emulator hundreds of kilometres away and use 5mbit of bandwidth instead of a few kilobytes? It would be really cool if it gets supported but it's certainly not ...
- by Malkai Inos - at 2014.03.17 19:41:00
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377. Match Options: escalation level - in Feedback/Requests [original thread]
[...]why not have some broad encompasing matchmaking options.[...] Because, in New Eden, you are not supposed to pick and choose who you'd like to fight against. This whole concept is pretty much imcompatible with the persistent MMO Dust strives t...
- by Malkai Inos - at 2014.03.17 18:35:00
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378. Playstation Now and Dust 514 (PS3 & PS4 players together) - in General Discussions [original thread]
Lightning xVx wrote: Malkai Inos wrote: It's technically possible and likely to happen, however not any time soon. A ps4 port not only doesn't exist yet but is not even being worked on nor are there any plans to begin working on it thus far....
- by Malkai Inos - at 2014.03.17 18:12:00
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379. Dust updates - in General Discussions [original thread]
The old issue regarding "hotfixes" is that anything that involves client-side modifications needs to pass sony's QA department beforehand, which is said to be a costly and time intensive process. That's why the PC rule changes went live just the o...
- by Malkai Inos - at 2014.03.17 18:07:00
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380. Playstation Now and Dust 514 (PS3 & PS4 players together) - in General Discussions [original thread]
It's technically possible and likely to happen, however not any time soon. A ps4 port not only doesn't exist yet but is not even being worked on nor are there any plans to begin working on it thus far.
- by Malkai Inos - at 2014.03.17 17:55:00
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