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2201. Dedicated Logibros, Unite! - in General Discussions [original thread]
Oh, another thread to declare my support for Iron Wolf Saber's ideas. How nice!
- by Malkai Inos - at 2013.05.10 23:38:00
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2202. #1 Reason Why Logi Suits Don't Need To Be Nerfed - in General Discussions [original thread]
NeoWraith Acedia wrote: Malkai Inos wrote: NeoWraith Acedia wrote: ...no, just no. I am stunned by your intricate and detailed reasoning... I would give up all my slots before I would give up my main weapon. Taking the main weapon ...
- by Malkai Inos - at 2013.05.10 23:17:00
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2203. #1 Reason Why Logi Suits Don't Need To Be Nerfed - in General Discussions [original thread]
NeoWraith Acedia wrote: ...no, just no. I am stunned by your intricate and detailed reasoning...
- by Malkai Inos - at 2013.05.10 23:10:00
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2204. #1 Reason Why Logi Suits Don't Need To Be Nerfed - in General Discussions [original thread]
NeoWraith Acedia wrote: Malkai Inos wrote: Quote: The improved movement speed is more than enough reason to use an assault suit over a logi suit. The Hornet Army Of Death (yeah hyperbole) would like to disagree. Again looking at number...
- by Malkai Inos - at 2013.05.10 23:01:00
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2205. #1 Reason Why Logi Suits Don't Need To Be Nerfed - in General Discussions [original thread]
Quote: The improved movement speed is more than enough reason to use an assault suit over a logi suit. The Hornet Army Of Death (yeah hyperbole) would like to disagree. Again looking at numbers gets moot the moment they don't do what they're...
- by Malkai Inos - at 2013.05.10 22:47:00
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2206. #1 Reason Why Logi Suits Don't Need To Be Nerfed - in General Discussions [original thread]
Purona wrote: logi suits have a few flaws slower recharge shields slower and shields take longer before recharging as well as having lower shields and armor you might be able to stack shield on a logi but its going to repair at 20 hp per sec...
- by Malkai Inos - at 2013.05.10 22:32:00
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2207. #1 Reason Why Logi Suits Don't Need To Be Nerfed - in General Discussions [original thread]
Balance always is a relative term. If in any game everything sucks in comparison to one particular option, without beeing broken by bugs etc. thats your single most reliable sign that a nerf is in order. I'm going logi myself. Nerfing one class i...
- by Malkai Inos - at 2013.05.10 22:13:00
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2208. 2:05 PM EST SERVER: TRANQUILITY PLAYERS:49944...lulwut - in General Discussions [original thread]
Those numbers have been confirmed to count EVE and DUST players alike. To know the number of DUST players symply deduct the TQ count from the DUST count shown here . These numbers are the current ones from the servers at CCP. Also the numbers u...
- by Malkai Inos - at 2013.05.10 18:54:00
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2209. 23817 players online - in General Discussions [original thread]
ChribbaX wrote: Those numbers include EVE players as well, it's bugged atm. /c Are you positive about that? Because the number was slightly smaller than TQ minutes after DT.
- by Malkai Inos - at 2013.05.10 12:31:00
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2210. Dust 514 tranquility server 22k players - in General Discussions [original thread]
eve offline wrote: DUST514 numbers are currently including both EVE and DUST player numbers, this will be sorted shortly when proper numbers are being presented to me. Move along, nothing to see here.
- by Malkai Inos - at 2013.05.10 12:26:00
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2211. Dust 514 tranquility server 22k players - in General Discussions [original thread]
Liner ReXiandra wrote: -edit- The dust number from eve offline was consistent with the ingame number in the last few days and still is.
- by Malkai Inos - at 2013.05.10 12:20:00
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2212. Dust 514 tranquility server 22k players - in General Discussions [original thread]
Keeps growing... 25,456
- by Malkai Inos - at 2013.05.10 12:12:00
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2213. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Concerning the MLT bonuses, allow me to refrain my earlier point. You stated: Iron Wolf Saber wrote: It will be a mix that supposed to help theme what what those size of suits are about. Military grade suits will outstrip the militia's in term...
- by Malkai Inos - at 2013.05.10 00:54:00
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2214. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Cosgar wrote: Don't take away the Logi Sidearm. I know there are a lot of Caldari logis running around like Assault+1 but don't punish the whole suit class. Logistics + Mass Drivers is like peanut butter and jelly. (Ne...
- by Malkai Inos - at 2013.05.10 00:31:00
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2215. Those who argue for no reset: what are your points? - in General Discussions [original thread]
ca ronic wrote: Only good points I see are for a respec. So much changed they deemed it necessary to give us a respec. My question is why only one, why not two or three or five? Game got a lot deeper when they crushed the value of skill points....
- by Malkai Inos - at 2013.05.10 00:15:00
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2216. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Militia suits in this progression will be reworked to the following: Limited Fittings but similar slot layout as the Military Grade Frames. No Per Level Bonus No Skill Requirement Host of strong (25-40%!) 'built-in' bonus...
- by Malkai Inos - at 2013.05.10 00:00:00
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2217. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Rogatien Merc wrote: A major discrepancy right now is that in almost every situation the Proto Basic frame outperforms any T2 variant except for the Proto T2. That is, a Caldari Assault C/1 is outperformed by a Proto Caldari Medium Frame. You ...
- by Malkai Inos - at 2013.05.09 23:32:00
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2218. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
I am Malkai Inos and i endorse this product and/or service! Joking aside. Some of your ideas imply a long time frame for those changes to work as intended, but it sounds very sensible as a down the road approach. Really appreciate your ongoing e...
- by Malkai Inos - at 2013.05.09 23:21:00
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2219. Those who argue for no reset: what are your points? - in General Discussions [original thread]
Specter RND wrote: Justin Tymes wrote: There are no points. People went into skills that did not do what they were suppose to, so obviously they deserve a respec. The only way you could have known anything about it would be to learn from tho...
- by Malkai Inos - at 2013.05.09 22:58:00
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2220. Those who argue for no reset: what are your points? - in General Discussions [original thread]
trollsroyce wrote: I want to see the sandbox pure. Bad decisions punished, -stability-. If respec is allowed now, will the path lead to more and more catering to mediocrity? EVE does not cater to mediocrity. It's a very unforgiving game and jus...
- by Malkai Inos - at 2013.05.09 22:48:00
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