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561. CCP Logo Sound - in Feedback/Requests [original thread]
You can disable HDMI audio on your PS3 and not plug in any audio cable. There's also an option to disable audio in the PS3 menu iirc. If your signal goes through an AVR then you could mute that one aswell. Seriously though, i'm not aware of any w...
- by Malkai Inos - at 2013.05.27 21:41:00
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562. (Display) SP left to cap - in Feedback/Requests [original thread]
Talos Alomar wrote: Sophie DV wrote: It would be nice to have this information available from the character sheet too, though. I often start a match just because i want to see how much more SP until cap, and then forget to look at the end of...
- by Malkai Inos - at 2013.05.25 16:00:00
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563. (Display) SP left to cap - in Feedback/Requests [original thread]
Since the 6th of may to be precise. Hint: After Battle Stats right hand side lowest figure.
- by Malkai Inos - at 2013.05.25 14:04:00
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564. Implement a Skill Respec System - in Feedback/Requests [original thread]
The skillsystem is rigid by design. The declared purpose is to make you bare the consequences of what you spec into by increasing the time invested and narrowing your field of expertise the further you go down the tree. Remove that rigidity and yo...
- by Malkai Inos - at 2013.05.25 02:25:00
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565. Nanohives on E for Empty - in Feedback/Requests [original thread]
Change the blue-ish into deep red when empty. Easiest solution i can think of.
- by Malkai Inos - at 2013.05.24 19:53:00
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566. [Feedback] The lighting in 'Weapon/Dropsuit Preview Mode' is too low - in Feedback/Requests [original thread]
Buster Friently wrote: Malkai Inos wrote: Agreed. Also the preview function as of now is pretty weak in terms of funcionality in general. The "picture frame" has to be removed, zooming enabled, a vertical camera axis added and many of the ...
- by Malkai Inos - at 2013.05.24 19:44:00
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567. DROPSUIT BONUSES ARE WRONG - in Feedback/Requests [original thread]
Den-tredje Baron wrote: PADDEhatpigen wrote: -snip for readability- -again snip for readability- The bonuses should be seperated not only by class, but also by race. Gallente assault: -5% armor speed penalty 2% hybrid weapon damage Ca...
- by Malkai Inos - at 2013.05.24 19:34:00
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568. [Feedback] The lighting in 'Weapon/Dropsuit Preview Mode' is too low - in Feedback/Requests [original thread]
Agreed. Also the preview function as of now is pretty weak in terms of funcionality in general. The "picture frame" has to be removed, zooming enabled, a vertical camera axis added and many of the guns and equipments have have their rotational c...
- by Malkai Inos - at 2013.05.24 19:11:00
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569. CCP-Why you reduced the SP-Reward from the Battles - in Feedback/Requests [original thread]
I haven't noticed anything and until someone presents some quantitative data i find it more likely that something else has changed with those who experience this. Remember that change in playstyle can lead to variying WP output and that matchleng...
- by Malkai Inos - at 2013.05.22 21:49:00
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570. Request: Annual neural remap - in Feedback/Requests [original thread]
Neural remaps are not even similar to respecs. Please use the search function for this and all the other arguments that have been brought up countless times. If you can provide a summary of the most common arguments from both sides so we can focus...
- by Malkai Inos - at 2013.05.22 20:20:00
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571. A Way to Keep New Players - in Feedback/Requests [original thread]
Cosgar wrote: Malkai Inos wrote: This could be tied in with some kind of tutorial. You get to test some militia gear on a training are, then get to choose what you like and get the chance to buy/get a little stock plus a set of recommended s...
- by Malkai Inos - at 2013.05.22 04:14:00
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572. A Way to Keep New Players - in Feedback/Requests [original thread]
This could be tied in with some kind of tutorial. You get to test some militia gear on a training are, then get to choose what you like and get the chance to buy/get a little stock plus a set of recommended skills. I'd like to stress that new play...
- by Malkai Inos - at 2013.05.22 04:11:00
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573. A Way to Keep New Players - in Feedback/Requests [original thread]
Not having them to face the intricacies of the skillsystem early on only protracts the issue i'm afraid. We simply need the revised matchmaking system and much much better NPE in place.
- by Malkai Inos - at 2013.05.22 03:54:00
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574. Suggestion: No SP cap for new players - in Feedback/Requests [original thread]
XXfootnoteXX wrote: Yisuki wrote: Maybe this has been said before, but new people have a HUGE disadvantage over old players cause they have limited SP and are limited by the weekly SP cap, meaning they will never catch up to us. I suggest th...
- by Malkai Inos - at 2013.05.22 03:39:00
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575. Suggestion: No SP cap for new players - in Feedback/Requests [original thread]
Altina McAlterson wrote: The idea is sound but unfortunately new players are going to be the largest purchasers of boosters so removing their incentive by giving them a natural boost unfortunately makes very little sense from a business perspec...
- by Malkai Inos - at 2013.05.22 02:26:00
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576. Make Sniper Damage a % of Suit hit and not a flat number - in Feedback/Requests [original thread]
Rachoi wrote: Malkai Inos wrote: LongLostLust wrote: If a sniper doesn't attempt to hack an enemy emplacement or kill a blue dot hacking a friendly emplacement every ten minutes they are kicked from that game and banned from skirmish for ...
- by Malkai Inos - at 2013.05.22 01:05:00
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577. Make Sniper Damage a % of Suit hit and not a flat number - in Feedback/Requests [original thread]
Rachoi wrote: exactly, snipers that actually work in such a way are amazing, as well as snipers up high and scanning the field for enemies trying to sneak around the blindspots of the infantrymen running along the objectives. good sniper overw...
- by Malkai Inos - at 2013.05.22 00:58:00
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578. Make Sniper Damage a % of Suit hit and not a flat number - in Feedback/Requests [original thread]
LongLostLust wrote: If a sniper doesn't attempt to hack an enemy emplacement or kill a blue dot hacking a friendly emplacement every ten minutes they are kicked from that game and banned from skirmish for the day. END RED LINE SNIPING Have yo...
- by Malkai Inos - at 2013.05.22 00:52:00
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579. Make Sniper Damage a % of Suit hit and not a flat number - in Feedback/Requests [original thread]
Rachoi wrote: Buster Friently wrote: Rachoi wrote: honestly, i think if they are sitting in the back, sniping with a free suit in redline, they should REALLY be forced to move atleast 10m from time to time... as for the damage... you're t...
- by Malkai Inos - at 2013.05.22 00:47:00
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580. Make Sniper Damage a % of Suit hit and not a flat number - in Feedback/Requests [original thread]
Rachoi wrote: honestly, i think if they are sitting in the back, sniping with a free suit in redline, they should REALLY be forced to move atleast 10m from time to time... as for the damage... you're truly joking i hope, since you're getting hi...
- by Malkai Inos - at 2013.05.22 00:38:00
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